For context, if you had a roster that could easily auto fight previously but now can’t, imagine what it’s like for those who previously could complete each month, but only by a little. Or maybe with a revive or two. This isn’t about Paragon and Thronebreakers who can’t auto fight the Master Equivalent quest. It’s about conquerer and low level uncollected who now can’t get through.
Which they will grow into.
They were already growing into just fine. Now they may not be able to because the content has increased in difficulty, without any additional incentive to complete it.
How can there accounts grow if the monthly events quests, a key part of the game for resources has been so significantly up tuned that people who could complete before now can’t? This isn’t like a side quest where they change each month and it’s not always easy to keep parity with the difficulty. Monthly event quest difficulty should remain stable. If they are going to increase the difficulty the rewards should increase as well. It’s not fair to the cohort of players that do that level of content.
Personally I don’t think the rewards should increase but the difficulty revert back to its previous state.
The same way their Accounts grow with anything else. By doing the best they can with it, and advancing through as many areas as possible. Ranking Champs, doing Story, playing Alliance Events, doing Arenas, Incursions, BGs, etc. The difficulty increase isn't that insurmountable. It's a step up. Relying on one source is one thing. Relying on it month after month as a one-stop shop for everything, and expecting to progress, is another.
As someone who just became paragon I can assure you I couldn't have done it without the cavalier objectives. The r4 materials you can get from other game modes are almost nothing. Even with the cavalier objectives it would have taken me another good few months without cyber weekend and banquet. Keep in mind, even BG store is only economical once you are paragon. So no, you can't replace it with grinding other game modes, not even act7 gives you r4 materials.
Okay guys, i just finished my first run thru this month TB EQ master difficulty also known as Conqueror difficulty. I was able to just auto everything except the two new bosses which are baron zemo and the last dude absorbing man. Those bosses i jumped in and fought them but thats probably because they are new and i wanted to test them out see how difficult were they. I believe absorbing man is a very difficult boss without human interaction, the regen is massive.
OK. I went into Uncollected EQ, Chapter 1. Here’s the team I took:
Keep in mind, this is the Science Ascendancy quest — I am not getting the Attack boost. This is just me, just playing.
Rhino lane, 5/50 Professor X, so I can get the Mutant/X-Men Special Attack boost:
I lost Iceman to the Tigra, because of a dropped input. Just the truth. But it actually worked out OK because I could vulture another Persistent Charge for Professor X.
Next up: Drax. Took him solo with Professor X, picking up another Persistent Charge, but I forgot the photo.
Next up: Doctor Octopus, with, as you can see, a 3/30 Magneto:
Seriously: What are we even talking about, here?
Yes, it is more challenging. It is. About 80K-110K health pools.
But you can literally clear it with 4-stars! I didn’t even have the Science Ascendancy attack boost going — I shudder to think what a Scorpion or IHulk or IBom would do with a 30 PERCENT ATTACK BOOST.
Come on, people — I am not even a very good player. I have some skill and experience, but there are absolutely a ton of players who are better than me.
Nothing to do with skill or auto fight. What about people that just now got to the point they could do uncollected? I remember my first time doing uncollected, at first I had to use a few resources. Then I got to where I could just do it. There was no need to increase the difficulty. There was already one difficulty higher than uncollected. Now there is two, so uncollected should be a transitioning difficulty. Why won't Kabam tell the player base the reasoning behind the difficulty increase?
For context, if you had a roster that could easily auto fight previously but now can’t, imagine what it’s like for those who previously could complete each month, but only by a little. Or maybe with a revive or two. This isn’t about Paragon and Thronebreakers who can’t auto fight the Master Equivalent quest. It’s about conquerer and low level uncollected who now can’t get through.
Which they will grow into.
They won't grow at all now because they can't complete things now that they used 100%, new people will just quit increasing the timeline for the death of the game.
New people will grow and adapt, the same way we grow and adapt, and have done since the beginning of playing. If we all quit the second we couldn't do something 100% the day that it came out, there would be no game. This game has had an infinite number of "deaths", pretty much everytime something comes along that people are uncomfortable with. Life goes on, and so will the game.
If they wanted to add new difficulty go for it but leave the rest alone. It fine to say people will grow but people that were comfortable doing say uncollected, with the change it’s like they were doing cav. And the rewards are not changed.
For context, if you had a roster that could easily auto fight previously but now can’t, imagine what it’s like for those who previously could complete each month, but only by a little. Or maybe with a revive or two. This isn’t about Paragon and Thronebreakers who can’t auto fight the Master Equivalent quest. It’s about conquerer and low level uncollected who now can’t get through.
Which they will grow into.
They won't grow at all now because they can't complete things now that they used 100%, new people will just quit increasing the timeline for the death of the game.
If I had a penny for everytime someone said the game was dying I would be able to keep the game afloat all by myself
The health pools and PI has jumped across all the difficulties. I personally don’t have any issues with that to a point. But NOBODY asked for uncollected and below EQ to get harder at all. And it for sure is. A slight nerf to CAV and the addition of TB was all that was needed. Even though I am hearing TB is not hard enough for god players of MCOC anyway. Good job, make content that was accessible to the average player less so and adding content for the exceptional player that is not good enough. You had a long time to get this right, and it’s not.
I would blow through the UC EQ content easy to collect the rewards each month and depending on the month would be able to do most or all of cav. Yes I am mediocre to average at this game, I have not yet killed the GM and I know will struggle at times but have practiced and should be ready. I have some skill but will get tagged due to my old man thumbs and brain.
The last two chapters are silly in UC. I have tried all kinds of combos to kill absorbing man and I cannot prevent him from regening like crazy. Had him down to like 8 percent health with torch and while I was dexing out of an unblockable sp2, he regend up to 25 percent. Whatever is going on if it was planned then its total BS, if it’s a mistake then it needs to get fixed asap. There should never be a situation in an uncollected EQ that you require 1 of 3-5 specific champs to finish it. Cav and TB for sure as that is 100% in line with what occurs during those story quests. But not In UC. That is not cool for the people that difficulty is actually for who might not yet have the champs to counter it yet.
There are the top 5% of you that will say get good and that could do it with a 3*. I just watched a video of a 3* Anti venom do it on TB. But for the rest of us, it will chase people away from the game.
But I suspect this was the plan all along. They can’t fix the control issues and the lag that has seemed to pop up Worse than ever. So they gave us all a ton of champs to compensate In December and make us feel good. Now they make even more content that is not fun in the hope we will all spend like crazy. Rant off.
Ignoring the glaring eye roll material talking about not being able to Auto-Clear lower level content, the ramp up in difficulty for Uncollected is GLARING, particularly the Zemo fight and I’m assuming based on comments above, the Absorbing Man fight as well. I’m Cav and generally have very little trouble with actual Cav-level content (I.e. what one might find in Act 5 and Act 6), though Cav EQ has always been just a bit above my pay grade (that’s been enough of a complaint that it was acknowledged and allegedly corrected that I feel comfortable not considering prior Cav EQ to be “Cav level content”).
I could clear Uncollected in previous EQ without too much difficulty but this is a whole new level of WTF, particularly 3.1 and, assuming, 3.2 based on other comments here. Seems pretty clear that there is a significant increase in difficulty for same rewards and it’s either an intentional change or a mistake. If it’s intentional, it just adds to a pattern of trying to pigeon-hole end game content into spaces where mid-game players reside.
On the flip side, I was also able to clear the first Quest in Cav difficulty without too much trouble, so there seems to be some definite improvement in the scaling there. However, judging by the scaling in Uncollected, Chapter 3 will likely be near-impossible. We get to the point where it’s no longer about creating challenging and rewarding content, but more about making the most ludicrous combinations of champions, difficulties and nodes possible. Stacking the Protection buff on top of stun immunity in literally every level of the SQ and the EQ is a little trite at this point. That’s not an enjoyable challenge. It’s an absurdity that makes me not want to play the game.
The arguments here are not dissimilar to the complaints about BGs and the only people who seem to enjoy these ”challenges” are TBs and Paragons that have the kinds of rosters that allow them to work around these types of challenges and actually find solutions. Cav and below are at various stages of developing rosters. To say that we should just play the content that we are capable of and get over it is a really tone deaf argument. Cav players can’t develop rosters to become TB, UC players can’t develop rosters to become Cav, etc., if they can’t clear content at their own level. It’s a game. Not a job. It shouldn’t be easy, but it shouldn’t be nigh impossible WITH THE ROSTERS THAT WE HAVE either.
A couple perspectives that I don't believe have been shared. First off, this is a new aspect of the game, so it's entirely possible they're still feeling out the tuning. This may not be the final iteration. The other aspect is, if it is the intention, this actually prepares people for doing content leading up to the next level of Progression. Just a couple of things that occurred to me.
A couple perspectives that I don't believe have been shared. First off, this is a new aspect of the game, so it's entirely possible they're still feeling out the tuning. This may not be the final iteration. The other aspect is, if it is the intention, this actually prepares people for doing content leading up to the next level of Progression. Just a couple of things that occurred to me.
I think that the first perspective should have been resolved in Testing. At some point x weeks or months ago this EQ would have gone before a QA rep or Tester who would have immediately spotted the increase.
As far as it being intentional, if increasing the difficulty was the aim then it should have been communicated as such. I don't know if the CCP had been made aware of this change, as it could affect their content with monthly guides, etc. The lack of any official response can lead to any number of conspiracy theories being made, but whatever the reason it's not good.
The uplift in difficulty is not subtle, hasn't been communicated and is clear to see. A response from Kabam would help to explain what has happened. No communication risks making the situation worse.
A couple perspectives that I don't believe have been shared. First off, this is a new aspect of the game, so it's entirely possible they're still feeling out the tuning. This may not be the final iteration. The other aspect is, if it is the intention, this actually prepares people for doing content leading up to the next level of Progression. Just a couple of things that occurred to me.
Why are you speaking for Kabam. You have no idea what the cause of any of this is, whether it is intentional or not. Give your opinion on whether a change in difficulty in needed but until Kabam confirm anything you shouldn’t be presupposing their intentions as if you have some kind of factual knowledge.
Your point that changing the difficulty prepares people for doing content to get the next progression is really not valid in anyway shape or form. If people want a step up in difficulty they can choose to do the next difficulty level. Just like people can choose to do act 6/7/8 if their skills and roster allow it. If Kabam decides to double the difficulty of content, but not change the rewards people won’t do the content. It’s not worth the time and effort to complete it. So this doesn’t prepare anything for anyone.
If Kabam wants to prepare players for the next progression level, the way to do it is to buff the rewards of the next difficulty level to entice people to step up. Buffing the difficulty of something players routinely do, without any additional incentive to continue to do it doesn’t prepare anything for anyone. It’s forces a cost benefit analysis on whether there’s any point to do that content anymore. For a large chunk of players, there won’t be any point either because it’s now too difficult or it’s too time consuming for the lack of pay off.
I haven't touched the MEQ yet, I did one route on the side quest on Threat level 1, using my 5* r3 mystics and they were getting wrecked by the 3*s. I was playing manually, not auto and I ended up using a shed load of health pots and several times two fights to win. That ain't right. I'd normally get through the lowest side quest without much trouble at the lowest SQ difficulty, this was like doing Master.
A couple perspectives that I don't believe have been shared. First off, this is a new aspect of the game, so it's entirely possible they're still feeling out the tuning. This may not be the final iteration. The other aspect is, if it is the intention, this actually prepares people for doing content leading up to the next level of Progression. Just a couple of things that occurred to me.
Why are you speaking for Kabam. You have no idea what the cause of any of this is, whether it is intentional or not. Give your opinion on whether a change in difficulty in needed but until Kabam confirm anything you shouldn’t be presupposing their intentions as if you have some kind of factual knowledge.
Your point that changing the difficulty prepares people for doing content to get the next progression is really not valid in anyway shape or form. If people want a step up in difficulty they can choose to do the next difficulty level. Just like people can choose to do act 6/7/8 if their skills and roster allow it. If Kabam decides to double the difficulty of content, but not change the rewards people won’t do the content. It’s not worth the time and effort to complete it. So this doesn’t prepare anything for anyone.
If Kabam wants to prepare players for the next progression level, the way to do it is to buff the rewards of the next difficulty level to entice people to step up. Buffing the difficulty of something players routinely do, without any additional incentive to continue to do it doesn’t prepare anything for anyone. It’s forces a cost benefit analysis on whether there’s any point to do that content anymore. For a large chunk of players, there won’t be any point either because it’s now too difficult or it’s too time consuming for the lack of pay off.
I'm sorry, did I claim to be speaking on behalf of them? I'm exploring perspectives on the changes. It's also a reasonable possibility, given the fact that EQ is something people do on a monthly basis. It would make sense to have it encourage people to get better in tandem with Story content that they will need to complete to advance. You're free to disagree with that perspective. You can't just imply that I'm speaking for Kabam. We are all free to express our own views on it.
A couple perspectives that I don't believe have been shared. First off, this is a new aspect of the game, so it's entirely possible they're still feeling out the tuning. This may not be the final iteration. The other aspect is, if it is the intention, this actually prepares people for doing content leading up to the next level of Progression. Just a couple of things that occurred to me.
I think that the first perspective should have been resolved in Testing. At some point x weeks or months ago this EQ would have gone before a QA rep or Tester who would have immediately spotted the increase.
As far as it being intentional, if increasing the difficulty was the aim then it should have been communicated as such. I don't know if the CCP had been made aware of this change, as it could affect their content with monthly guides, etc. The lack of any official response can lead to any number of conspiracy theories being made, but whatever the reason it's not good.
The uplift in difficulty is not subtle, hasn't been communicated and is clear to see. A response from Kabam would help to explain what has happened. No communication risks making the situation worse.
There is no testing they can do to replicate the data and feedback in these scenarios. Every new Difficulty has undergone adjustments after their inception. They can't test to the scale of the many people playing the game provide. It's really a co-creation of sorts.
A couple perspectives that I don't believe have been shared. First off, this is a new aspect of the game, so it's entirely possible they're still feeling out the tuning. This may not be the final iteration. The other aspect is, if it is the intention, this actually prepares people for doing content leading up to the next level of Progression. Just a couple of things that occurred to me.
Why are you speaking for Kabam. You have no idea what the cause of any of this is, whether it is intentional or not. Give your opinion on whether a change in difficulty in needed but until Kabam confirm anything you shouldn’t be presupposing their intentions as if you have some kind of factual knowledge.
Your point that changing the difficulty prepares people for doing content to get the next progression is really not valid in anyway shape or form. If people want a step up in difficulty they can choose to do the next difficulty level. Just like people can choose to do act 6/7/8 if their skills and roster allow it. If Kabam decides to double the difficulty of content, but not change the rewards people won’t do the content. It’s not worth the time and effort to complete it. So this doesn’t prepare anything for anyone.
If Kabam wants to prepare players for the next progression level, the way to do it is to buff the rewards of the next difficulty level to entice people to step up. Buffing the difficulty of something players routinely do, without any additional incentive to continue to do it doesn’t prepare anything for anyone. It’s forces a cost benefit analysis on whether there’s any point to do that content anymore. For a large chunk of players, there won’t be any point either because it’s now too difficult or it’s too time consuming for the lack of pay off.
I'm sorry, did I claim to be speaking on behalf of them? I'm exploring perspectives on the changes. It's also a reasonable possibility, given the fact that EQ is something people do on a monthly basis. It would make sense to have it encourage people to get better in tandem with Story content that they will need to complete to advance. You're free to disagree with that perspective. You can't just imply that I'm speaking for Kabam. We are all free to express our own views on it.
You don’t need to claim to be, you are. You are saying Kabam have done X because of Y multiple times, when as far as I can see Kabam have made no comments about this. There is no information or evidence as to why changes were made so, when you are definitely saying why changes were made, yes you are speaking on Kabam behalf and shouldn’t. Feel free to state why you think Kabam may have made a change. But you never express your posts as opinion. You express them as fact and they are as of this point, not a fact.
If you think the change is positive because you yourself think that it will push people to do harder content and make them better then fine, that’s your opinion and you’re entitled to it (I absolutely disagree with you though).
If you think Kabam may have changed the difficulty to push people to get the next progression level, it’s a valid opinion to have. I absolutely disagree with it. Even if that is their intention I disagree that they will get the desired out come. If you change the difficulty so that people can’t do the content that gets them shards and rank up material to be able to get champs and rank them up to tackle the next bit of permanent content, they won’t progress there accounts. It’ll stop the game being fun.
Personally I think it’s more likely, they don’t want people to be able to auto farm easier content whilst at work etc, to get get free units and resources. The energy wouldn’t be used anyway so it’s not like it would be used in BG or any other content. If it’s not used auto farming easy content it’ll go to waste. But that’s just an opinion.
What I find odd about this is these changes do not align to the changes made to story content in the slightest. Streamline Acts 1 through 4 so new players can blaze through it, cool and understandable, a new player may look at the gap between starting in act 1 and seeing people doing act 8 and become discouraged. Nerf the heck out of act 6 so players will be more willing to progress to higher levels, also cool as many ppl stalled out in 6 and became discouraged from continuing. However, now that all the story has been made easier their progression based EQs are too challenging for them.
It just seems like forced whiplash on newer or lower progression players...speed them through story, but yank them back on EQ. They can basically achieve Cav progression title now with a fairly underwhelming, under developed roster, but may likely be stuck only being able to reliably clear conqueror EQ with UC EQ being a distant goal and Cav EQ being some unicorn for their account.
Kabam, before this thread gets any more derailed, are you please going to officially answer these very valid questions most "normal" players at those levels of progressions have regarding the increased difficulty of the corresponding EQs ? (up to UC, not talking about Cav or TB) Is it a bug and are you looking into it ? Is it intentional and if so, what's the rational behind it ? Communication and all that, you know...
Is kabam saying anything about this? Go back to how we had it on December so many players are going to get discouraged and quit the game. Also the units part is ridiculous. You guys are also limiting resources at this point going this way in two years we won’t even get any rewards 😑
EQ as it is now, is no more fun. Do you think that time needed to explore uncollected is free to get? Fact that the praizes remain the same is not worth even commenting. I'm really curious what was the idea of such a move?
Something tells me that if/when Kabam responds to this thread, they'll say something to the effect of: "when we adjusted to the new descriptions of EQ, and updated the content, we did intend to increase the health pools a bit, but not as much as happened. This will be corrected in future EQs." Unless it's a certain mod, who in his own way will say "Git Gud."
In terms of difficulty it isn't that significant of an increase. Thronebreaker EQ is basically the old Cavalier EQ but with 7 star healthpools and attack values. The same set of nodes and same set of counters which most people doing cav EQ would have ranked up should work the same.
However the path fights are becoming tediously long even when using the correct node counters. I think they should adjust the potency of the bonuses gained by matching correct champs to nodes.
In terms of difficulty it isn't that significant of an increase. Thronebreaker EQ is basically the old Cavalier EQ but with 7 star healthpools and attack values. The same set of nodes and same set of counters which most people doing cav EQ would have ranked up should work the same.
However the path fights are becoming tediously long even when using the correct node counters. I think they should adjust the potency of the bonuses gained by matching correct champs to nodes.
The thrust of this thread is the jacked up difficulty of UC and below for average and/or newer players, not TB. Kabam is still silent as to why these lower difficulties were changed while the rewards remained unchanged.
In terms of difficulty it isn't that significant of an increase. Thronebreaker EQ is basically the old Cavalier EQ but with 7 star healthpools and attack values. The same set of nodes and same set of counters which most people doing cav EQ would have ranked up should work the same.
However the path fights are becoming tediously long even when using the correct node counters. I think they should adjust the potency of the bonuses gained by matching correct champs to nodes.
The thrust of this thread is the jacked up difficulty of UC and below for average and/or newer players, not TB. Kabam is still silent as to why these lower difficulties were changed while the rewards remained unchanged.
All that. But even for experienced players. Or great players for that matter. The time investment has increased. Not what I would call an enticing QOL improvement. And along the same lines removing units from the first 2 difficulties. Non time consuming farming which is now gone. I mean sure. You can still do them, but the unit inducement is gone, and so is basically the reason to do them.
Comments
Keep in mind, this is the Science Ascendancy quest — I am not getting the Attack boost. This is just me, just playing.
Rhino lane, 5/50 Professor X, so I can get the Mutant/X-Men Special Attack boost:
I lost Iceman to the Tigra, because of a dropped input. Just the truth. But it actually worked out OK because I could vulture another Persistent Charge for Professor X.
Next up: Drax. Took him solo with Professor X, picking up another Persistent Charge, but I forgot the photo.
Next up: Doctor Octopus, with, as you can see, a 3/30 Magneto:
Seriously: What are we even talking about, here?
Yes, it is more challenging. It is. About 80K-110K health pools.
But you can literally clear it with 4-stars! I didn’t even have the Science Ascendancy attack boost going — I shudder to think what a Scorpion or IHulk or IBom would do with a 30 PERCENT ATTACK BOOST.
Come on, people — I am not even a very good player. I have some skill and experience, but there are absolutely a ton of players who are better than me.
What are we even talking about, here?
I would blow through the UC EQ content easy to collect the rewards each month and depending on the month would be able to do most or all of cav. Yes I am mediocre to average at this game, I have not yet killed the GM and I know will struggle at times but have practiced and should be ready. I have some skill but will get tagged due to my old man thumbs and brain.
The last two chapters are silly in UC. I have tried all kinds of combos to kill absorbing man and I cannot prevent him from regening like crazy. Had him down to like 8 percent health with torch and while I was dexing out of an unblockable sp2, he regend up to 25 percent. Whatever is going on if it was planned then its total BS, if it’s a mistake then it needs to get fixed asap. There should never be a situation in an uncollected EQ that you require 1 of 3-5 specific champs to finish it. Cav and TB for sure as that is 100% in line with what occurs during those story quests. But not In UC. That is not cool for the people that difficulty is actually for who might not yet have the champs to counter it yet.
There are the top 5% of you that will say get good and that could do it with a 3*. I just watched a video of a 3* Anti venom do it on TB. But for the rest of us, it will chase people away from the game.
But I suspect this was the plan all along. They can’t fix the control issues and the lag that has seemed to pop up Worse than ever. So they gave us all a ton of champs to compensate In December and make us feel good. Now they make even more content that is not fun in the hope we will all spend like crazy. Rant off.
I could clear Uncollected in previous EQ without too much difficulty but this is a whole new level of WTF, particularly 3.1 and, assuming, 3.2 based on other comments here. Seems pretty clear that there is a significant increase in difficulty for same rewards and it’s either an intentional change or a mistake. If it’s intentional, it just adds to a pattern of trying to pigeon-hole end game content into spaces where mid-game players reside.
On the flip side, I was also able to clear the first Quest in Cav difficulty without too much trouble, so there seems to be some definite improvement in the scaling there. However, judging by the scaling in Uncollected, Chapter 3 will likely be near-impossible. We get to the point where it’s no longer about creating challenging and rewarding content, but more about making the most ludicrous combinations of champions, difficulties and nodes possible. Stacking the Protection buff on top of stun immunity in literally every level of the SQ and the EQ is a little trite at this point. That’s not an enjoyable challenge. It’s an absurdity that makes me not want to play the game.
The arguments here are not dissimilar to the complaints about BGs and the only people who seem to enjoy these ”challenges” are TBs and Paragons that have the kinds of rosters that allow them to work around these types of challenges and actually find solutions. Cav and below are at various stages of developing rosters. To say that we should just play the content that we are capable of and get over it is a really tone deaf argument. Cav players can’t develop rosters to become TB, UC players can’t develop rosters to become Cav, etc., if they can’t clear content at their own level. It’s a game. Not a job. It shouldn’t be easy, but it shouldn’t be nigh impossible WITH THE ROSTERS THAT WE HAVE either.
Same difficulty before and after boss fight.
First off, this is a new aspect of the game, so it's entirely possible they're still feeling out the tuning. This may not be the final iteration.
The other aspect is, if it is the intention, this actually prepares people for doing content leading up to the next level of Progression.
Just a couple of things that occurred to me.
As far as it being intentional, if increasing the difficulty was the aim then it should have been communicated as such. I don't know if the CCP had been made aware of this change, as it could affect their content with monthly guides, etc. The lack of any official response can lead to any number of conspiracy theories being made, but whatever the reason it's not good.
The uplift in difficulty is not subtle, hasn't been communicated and is clear to see. A response from Kabam would help to explain what has happened. No communication risks making the situation worse.
Your point that changing the difficulty prepares people for doing content to get the next progression is really not valid in anyway shape or form. If people want a step up in difficulty they can choose to do the next difficulty level. Just like people can choose to do act 6/7/8 if their skills and roster allow it. If Kabam decides to double the difficulty of content, but not change the rewards people won’t do the content. It’s not worth the time and effort to complete it. So this doesn’t prepare anything for anyone.
If Kabam wants to prepare players for the next progression level, the way to do it is to buff the rewards of the next difficulty level to entice people to step up. Buffing the difficulty of something players routinely do, without any additional incentive to continue to do it doesn’t prepare anything for anyone. It’s forces a cost benefit analysis on whether there’s any point to do that content anymore. For a large chunk of players, there won’t be any point either because it’s now too difficult or it’s too time consuming for the lack of pay off.
I'm exploring perspectives on the changes. It's also a reasonable possibility, given the fact that EQ is something people do on a monthly basis. It would make sense to have it encourage people to get better in tandem with Story content that they will need to complete to advance.
You're free to disagree with that perspective. You can't just imply that I'm speaking for Kabam. We are all free to express our own views on it.
If you think the change is positive because you yourself think that it will push people to do harder content and make them better then fine, that’s your opinion and you’re entitled to it (I absolutely disagree with you though).
If you think Kabam may have changed the difficulty to push people to get the next progression level, it’s a valid opinion to have. I absolutely disagree with it. Even if that is their intention I disagree that they will get the desired out come. If you change the difficulty so that people can’t do the content that gets them shards and rank up material to be able to get champs and rank them up to tackle the next bit of permanent content, they won’t progress there accounts. It’ll stop the game being fun.
Personally I think it’s more likely, they don’t want people to be able to auto farm easier content whilst at work etc, to get get free units and resources. The energy wouldn’t be used anyway so it’s not like it would be used in BG or any other content. If it’s not used auto farming easy content it’ll go to waste. But that’s just an opinion.
It just seems like forced whiplash on newer or lower progression players...speed them through story, but yank them back on EQ. They can basically achieve Cav progression title now with a fairly underwhelming, under developed roster, but may likely be stuck only being able to reliably clear conqueror EQ with UC EQ being a distant goal and Cav EQ being some unicorn for their account.
Do you think that time needed to explore uncollected is free to get?
Fact that the praizes remain the same is not worth even commenting.
I'm really curious what was the idea of such a move?
Wtf!
Unless it's a certain mod, who in his own way will say "Git Gud."
However the path fights are becoming tediously long even when using the correct node counters. I think they should adjust the potency of the bonuses gained by matching correct champs to nodes.