MarzGroove wrote: » There are now 776,474 likes which is +25,000 likes. That's 10% of the goal already. And only 20 days left to go. #attainable
Kabam Miike wrote: » KhanMedina wrote: » Kabam Miike wrote: » KhanMedina wrote: » This really seems like an attempt by Kabam to make us create dummy accounts just to hit Like on their page. I guess comment will be removed if I'm correct. Please don't do that. That's not honest or cool. We know we're asking for something that seems pretty hard to do, but honestly we're very confident that we can do this! There's no way you really believe we can go from 750k to 1 million in 2 weeks unless there's a huge marketing campaign coming out today that will bring in new players. Not trying to be a contrarian, but the logic has already been broken down and dissected here. You want a 33% increase in player base....in 2-3 weeks. Either you don't want us to hit this milestone, or you want us to cheat to do it. Maybe not you in particular, but the company in your name surely can't believe this will be done legitimately. We definitely do believe it! We know how many players we have in the game, and know that not all of our players follow us on Facebook! We're not asking you to make other accounts, but what you can do is talk to you Alliance Mates and ask them to join you in helping us make it to 1 million!
KhanMedina wrote: » Kabam Miike wrote: » KhanMedina wrote: » This really seems like an attempt by Kabam to make us create dummy accounts just to hit Like on their page. I guess comment will be removed if I'm correct. Please don't do that. That's not honest or cool. We know we're asking for something that seems pretty hard to do, but honestly we're very confident that we can do this! There's no way you really believe we can go from 750k to 1 million in 2 weeks unless there's a huge marketing campaign coming out today that will bring in new players. Not trying to be a contrarian, but the logic has already been broken down and dissected here. You want a 33% increase in player base....in 2-3 weeks. Either you don't want us to hit this milestone, or you want us to cheat to do it. Maybe not you in particular, but the company in your name surely can't believe this will be done legitimately.
Kabam Miike wrote: » KhanMedina wrote: » This really seems like an attempt by Kabam to make us create dummy accounts just to hit Like on their page. I guess comment will be removed if I'm correct. Please don't do that. That's not honest or cool. We know we're asking for something that seems pretty hard to do, but honestly we're very confident that we can do this!
KhanMedina wrote: » This really seems like an attempt by Kabam to make us create dummy accounts just to hit Like on their page. I guess comment will be removed if I'm correct.
DNA3000 wrote: » MarzGroove wrote: » There are now 776,474 likes which is +25,000 likes. That's 10% of the goal already. And only 20 days left to go. #attainable 776813 now. 339 in 13 minutes, or 26 per minute. That's far ahead of @Ascoop24 's calculated requirements. I think the pessimistic view was 750k in three years means it is impossible. But in the past there was no incentive to like. When an incentive exists, the number of likes can dramatically increase as they have recently.
KhanMedina wrote: » DNA3000 wrote: » MarzGroove wrote: » There are now 776,474 likes which is +25,000 likes. That's 10% of the goal already. And only 20 days left to go. #attainable 776813 now. 339 in 13 minutes, or 26 per minute. That's far ahead of @Ascoop24 's calculated requirements. I think the pessimistic view was 750k in three years means it is impossible. But in the past there was no incentive to like. When an incentive exists, the number of likes can dramatically increase as they have recently. I'm pretty sure we'll hit the number, but I'm even more sure that the majority of these new "likes" aren't legit. Whatever though, I'll do the arena so I'll just stfu now.
StavelotXote wrote: » into a crystal as milestones.
NSTOLT wrote: » First off, great idea Kabam! But also I know you are aware but a good amount of the players are kids too, and its not like they have Facebook, so that limits some options. And I think it was a great idea to include hard to get campions such as Thanos and red Deadpool. I have been wanting Thanos for a while and I think its great you are giving us players an opportunity to get him. Thanks Again!
NSTOLT wrote: » Thanks guys I'm dumb and can't read. Ha!
Ascoop24 wrote: » Alright so someone can double check my math if we need 250000 likes in 20 days. So we would take 250k ÷20= 12,500 likes per day. 12,500 ÷ by 24 hours in a day =520 likes per hour. 520 ÷60 minutes in a hour=8.6 likes per minute. Now if my math is correct 9 likes per minute doesnt seem like an awful hard goal. The issue would be if it could withstand that over 20 days. Also please feel free to let me know if my math is wrong
RehctansBew wrote: » This event could undermine the whole structure of the game. It is basically giving anyone whom has a roster of 2 stars a full 5 star. Doesn’t seem like much balance. I worked for a year and a half to get my first five star. it Would be better if they had tiered quests for ratings.
AyyyyLmaoooo wrote: » But that said, we need to be realistic about reaching this 1million likes goal. That's 250k in the next 2-3 weeks. 250k, an average number that has been obtained yearly for past 2-3 years. It's almost your third year anniversary and why should unique events and deals like these be withheld from us regardless of how many likes FB page gets? In all, I'm keep my fingers crossed that we still might enjoy the arena and the dollar deal. Don't see why something would get announced and yet not materialise all because a goal wasn't reached. Seems absurd.
DNA3000 wrote: » RehctansBew wrote: » This event could undermine the whole structure of the game. It is basically giving anyone whom has a roster of 2 stars a full 5 star. Doesn’t seem like much balance. I worked for a year and a half to get my first five star. it Would be better if they had tiered quests for ratings. The game is not making any attempt to balance the reward earnings of today with a year and a half ago. As time progresses, the reward earning rate rises. There are players that worked months to get their first T4B, and now we get a free one every month for showing up. Not only are rewards for monthly events higher now than they were just a few months ago, there's an entire tier of content and rewards that didn't exist originally. Sometimes the game will offer higher rewards for players with higher progress. Sometimes they will offer a baseline of rewards that a significant fraction of the playerbase can all acquire with roughly similar effort. Sometimes they will just hand stuff out. The idea is to incentivize progress, but not to the point where newer players are permanently left behind.