Should the difficulty (PI of defenders) below Uncollected be made same as previous months?
Amanda_Cruze
Member Posts: 67 ★
Context- From this month's EQ onwards, the difficulty (PI of Defenders) of lower levels especially below Uncollected like Proven, Conqueror (heroic, master before) etc have been increased.
The reason given by mods was that since players are using 6* r3/r4 champs to clear those levels, it was retuned to match their roster.
Now my personal take on this is that I also used my r3 champs only to Autoplay those difficulties for Units.
I have a 9-6 job and so it was a good opportunity for me to just Autoplay those difficulties during my job and get the said rewards.
With the increased difficulties and PI of defenders, you cannot Autoplay anymore.
But I also noticed one thing. My younger brother started playing the game and he's currently at act 3, so you understand he's having 4* r3 champs. Now with the increased difficulties, he cannot clear the EQ at his progression.
So this is not a problem for players like me (9-6 job) but for newer players who should be doing the EQ level based on their progression but cannot due to increased difficulties!
So what's your take on this?
Should the difficulties/PI of Defenders at the lower level be taken back like before?
Or should the difficulty/ PI be remain same like we have today?
The reason given by mods was that since players are using 6* r3/r4 champs to clear those levels, it was retuned to match their roster.
Now my personal take on this is that I also used my r3 champs only to Autoplay those difficulties for Units.
I have a 9-6 job and so it was a good opportunity for me to just Autoplay those difficulties during my job and get the said rewards.
With the increased difficulties and PI of defenders, you cannot Autoplay anymore.
But I also noticed one thing. My younger brother started playing the game and he's currently at act 3, so you understand he's having 4* r3 champs. Now with the increased difficulties, he cannot clear the EQ at his progression.
So this is not a problem for players like me (9-6 job) but for newer players who should be doing the EQ level based on their progression but cannot due to increased difficulties!
So what's your take on this?
Should the difficulties/PI of Defenders at the lower level be taken back like before?
Or should the difficulty/ PI be remain same like we have today?
Should the difficulty (PI of defenders) below Uncollected be made same as previous months? 97 votes
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Comments
And even when the rewards are subsequently increased, that should be done to make those rewards keep up with current state of the game & not to act as an excuse for increasing difficulty
U got CONQUERORS and UC with 6*... U got Cavalliers with multiple r3s...
Ranking and max sig 5* are easy as hell to come by... Its really not that difficult really...
Also they talk about 1 single place were rewards havent been increased along with difficulty but forget all the other sources of rewards... Getting 5* and 6* is so easy now to knock that content out...
Lets put it in real life... Lets say they increase your minimum wage from 10 an hour to 15... Well u got more money to spend... Chances are the stuff you used to buy also increases in price...
Well there are more resources to get and rank 5* and 6*.. chances are things inside the game change to a harder content...
That being said, I'm not sure if the difficulty bump there was in the best interest for the corresponding players. From what I heard in my alliance (where we have a pretty wide range of players), those in lower progressions found it quite hard to complete - let along explore - their usual EQs. I don't think that should be the case unless those difficulties have been vastly undertuned in the past.
The best part is that u used a learning example but completely skipped THE LEARNING PROCESS...
Meanwhile Seatin got a f2p account to TB in under a month or so.. while people stuck in cav complain about how difficult some stuff is 🤣
Each individual piece of content is not a thing in isolation. While the rewards of those difficulty tiers have not been increased per se, the *overall* rewards of the game at lower tiers has been increased immensely. It is not uncommon for players to be going through Act 3 and 4 with 5* rosters or even higher. This is all deliberate: Kabam explicitly stated a while back that they were going to be accelerating progress at lower tiers over time. They shortened the lower Acts while improving their rewards, and they have been increasing the availability of 4* and 5* champions at lower progress tiers and 6* champs at intermediate tiers.
This overall massive acceleration in roster growth over time has made the current EQ difficulty tiers completely inappropriate for lower progress players. Their difficulty was increased to match the strength of the teams those players were bringing into content.
There's a myth that rewards and difficulty are connected. They aren't. Difficulty is determined by the strength of the players and the intent of the relative difficulty of the challenge. Some things are supposed to be relatively easy and routine, some are supposed to be moderately challenging, and some are supposed to be extremely difficult. They could all be targeted at the same players, but have completely different difficulty.
Rewards, on the other hand, are only loosely connected to difficulty. The primary consideration when it comes to rewards are economic balance in nature. While there is some acknowledgement of relative reward value, there's no rule that says if X is more difficult than Y it should contain more rewards than Y. I suspect in the long run, the rewards in monthly EQ will thenselves be rebalanced, just as the difficulty was rebalanced, but only when the economic impact of the changes stabilizes and is measured. They can't just increase all the rewards in EQ, because those rewards don't just come from nowhere. They come from a reward budget for the game as a whole, which has to be reassessed and modified before those rewards can be changed.
This argument has no logic.
If difficulty is increased, rewards should increase proportionate, to reflect the effort increase.
And you might be right not every UC will have a 6* but what about 5*?... U can argue the difficulty all you want.. it is what it is... Consider my answer dumb... At least I'm on the side thats ok with it and not getting frustrated...
I'm suggesting to deal with it...
And if fair is what some people want...
Well fine go back to the previous difficulty level and gate each level...
TB can be done with 6* and 5*
Cav with 5* and 4*
UC with 4* and 3*..
Pretty sure people would be even more upset...
I don't agree with a lot of posts lately about the difficulty, the lack of this, the lack of that... The game is picking up the pace getting ready for 7* and then u got people in lower progressions wanting more and more with the lowest effort possible...
Did they adjust anything below UC? Cause I barely noticed a difference.
Yeah? Guess what? Seatin also said the difficulty increase is ridiculous lol.
Indeed, you're in the minority that doesn't care about the rest of the playerbase, anyone can see that at this point.
And u are not nitpicking?.. u picked just the part where they acknowledged increasing difficulty and not the reason.. also u didnt acknowledge the fact that they have decreases below UC... That's the reason why some people doing the Legends run were upset.. and also the reason why this months Legends run will be adjusted to give rewards to more people...
You are also nitpicking to the part where i supposedly say "YoU hAvE 6* GiT GuD ReE", cause i also mention the insane availability of 5*...
Now if its your choice not to use 5*, rank them and use the insane ammount of sig stones available to them... That's on you...not the player base strictly on you...
Also i never told u to git gud.. stop putting words on my post to fit your narrative.. and like i said... Remember which side of the fence u and I are... I'm on the side that's ok and deal with it.. and you are on the one where u complain about difficulty...
Like I mentioned my younger brother, are we expecting a new player who installed the game a night ago to know those advanced skills?
New players that are uncollected and below. What they have for champs is irrelevant. The content is too difficult for them too soon.
Existing players.
None of us that are cavalier and up that have spent 4-8 years getting to where we are in the game should have to look at an uncollected event quest and have to plan anything ever to complete it. We all put the grind in and should have access to some easy rewards if we choose to do that content. Not saying we should be able to auto play it, but if we want to go in with higher level champs and 100 percent it for whatever rewards we require then that’s our choice. There is already content that is designed for TB and up that is a grind. But sometimes, it’s good to just have fun and do something mindless. For the 5-10% that can do everything and not die, congratulations on being the pinnacle of mcoc players. You will never be satisfied. For the rest of us, it’s enough to lose a player base.
So yes, uncollected and below should go back to the way it was. Cav can stay as it is. TB, should actually be harder than it is and actually have different nodes than the cav difficulty. Not just a larger health pool.
And while Kabam is at, control and input issues are still an issue. And the AI is straight bonkers currently. I would be 100 percent okay with them taking a month or 2 off and introducing NOTHING to just work on the game.