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Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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SQ Lvl5: Should Falter Occur Mid-Combo?
DrZola
Posts: 8,547 ★★★★★
Should Tigra be able to falter and counter Hulking two hits into a combo? Trying to see what I’m missing here—Hulking with Pierce up and Unblockable immediately countered by Tigra mid-combo.
Is there something else working here that I’m missing?
Dr. Zola
1
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Dr. Zola
Without a video, it is hard to give helpful information, and I'm just making sure that the easy case to address isn't the one that's the issue.
I will chalk it up as a split second infliction of falter on the first hit after hitting block unless and until someone else reports a similar issue. Verdict: just a bit of split second bad timing.
Dr. Zola
Dr. Zola
Still time left on counter. Landed first medium hit, then somehow falter popped up just in time to miss second hit allowing Tigra to launch and land her sp2.
And no first hit didn't hit her block, it was parry, ML then smacked in the face....
Second run wasn’t an issue, mainly because I used Torch to get the solo objective and he rinsed it. No video.
However, I will try different champs the rest of Ep2. If something is glitchy, I wonder if it is like the nodes in the last week of last month’s special quest that required an *extra* hit to disable the protection nodes. That’s my working theory at the moment—again, if there’s actually a glitch.
Dr. Zola
That's something I can test today to see if that's the issue
Could be a bug on the device type you guys run, but idk.
Since I viewed this post yesterday, I came running to support Mr Zola's claims.
Got falter debuff on herc mid combo, I was safe as herc had true sense on.
Wild assumption theroy:
Could her 10% miss mechanic interact with the falter node? And I baited sp1 back to back, so her senses would be active.
I was hella confused what just happend.
I know for sure that hits got connected mid special.
I don’t want to change the focus of this thread, but there are a couple of others I’ve posted that have since been removed and not by me.
I still think the root cause is a couple of possible things like order of operations problems (last SQ) and what I call “input lag”—the possibility that your inputs are timed correctly, but are read and converted into on screen actions a split second late.
The connection issues I’ve chronicled here several times (some of those threads still exist) are also a potential problem spot.
I will give SQ a run again with Hulking to see if I can reproduce the issue later today.
Dr. Zola
Addendum: It seems I likely got really unlucky with Huntress Sense.