May, Hulk is March and Spiderman is April
I like the idea for him being like a mutant human torch equivalent.- Prefight "Absolute zero" places passive zero points instead of coldsnap debuffs and do 75% more damage- Signature ability "Ice Age" is the same as HT with changes to activate prefight again- He should not be immune to coldsnap but benefit from it like electro from shocks, either increase damage or gain health or lower temperature 1 every second- a temperature mechanic like HT starting with 20, charging heavy lowers it to zero, temperature affects duration of coldsnaps, zero temperature means longest duration- when at zero temperature and 3 coldsnaps active, enter absolute zero form for 7 seconds- as equivalent to smoulders he could place indefinive frostbite passives on himself whenever a frostbite on the opponent expires; those increase damage from coldsnaps and also lowers temperature by 5- also when frostbites expire immediately regain ice armor if not active; if already active gain a second layer of ice armor and so on. additional ice armors last 10 seconds- coldsnaps should prevent evade, miss and autoblock- incinerates would raise temperature and destroy ice armor when reaching 20 temperature (so he wouldn't be immune to incinerate anymore)Those are just a few thoughts, not everythin detailed out, like specials etc...But he could be an asbolute machine, tanky and good damage combined with some immunities and utility
Why does it take months for a tune up when we we’re getting 3 like this in a month?I’d prefer more buffs than fluff like emotes added and I’m guessing I’m not alone.
Lot's of very cool theory crafting in here!I've said it before; these are my favourite kinds of threads to see! Just be careful to manage your own expectations.I haven't seen what the RPG team has planned for Iceman, but I'm hopeful!
I like the idea for him being like a mutant human torch equivalent.- Prefight "Absolute zero" places passive zero points instead of coldsnap debuffs and do 75% more damage- Signature ability "Ice Age" is the same as HT with changes to activate prefight again- He should not be immune to coldsnap but benefit from it like electro from shocks, either increase damage or gain health or lower temperature 1 every second- a temperature mechanic like HT starting with 20, charging heavy lowers it to zero, temperature affects duration of coldsnaps, zero temperature means longest duration- when at zero temperature and 3 coldsnaps active, enter absolute zero form for 7 seconds- as equivalent to smoulders he could place indefinive frostbite passives on himself whenever a frostbite on the opponent expires; those increase damage from coldsnaps and also lowers temperature by 5- also when frostbites expire immediately regain ice armor if not active; if already active gain a second layer of ice armor and so on. additional ice armors last 10 seconds- coldsnaps should prevent evade, miss and autoblock- incinerates would raise temperature and destroy ice armor when reaching 20 temperature (so he wouldn't be immune to incinerate anymore)Those are just a few thoughts, not everythin detailed out, like specials etc...But he could be an asbolute machine, tanky and good damage combined with some immunities and utility Those are some good ideas, but keep in mind he’s not getting an overhaul, his buff appears to be a value/moderate update. I wouldn’t expect his buffed kit to be that different from the current one (although it would be cool if they did add new abilities)
I like the idea for him being like a mutant human torch equivalent.- Prefight "Absolute zero" places passive zero points instead of coldsnap debuffs and do 75% more damage- Signature ability "Ice Age" is the same as HT with changes to activate prefight again- He should not be immune to coldsnap but benefit from it like electro from shocks, either increase damage or gain health or lower temperature 1 every second- a temperature mechanic like HT starting with 20, charging heavy lowers it to zero, temperature affects duration of coldsnaps, zero temperature means longest duration- when at zero temperature and 3 coldsnaps active, enter absolute zero form for 7 seconds- as equivalent to smoulders he could place indefinive frostbite passives on himself whenever a frostbite on the opponent expires; those increase damage from coldsnaps and also lowers temperature by 5- also when frostbites expire immediately regain ice armor if not active; if already active gain a second layer of ice armor and so on. additional ice armors last 10 seconds- coldsnaps should prevent evade, miss and autoblock- incinerates would raise temperature and destroy ice armor when reaching 20 temperature (so he wouldn't be immune to incinerate anymore)Those are just a few thoughts, not everythin detailed out, like specials etc...But he could be an asbolute machine, tanky and good damage combined with some immunities and utility Those are some good ideas, but keep in mind he’s not getting an overhaul, his buff appears to be a value/moderate update. I wouldn’t expect his buffed kit to be that different from the current one (although it would be cool if they did add new abilities) Some extra skill would be nice. Angela the kabam said it was going to be just value, but the kabam added some extra abilities.
I think he just needs the chance to gain frostbite to be 100% on critical hits. Longer coldsnap duration plus higher damage. And maybe a way to increase his crit damage.
Do we know yet when the tune-up will go live (which month?)