Why Cavalier difficulty still has no units?
When first Cavalier difficulty appeared as the top difficulty, it brought a new trend at monthly events quests: The absence of units.
This was defended by the game developers with the argument, Cavalier difficulty had top tier rewards, and they were enough to justify unit absence.
Thronebreaker difficulty appeared this month and it kept the same trend. No units.
Though Cavalier rewards now aren’t top tier, to keep the argument still valid.
Why then Cavalier difficulty still doesn’t have units as rewards?
It’s not a big deal, it’s only a total of 150 units for exploration (if I’m not mistaken) for each difficulty.
To me personally, is a very “cheap” move to gradually remove Units from EQ difficulties.
Opinions?