Side Quest - Great Concept, Poor Execution
So I really like how they incorporated incursions into the side quest this month. The permanent hacks and 5 minute cooldowns were inspired ways to make this viable as a side quest, but I don't think enough thought was put into balancing the time commitment vs rewards of side quests as opposed to incursions.
For one, this is tedious. I'm saying this as the only fan of incursions in my alliance. I love incursions, but I don't do 60 zones a week. That's just too much. If we're trying to get more people into this game mode, this isn't the way.
Secondly, these rewards are comparatively bad vs previous side quests. We only have access to about 65k event currency in the 4 weeks of threats 1 through 5, plus whatever we manage to achieve in threat 6....There's well over half a million worth of stuff in that store. I didn't expect to be able to buy it out, but only being able to choose like 15% (rough estimate)? What is that??
The one thing, rewards-wise, I think you guys did nail were the gold milestones. These were on par, if not slightly improved, on what we have been seeing.
I like the merged game mode concept, but I think alot more thought needs to be put into the rewards balancing if this continues moving forward.