Same reason an uncollected player needs 6* shards. It’s a slow build. Now to be fair, TB difficulty should’ve existed a year ago and paragon difficulty introduced now, so then I wouldn’t have been an issue, but that’s retrospect. If u ask players would they rather do less for less rewards or more for more rewards, I’d best most would choose the later. That question was never posed to players. Instead, their rewards were just taken away.
@Kabam Miike Why not leave the TB exclusive objective in the objectives as motivation for TBs/Paragons to do Cav difficulty? A 6th EQ difficulty introduces an additional ~1400 energy spendature for EQ explorations on top of the pre-existing ~6800... 8200 energy per month takes 28.5 days to refill for Sigil players, and 34.2 days for non sigil players if no energy is wasted at all... so at minimum F2P players would need to spend 14 energy refills if they wish to complete all the TIMED content... this spend does not account for the energy they need for the side quest, Battle Grounds or catchup on any Story/ back issues / special quest. I will admit TB EQ has great rewards (for current meta)- but it is not future proof with t6cc or 7* shards... additionally the 55% R4 matts offered has left a sour taste, as we already were getting ~30% without going out of our way... now we are getting ~55% at the cost of an additional 1400 energy... (aka only a 25% increase for 1400 energy + our time to grind an additional difficulty)
I will admit TB EQ has great rewards (for current meta)- but it is not future proof with t6cc or 7* shards... additionally the 55% R4 matts offered has left a sour taste, as we already were getting ~30% without going out of our way... now we are getting ~55% at the cost of an additional 1400 energy... (aka only a 25% increase for 1400 energy + our time to grind an additional difficulty)
Who said we have to complete them all?
@Kabam Miike Why not leave the TB exclusive objective in the objectives as motivation for TBs/Paragons to do Cav difficulty? A 6th EQ difficulty introduces an additional ~1400 energy spendature for EQ explorations on top of the pre-existing ~6800... 8200 energy per month takes 28.5 days to refill for Sigil players, and 34.2 days for non sigil players if no energy is wasted at all... so at minimum F2P players would need to spend 14 energy refills if they wish to complete all the TIMED content... this spend does not account for the energy they need for the side quest, Battle Grounds or catchup on any Story/ back issues / special quest. I will admit TB EQ has great rewards (for current meta)- but it is not future proof with t6cc or 7* shards... additionally the 55% R4 matts offered has left a sour taste, as we already were getting ~30% without going out of our way... now we are getting ~55% at the cost of an additional 1400 energy... (aka only a 25% increase for 1400 energy + our time to grind an additional difficulty) Because theoretically your not supposed to 100% all eq difficulties per month. Your really only supposed to do what you need for your account at the time. That means doing the hardest 2 maybe 3 difficulties. And if you really really need the 2-4* stuff then run lower ones .
@Kabam Miike Why not leave the TB exclusive objective in the objectives as motivation for TBs/Paragons to do Cav difficulty? A 6th EQ difficulty introduces an additional ~1400 energy spendature for EQ explorations on top of the pre-existing ~6800... 8200 energy per month takes 28.5 days to refill for Sigil players, and 34.2 days for non sigil players if no energy is wasted at all... so at minimum F2P players would need to spend 14 energy refills if they wish to complete all the TIMED content... this spend does not account for the energy they need for the side quest, Battle Grounds or catchup on any Story/ back issues / special quest. I will admit TB EQ has great rewards (for current meta)- but it is not future proof with t6cc or 7* shards... additionally the 55% R4 matts offered has left a sour taste, as we already were getting ~30% without going out of our way... now we are getting ~55% at the cost of an additional 1400 energy... (aka only a 25% increase for 1400 energy + our time to grind an additional difficulty) Because you should be doing TB difficulty now. The plan was to get rid of the objective anyway when the new one came out
@Kabam Miike Why not leave the TB exclusive objective in the objectives as motivation for TBs/Paragons to do Cav difficulty? A 6th EQ difficulty introduces an additional ~1400 energy spendature for EQ explorations on top of the pre-existing ~6800... 8200 energy per month takes 28.5 days to refill for Sigil players, and 34.2 days for non sigil players if no energy is wasted at all... so at minimum F2P players would need to spend 14 energy refills if they wish to complete all the TIMED content... this spend does not account for the energy they need for the side quest, Battle Grounds or catchup on any Story/ back issues / special quest. I will admit TB EQ has great rewards (for current meta)- but it is not future proof with t6cc or 7* shards... additionally the 55% R4 matts offered has left a sour taste, as we already were getting ~30% without going out of our way... now we are getting ~55% at the cost of an additional 1400 energy... (aka only a 25% increase for 1400 energy + our time to grind an additional difficulty) Because you should be doing TB difficulty now. The plan was to get rid of the objective anyway when the new one came out @Kabam Miike Why not leave the TB exclusive objective in the objectives as motivation for TBs/Paragons to do Cav difficulty? A 6th EQ difficulty introduces an additional ~1400 energy spendature for EQ explorations on top of the pre-existing ~6800... 8200 energy per month takes 28.5 days to refill for Sigil players, and 34.2 days for non sigil players if no energy is wasted at all... so at minimum F2P players would need to spend 14 energy refills if they wish to complete all the TIMED content... this spend does not account for the energy they need for the side quest, Battle Grounds or catchup on any Story/ back issues / special quest. I will admit TB EQ has great rewards (for current meta)- but it is not future proof with t6cc or 7* shards... additionally the 55% R4 matts offered has left a sour taste, as we already were getting ~30% without going out of our way... now we are getting ~55% at the cost of an additional 1400 energy... (aka only a 25% increase for 1400 energy + our time to grind an additional difficulty) Because you should be doing TB difficulty now. The plan was to get rid of the objective anyway when the new one came out Goal of any game developer is to have players spend more time in game... by removing the objective for TB/Paragons it removes their incentive to do cav difficulty... thus players spending less time in game (thus this change and your suggestion goes directly against the interests of the company)
Cavalier players didn't have access to Rank 4 Materials. Those Objectives were Thronebreaker exclusive content that used the Cavalier difficulty because there was no Thronebreaker difficulty at the time.
@Kabam Miike Why not leave the TB exclusive objective in the objectives as motivation for TBs/Paragons to do Cav difficulty? A 6th EQ difficulty introduces an additional ~1400 energy spendature for EQ explorations on top of the pre-existing ~6800... 8200 energy per month takes 28.5 days to refill for Sigil players, and 34.2 days for non sigil players if no energy is wasted at all... so at minimum F2P players would need to spend 14 energy refills if they wish to complete all the TIMED content... this spend does not account for the energy they need for the side quest, Battle Grounds or catchup on any Story/ back issues / special quest. I will admit TB EQ has great rewards (for current meta)- but it is not future proof with t6cc or 7* shards... additionally the 55% R4 matts offered has left a sour taste, as we already were getting ~30% without going out of our way... now we are getting ~55% at the cost of an additional 1400 energy... (aka only a 25% increase for 1400 energy + our time to grind an additional difficulty) Because you should be doing TB difficulty now. The plan was to get rid of the objective anyway when the new one came out @Kabam Miike Why not leave the TB exclusive objective in the objectives as motivation for TBs/Paragons to do Cav difficulty? A 6th EQ difficulty introduces an additional ~1400 energy spendature for EQ explorations on top of the pre-existing ~6800... 8200 energy per month takes 28.5 days to refill for Sigil players, and 34.2 days for non sigil players if no energy is wasted at all... so at minimum F2P players would need to spend 14 energy refills if they wish to complete all the TIMED content... this spend does not account for the energy they need for the side quest, Battle Grounds or catchup on any Story/ back issues / special quest. I will admit TB EQ has great rewards (for current meta)- but it is not future proof with t6cc or 7* shards... additionally the 55% R4 matts offered has left a sour taste, as we already were getting ~30% without going out of our way... now we are getting ~55% at the cost of an additional 1400 energy... (aka only a 25% increase for 1400 energy + our time to grind an additional difficulty) Because you should be doing TB difficulty now. The plan was to get rid of the objective anyway when the new one came out Goal of any game developer is to have players spend more time in game... by removing the objective for TB/Paragons it removes their incentive to do cav difficulty... thus players spending less time in game (thus this change and your suggestion goes directly against the interests of the company) TheyDidn'tRemoveTheObjective.It was a placeholder for TB+ because they didn't have exclusive content until TB difficulty arrived. You now get the same amount from the objective plus 50% more from 100% of TB. When Cav came out, we weren't really doing UC anymore because we wanted better rewards and UC was boring. All TB+ can do this new difficulty. I can do it with no problem with a 5* R5. Y'all have got to stop thinking they removed the objective. It just moved to content rewards.
@Kabam Miike Why not leave the TB exclusive objective in the objectives as motivation for TBs/Paragons to do Cav difficulty? A 6th EQ difficulty introduces an additional ~1400 energy spendature for EQ explorations on top of the pre-existing ~6800... 8200 energy per month takes 28.5 days to refill for Sigil players, and 34.2 days for non sigil players if no energy is wasted at all... so at minimum F2P players would need to spend 14 energy refills if they wish to complete all the TIMED content... this spend does not account for the energy they need for the side quest, Battle Grounds or catchup on any Story/ back issues / special quest. I will admit TB EQ has great rewards (for current meta)- but it is not future proof with t6cc or 7* shards... additionally the 55% R4 matts offered has left a sour taste, as we already were getting ~30% without going out of our way... now we are getting ~55% at the cost of an additional 1400 energy... (aka only a 25% increase for 1400 energy + our time to grind an additional difficulty) Because you should be doing TB difficulty now. The plan was to get rid of the objective anyway when the new one came out @Kabam Miike Why not leave the TB exclusive objective in the objectives as motivation for TBs/Paragons to do Cav difficulty? A 6th EQ difficulty introduces an additional ~1400 energy spendature for EQ explorations on top of the pre-existing ~6800... 8200 energy per month takes 28.5 days to refill for Sigil players, and 34.2 days for non sigil players if no energy is wasted at all... so at minimum F2P players would need to spend 14 energy refills if they wish to complete all the TIMED content... this spend does not account for the energy they need for the side quest, Battle Grounds or catchup on any Story/ back issues / special quest. I will admit TB EQ has great rewards (for current meta)- but it is not future proof with t6cc or 7* shards... additionally the 55% R4 matts offered has left a sour taste, as we already were getting ~30% without going out of our way... now we are getting ~55% at the cost of an additional 1400 energy... (aka only a 25% increase for 1400 energy + our time to grind an additional difficulty) Because you should be doing TB difficulty now. The plan was to get rid of the objective anyway when the new one came out Goal of any game developer is to have players spend more time in game... by removing the objective for TB/Paragons it removes their incentive to do cav difficulty... thus players spending less time in game (thus this change and your suggestion goes directly against the interests of the company) TheyDidn'tRemoveTheObjective.It was a placeholder for TB+ because they didn't have exclusive content until TB difficulty arrived. You now get the same amount from the objective plus 50% more from 100% of TB. When Cav came out, we weren't really doing UC anymore because we wanted better rewards and UC was boring. All TB+ can do this new difficulty. I can do it with no problem with a 5* R5. Y'all have got to stop thinking they removed the objective. It just moved to content rewards. You are missing the point... now just to get 25% more R4 mats than what we were previously getting part of monthly rewards now cost 1400 more energy, as for me cav still offers a decent amount of shards/ rss I want to expand my account... however because of this change, the motivation to previously do cav has been reduced... Kabam really did not need to remove the objective (as if they are already offering 1 R4 mat from Incursions, having an equivalent amount in EQ is not game breaking)- thus leaving it in would not have created the sour taste/ backlash they are now getting
Who said we have to complete them all? To get all the units on offer... 150 per difficulty x 4 x 12 months = 7200 extra units for things like gifting/ July 4th/ Cyerweekend every year
@Kabam Miike Why not leave the TB exclusive objective in the objectives as motivation for TBs/Paragons to do Cav difficulty? A 6th EQ difficulty introduces an additional ~1400 energy spendature for EQ explorations on top of the pre-existing ~6800... 8200 energy per month takes 28.5 days to refill for Sigil players, and 34.2 days for non sigil players if no energy is wasted at all... so at minimum F2P players would need to spend 14 energy refills if they wish to complete all the TIMED content... this spend does not account for the energy they need for the side quest, Battle Grounds or catchup on any Story/ back issues / special quest. I will admit TB EQ has great rewards (for current meta)- but it is not future proof with t6cc or 7* shards... additionally the 55% R4 matts offered has left a sour taste, as we already were getting ~30% without going out of our way... now we are getting ~55% at the cost of an additional 1400 energy... (aka only a 25% increase for 1400 energy + our time to grind an additional difficulty) Because you should be doing TB difficulty now. The plan was to get rid of the objective anyway when the new one came out @Kabam Miike Why not leave the TB exclusive objective in the objectives as motivation for TBs/Paragons to do Cav difficulty? A 6th EQ difficulty introduces an additional ~1400 energy spendature for EQ explorations on top of the pre-existing ~6800... 8200 energy per month takes 28.5 days to refill for Sigil players, and 34.2 days for non sigil players if no energy is wasted at all... so at minimum F2P players would need to spend 14 energy refills if they wish to complete all the TIMED content... this spend does not account for the energy they need for the side quest, Battle Grounds or catchup on any Story/ back issues / special quest. I will admit TB EQ has great rewards (for current meta)- but it is not future proof with t6cc or 7* shards... additionally the 55% R4 matts offered has left a sour taste, as we already were getting ~30% without going out of our way... now we are getting ~55% at the cost of an additional 1400 energy... (aka only a 25% increase for 1400 energy + our time to grind an additional difficulty) Because you should be doing TB difficulty now. The plan was to get rid of the objective anyway when the new one came out Goal of any game developer is to have players spend more time in game... by removing the objective for TB/Paragons it removes their incentive to do cav difficulty... thus players spending less time in game (thus this change and your suggestion goes directly against the interests of the company) TheyDidn'tRemoveTheObjective.It was a placeholder for TB+ because they didn't have exclusive content until TB difficulty arrived. You now get the same amount from the objective plus 50% more from 100% of TB. When Cav came out, we weren't really doing UC anymore because we wanted better rewards and UC was boring. All TB+ can do this new difficulty. I can do it with no problem with a 5* R5. Y'all have got to stop thinking they removed the objective. It just moved to content rewards. You are missing the point... now just to get 25% more R4 mats than what we were previously getting part of monthly rewards now cost 1400 more energy, as for me cav still offers a decent amount of shards/ rss I want to expand my account... however because of this change, the motivation to previously do cav has been reduced... Kabam really did not need to remove the objective (as if they are already offering 1 R4 mat from Incursions, having an equivalent amount in EQ is not game breaking)- thus leaving it in would not have created the sour taste/ backlash they are now getting You're wrong. You're only required to do the TB to get the rewards.