AI…. Intercepts behaving differently.

Good evening,
Has anyone noticed a different behavior from the AI. With Hercules or any champ…. It’s very difficult to intercept like before. The defender is more passive and with this new nodes and unstoppables… it’s an immediate KO… before I submit any tickets… would like to know if anyone is having this issues?? Has kabam change the AI or is it an input problem ??
Blessings,
Has anyone noticed a different behavior from the AI. With Hercules or any champ…. It’s very difficult to intercept like before. The defender is more passive and with this new nodes and unstoppables… it’s an immediate KO… before I submit any tickets… would like to know if anyone is having this issues?? Has kabam change the AI or is it an input problem ??
Blessings,
Post edited by Kabam Zibiit on
27
Comments
Also seems to be some input variations in contest. Inconsistent as of late.
Probably a combo making it seem way different.
But any Ai with unstoppable will stay still. To try to get you to hit into them.
The Input variations when trying to fulfill requirements for nodes or quests make it feel off because it points out the problem.
for herc the AI knows when taunt is on and tends to change its play style sometimes making it more difficult to intercept even tho the debuff is supposed to help you. and if taunt isnt on the AI tends to play super passively.
then when you play with hulkling you will notice the AI will never play defensive especially when you are 1-2 charges away from gaining unblockable. the AI will literally allow itself to be intercepted instead of being pushed back and holding block. unless you throw your heavy for defensive debuff, the AI wont play defensively(even then they tend to throw specials when you dash in while they hold block or for some reason they dash into your attack)
then with porky the AI tends to never throw specials unless you have taunt active even then i can only get 1 special baited out of the whole timer. it also seems the AI doesnt like throwing specials if you have high amounts of stings on. until the taunt is placed that is.
but everything is working as intended.... as in the AI are supposed to be more difficult and reluctant compared to weaker content.
In SQ, I haven’t been able to catch it, but it seems like Protection is not dropping or randomly reappearing before the timer expires as well. I’ve wasted energy trying to make adjustments. It’s annoying.