**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
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The problem is that there aren’t enough relics currently in the game for this. The current design philosophy behind these relics is that they provide very niche and specific bonuses, such that they only really make sense to use on specific champions. I have my relics on those champions. They are not the champions I want to use in EQ.
Monthly EQ, even on Thronebreaker, isn’t super difficult. It’s where I get to break out the champs I ranked up because I like using them, not because they’re particularly meta. It’s not fun to have to go in, pull a relic off a champion who benefits from it, stick it on a champion who it does nothing for, run the quest, then go back in and take it off that champion just to stick it back on the one that had it originally. I know it’s a small thing, but it’s just so many steps and if you forget to do it and go into another quest, you’re out of luck.
Relics are here to stay and I’m totally good with that. They add to the game. But there just aren’t enough of them present yet to apply to the champs you want to use without it being a multi-step procedure before entering the quest, and even then you end up with nonsense pairings.
Relics should give you an advantage if you use them.
Relics shouldn't give you a direct disadvantage if you don't use them.
(Not meant in a "gocha"way, I just really don't understand the real hate people have been giving it and I've barely seen any arguments for it)
Secondly, I don't know why there's such a protest. ANY added benefit is better than none. Throw them on, and activate them. Isn't that big of a deal.
Give relics a benefit by all means but don't drop a node that reduces X for the ones without relics
For that matter, there is a difference between someone not having a Cosmic and someone who just refuses to use them. One is the result of RNG. The other is a choice.
Gaining power is a natural function for all champs. Taking that away and making it only gainable through relics is punishing. Taking something away from the champs kit is penalizing, however you want to rationalise it. The node isn't 90% reduction alone, it is 90% reduction and then getting that power back from the relic use. One doesn't exist without the other.
That node is punishing people who just had bad RNG as much as people who chose not to use relics. That is discriminatory design at worst and a poorly thought out idea at best. Least that could have been done was to ensure everyone has access to every class of relic (a 3-star) before creating something so restrictive. Given that this is just the beginning, how do you think this will go in the next 6-12 months.
No idea what a discriminatory Node is. That's pretty deep, considering they're meant to restrict in some form or another. Even giving Class incentives can be seen as a restriction to others, if you want to look at it that way. The fundamental difference is not every Player is meant to have everything they need going into it. Sometimes they're waiting on the right Class, sometimes the right Champ, sometimes the right counter. It's all a part of a game that rewards Players for diversifying.
Where do I see this going in 6 months? The same place it is now, with more of it. Relics are going to be used in the game. More variety, more higher Rarities, more uses in the game. I'm not sure why there's a subset of Players who believe they're going to just disappear if they don't pay attention to them, but they're here, and they will continue to be here.
If havinf Strike give you extra Power - great, love the incentives to have Striker.
If NOT have a Strike prevent Power gain - that is punishing players for not having Striker (not really ignorable).
Let stop with the smoke and mirror, it is very clear and simple.
1. Relics are optional, they give benefits but players won't be penalised for not using it.
2. Penalties are not significant. You don't have relics? Just play without specials or champs you haven't ranked up.
3. It isn't possible to create challenging content without punishing players for not using the relics they don't have.
What's next - content is designed around relics, champs are optional? I don't expect to change your mind, because it is obvious you will only produce some vague generalizations opposing anything that would benefit the playing base. This is just to document the slippery slope the game is on, sacrificing player experience to push cosmetics, whether it is driven by monetisation goals or not.
As for RNG, that's baked into the game. Sometimes we're waiting on pulling what we need. That's always the way it's been.
EVERYONE should have a Relic of each class by now, so we have access.
Kabam removed the binding/unbinding costs, so units aren't a factor.
They are going to make nodes for Strikers.
We should encourage them to make Striker nodes that reward, not punish.
BTW: I don't like Relics. I hate the restrictions on which champ can use them. I hate the button placement for activation. I hate the overly complicated leveling system. I hate that they are statues of champs (should be Hulk's pants, strand of Medusa's hair, etc). I hate the uselessness, but nodes could alleviate that.