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So, relics have been out for more than a month now. Let's ask the community:
Valroz
How useful have the relics been to your roster thus far:
Comments
Webby72
They haven’t been out for long enough to fairly judge them yet. When I have multiple 5-6* relics I’ll properly pass judgement. The 3-4* relics have for the most part been useless for me, with a few exceptions (as you’d expect when using low rarity stuff alongside high rarity stuff imo).
Kerneas
The biggest benefit is the longer combo for me. Being able to do 13 hits is a huge improvement, especially on timer stuff. That one saved me couple times already.
The % stat improvements are way too low to actually make a significant difference most of the time
Bulmkt
Meh…IMO there’s no extra ‘punch’ from them. Small beer. More of a distraction
Colinwhitworth69
Too early to judge them. Relics are a long play, not designed for immediate big benefits.
Magrailothos
The right champions get meaningful benefits.
Champions like Angel or Hulkling, who gain benefits from having unique buffs, can see significant benefits even from a 3* Relic.
For other champions/ other benefits, I think they'll only be significantly noticeable at higher rarities.
DrZola
Honestly, I’m not even sure what I’m shooting for with relics. I believe they were advertised as a “bridge” from 6* to 7* but the rollout has been scant.
Even when I have my 4/5* relics on the *optimal* champ, I find little benefit other than extra hits in a combo cycle.
I probably need a good explainer.
Dr. Zola
BuggyDClown
Prestige and that's why i hate them more
Jinxesaxe
Still way too early for me to give a definitive response, but right now, I haven’t used them much. They’ve been fun in RoL potion farming, but otherwise I’m not too into them.
We’ll see though.
Jinx
AMS94
I haven't found any use for it apart from using strikers to extend my combos in a few cases
Lpoo
I mostly use them to get out of the corner
altavista
I've said it before, but the whole "Relics not allowed" icon plastered over 90% of the game, makes me psychologically think it is not allowed anywhere. Even when it is allowed by the game, I don't think of using it.
Adevati
Other:
Probably useful? Maybe? I don’t know. Went to the screen a few times. Looks like a mess. I added relics to whatever champion I’m allowed and have ranked and continue to pretend they don’t exist.
SuelGames
Only think good is the stun, nothing more, wish this feature never saw the light of day
Chatterofforums
Personally I hate them. Hated the idea when idea introduced but gave it pretty fair chance and still hate them. I know they will get better over time as kabam pushing them too hard to just give up on them and only way to get them to catch on is make them at least somewhat useful.
RiderofHell
Like the collector himself. They are encased in their crystals and yet to be open 🤣
GroundedWisdom
No idea why people are hating on them so much. They're a cool new feature.
Adevati
No idea why people are hating on them so much. They're a cool new feature.
They are niche. The interface is complicated and clunky. They are getting force fed to the players.
They aren’t even relics. Relics are items from another time with a significant history or importance. Like Thor’s hammer/axe, Strange’s cloak, Cap’s shield, etc.
That’s what we thought they would be all along. Somewhere the game team morphed that into little statues we collect? And those statues allow that character to hit the opponent a few times? It just doesn’t feel cohesive to the game contextually. It feels lazy. They developed strikers. They liked that feature. They wanted something else we have to collect and level up, so relics were the obvious choice. Then they just slapped those two things together and called it a day. They went the statue route because now they have a really simple list to keep adding more relics (the character list) and the art is easy. Instead of having to dig in lore and find objects to add.
Strikers could have been a separate feature added to various modes via nodes; a continuation in how they were introduced. And relics could have been separate items that provide passive boosts and had a Collector type interface or something. Both features could have been so much more.
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