Honestly no. Because Hercules exists
Modders have destroyed everything else so why not give these to the players
There was a time that Quake existed as 5* back when 5*s were the top rarity.The game didn’t broke.Was she very strong at the appropriate hands? Yes.Could she counter all nodes and content in the game? No.Kabam could always and can always make specific nodes at content that neutralize her, in order to stop her.As for Magik, it’s the same story as SW being too op if she was released as 5*.Magik as 6* wouldn’t make it even top5 in her class, let alone being a game breaker.Both 6* Wolverine and 6* Magik should have been added already.
Kabam could always and can always make specific nodes at content that neutralize her, in order to stop her.
Magik as 6* wouldn’t make it even top5 in her class, let alone being a game breaker.
I have pretty much all the top mystic champs as a 6*, from Doom to Rintrah to Diablo to Absorbing Man to Hood to Switch, Dragon Man, Tigra, and all the Supremes. The day they release Magik as a 6* I'm chasing her down, awakening her, ranking her to 4/55, and taking her directly to sig 200 before the crystal has a chance to stop spinning.
Kabam could always and can always make specific nodes at content that neutralize her, in order to stop her. That's true, but there's only two ways to do that, both unpalaatable. First, they can just literally make nodes that target Quake specifically. But that's just banning Quake without actually banning Quake. You'd be letting players get Quake, then prevent them from using Quake. That's worse than just not allowing people to get here. Second, they can add problematic nodes that counter Quake in various ways, but those will always have collateral side effects. In trying to counter Quake in every piece of difficult content, they will be causing specific problems for other champions as well, many of which are not as powerful as Quake and wouldn't deserve that extra punishing effects, but would be getting them just to make things difficult for Quake.Why do all that when you can simply put her at the end of the list of champs entering the rarity? Something has to be last. Why should it be something harmless, when it can be the thing that will cause the most problems? Why do a thing that will cause problems, when the alternative is to just not do that thing? Magik as 6* wouldn’t make it even top5 in her class, let alone being a game breaker. I have pretty much all the top mystic champs as a 6*, from Doom to Rintrah to Diablo to Absorbing Man to Hood to Switch, Dragon Man, Tigra, and all the Supremes. The day they release Magik as a 6* I'm chasing her down, awakening her, ranking her to 4/55, and taking her directly to sig 200 before the crystal has a chance to stop spinning.
actually when quake was a 5 star at the top of the game... it did break the game. It broke it so hard that AQ nodes all had to be redone, a dozen "anti-quake" champs were released, and even little things like "fight time being tie breaker" (at least in AQ) partially relate to making sure people can't just quake things.It broke it so hard, that players were banned for using her and had to fight for weeks to prove they weren't cheating / doing things within T&C, just "unintended".The right answer is... slightly tune quake down (e.g. have a timeout / cap on how much you can quake) and it would be fine... and she could easily be released. Her ability takes 3 seconds to cool down... no problem 6 star. She only can use her ability 8 times in a fight... no problem, release her. You can only use her ability 5 times, then goes on 20 second cool down... no problem, release her.but as is... if that's what you enjoy... there are other games like dodgeball you can play.
actually when quake was a 5 star at the top of the game... it did break the game. It broke it so hard that AQ nodes all had to be redone, a dozen "anti-quake" champs were released, and even little things like "fight time being tie breaker" (at least in AQ) partially relate to making sure people can't just quake things.It broke it so hard, that players were banned for using her and had to fight for weeks to prove they weren't cheating / doing things within T&C, just "unintended".The right answer is... slightly tune quake down (e.g. have a timeout / cap on how much you can quake) and it would be fine... and she could easily be released. Her ability takes 3 seconds to cool down... no problem 6 star. She only can use her ability 8 times in a fight... no problem, release her. You can only use her ability 5 times, then goes on 20 second cool down... no problem, release her.but as is... if that's what you enjoy... there are other games like dodgeball you can play. Adjusting quake and adding cooldowns removes the entire point of using quake.
Kabam could always and can always make specific nodes at content that neutralize her, in order to stop her. That's true, but there's only two ways to do that, both unpalaatable. First, they can just literally make nodes that target Quake specifically. But that's just banning Quake without actually banning Quake. You'd be letting players get Quake, then prevent them from using Quake. That's worse than just not allowing people to get here. Second, they can add problematic nodes that counter Quake in various ways, but those will always have collateral side effects. In trying to counter Quake in every piece of difficult content, they will be causing specific problems for other champions as well, many of which are not as powerful as Quake and wouldn't deserve that extra punishing effects, but would be getting them just to make things difficult for Quake.Why do all that when you can simply put her at the end of the list of champs entering the rarity? Something has to be last. Why should it be something harmless, when it can be the thing that will cause the most problems? Why do a thing that will cause problems, when the alternative is to just not do that thing? Magik as 6* wouldn’t make it even top5 in her class, let alone being a game breaker. I have pretty much all the top mystic champs as a 6*, from Doom to Rintrah to Diablo to Absorbing Man to Hood to Switch, Dragon Man, Tigra, and all the Supremes. The day they release Magik as a 6* I'm chasing her down, awakening her, ranking her to 4/55, and taking her directly to sig 200 before the crystal has a chance to stop spinning. They have clearly done this treatment to mystic class, with designing champions and nodes that counter doom.Quake and Magik are slow attackes they will be fine as 6stars. Anyway most of the players dont use them as 5 stars in general so 6 stars versions will become a choice if somebody have patience and skills for long duration fights.After very long time we finally got a chance to use quake in TBEQ. I dont remember when she was relevant in recent content before this.Plus if they want to counter quake they can just add true strike node and she has lost her entire playstyle.Also We already have Valkyrie, Doom, Claire and Herc who are way stronger of characters than Quake, Wolvie or Magik.