**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

M.O.D.O.K. Rework Concept



About M.O.D.O.K.
The terrifying result of an unspeakable experiment, M.O.D.O.K. is a grotesque mastermind bent on the destruction of the world. As the sometimes-leader of A.I.M., the Mechanized Organism Designed Only for Killing has tangled many times with his foes, Captain America and the Avengers.
Character Class: Science

Abilities: Guaranteed Critical Hits, Flux, Force Field, Bleed, Incinerate, Auto-Block, Vicious

The Following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion

Always Active
Personal Force Field Passive Recharges 0.5 second(s) faster for each alive Champion on the enemy team.
M.O.D.O.K.’s Base Critical Rating is 0.
While the opponent has at least 1 Debuff, M.O.D.O.K.’s Attacks cannot Glance.

Flux - Passive
M.O.D.O.K.’s attributes fluctuate throughout the fight in a complex and seemingly unpredictable manner. It would take a super-genius to calculate the pattern…
Up to +1431.56 Attack Rating.
Up to +8400 Block Proficiency.
Up to +1233.33 Critical Damage Rating.
Up to +100% Combat Power Rate.
Up to +25% Ability Accuracy.

Force Field - Passive
Start the fight with a Force Field Charge active, each Auto-Blocking one attack with +700 Block Proficiency.
This Auto-Block is considered a Well-Timed Block and can trigger Parry.
Once depleted, Force Field charges replenish after 9 seconds.
As long as a Force Field is active, the opponent suffers an Indefinite Wither Passive of up to 100% Potency, based on Flux.
If M.O.D.O.K. is not Stunned, Force Field is removed when he is struck.

All Attacks
Every 10th hit has a 100% chance to be a Guaranteed Critical Hit.
If the hit is a Heavy Attack or a Special Attack 1 or 2, all hits of the attack are a Guaranteed Critical Hit.

Heavy Attacks
75% chance to Inflict an Incinerate Debuff, dealing 4195.8 Energy Damage over 8 seconds.
Critical Hits inflict Critical Incinerate instead, benefitting from his Critical Damage Multiplier.

Special Attack 1
The opponent’s Abilities that grant Power or Health are reversed for the duration of this Attack.
Up to 150% of what they would have gained is lost instead.
The opponent suffers an indefinite Power Lock Passive during this attack.

Special Attack 2
On activation, gain a Vicious Passive, increasing the Potency of all Damaging Debuffs by 60% for 20 seconds.
Each Sawblade Hit has a 100% chance to inflict a Bleed Debuff, dealing 1378.65 Direct Damage over 3 seconds.
Critical Hits inflict Critical Bleed instead, benefitting from his Critical Damage Multiplier.
Bleed duration is increased by up to 100% based on Flux.

Special Attack 3
Each Rocket has a 100% chance to inflict a random Debuff for 20 seconds.
These Debuffs include: Poison, Coldsnap, Degeneration, Shock, Tranquilize, Armor Break, Wither, Concussion, Special Lock, Fatigue, Disintegration, Exhaustion, Power Sting, Taunt, and Infuriate.

Signature Ability - Master Plan
Persistent Charge
M.O.D.O.K. gains +2563.46 Block Proficiency for each Class defeated within the same Quest, plus a unique Block bonus for subsequent fights against that Class.
Mutant: The opponent suffers an Indefinite Cowardice Passive, reducing Special Attack Damage by 60% for the duration of their Special Attacks.
Skill: Why bother? They’re not even superhuman!
Science: For each Debuff on the opponent, inflict an Indefinite Weakness Passive, reducing Attack Rating by 15%.
Mystic: While Blocking or being Struck, steal 30% of the opponent’s Max Power.
Cosmic: For each Buff on the opponent, inflict an Indefinite Weakness Passive, reducing Attack Rating by 15%.
Tech: While Blocking or being Struck, gain 20% of Max Power over 3 seconds.
If fighting a Champion of the Superior Class, the opponent suffers an indefinite Decelerate Passive of 100% potency, and M.O.D.O.K. gains all Block bonuses.

Recommended Masteries
Deep Wounds
Despair
Inequity
Block Proficiency
Stand Your Ground

Synergy Bonuses:
M.O.D.O.K. has a total of seven Synergy Bonuses, making him the Champion with the most total bonuses to date! Not all seven are available at all Tiers.

Taskmaster – Advanced Idea Mechanics
M.O.D.O.K.: Force Field recharges 1 second faster.
Taskmaster: Deal 15% more Bleed damage.
Unique Synergy: Does not stack with other Synergies of the same name.

Gwenpool or Deadpool – Chair Larceny
M.O.D.O.K.: Maximum Flux increases by 25%.
Gwenpool and Deadpool: +10% Bleed duration.
Unique Synergy: Does not stack with other Synergies of the same name.

Abomination – Cubicle Mates
M.O.D.O.K.: Take 100% less Poison Damage.
Abomination: Deal 100% more Poison Damage.
Unique Synergy: Does not stack with other Synergies of the same name.

Ultron or Ultron (Classic) – Singularity
M.O.D.O.K.: Crit after 5 attacks instead of 10.
Ultron: +115 Critical Damage.
Unique Synergy: Does not stack with other Synergies of the same name.

Doctor Octopus – Masterminds
All Champions gain +15% Attack once a Combo of 15 or more hits is reached.

Captain America or Falcon – Nemesis
+6% Attack Rating.

Angela – Romance
+5% Power Rate.

Incoming Synergy Changes

Without a Leg to Stand on
With Mojo
M.O.D.O.K. (Old Effect): 20% increased Combat Power Rate while below 1 Bar of Power.
M.O.D.O.K. (New Effect): Gain +5% Combat Power Rate for each Debuff on the opponent.

Unacceptabull
With Rintrah
M.O.D.O.K. (Old Effect): On landing a Critical Hit, if both a personal Incinerate and Bleed on Opponent, pause them for 6 seconds.
M.O.D.O.K. (New Effect): Guaranteed Critical Hits pause all Personal Debuffs on the opponent for 10 seconds.
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