**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
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Also stagger won’t remove his active armor up so it’s not really a counter unless the armor is removed some how. But I do agree it would be nice if it was a passive so you wouldn’t have to worry about mystics as much.
I have him at r3 and that's where he will stay. Why did you even r4 him without proper testing?
Hype isn't the best way to judge a champion.
He's not even good enough for this months EQ. Maybe I'll find more uses out of him but I agree with all points that OP makes, in the end the disappointment is down to the "DOOM" brand name and the hype.
The community then comes to the forums and speculates on how well they'll perform based on the very generic information we get from the deep dives. The say based on a deep dive how amazing a champ will be or won't be. Though, the community has a terrible track record in terms of who they think will be bad.
Deep dives aren't hype videos.
I mean there's literally no real reason for deep dives except to garner interest in champs as early/prerelease bundles and new crystals are debuted. Content creators do how-to videos all the time - the deep dives rarely are as good or as clear as those are because of how short they are. They are 5 minutes because they are there to hype the champs using their specials etc not to give you an actual deep dive.
Very few "deep dives" actually go deep to show well how a champ works - they are surface illustrations and jazzed up to entertain and pique interest. A real deep dive would have to be 15-20 mins minimum to do that properly, like when content creators do their how to's.
And there's nothing wrong with that - money has to be made to keep the mcoc lights on.
But they are literally there to hype the champs. That is why they never show the champs in bad matchups for example, or go deep into match-ups you should avoid.
Full immunity to shock-
Mole Man
Dr Doom
Electro
Terrax
Shuri
Korg
Thing
Nebula
Hulkling
Ant Man
Scorpion
Silver Surfer
Thor Jane Foster
Cassie Lang
Super Skrull
Champs with immunity under conditions-
IDoom w/Armor up
Silver Centurion w/Armor Up
Storm Pyramid X w/both blessings up
Venompool against tech
Emma Frost in diamond form
Absorbing Man in Black Uru form.
So, 20 instead of 13 which there's 246 champs in the game. Odds are you aren't running into shock immune in every fight.
Am I missing something in his kit?
There are 5 nodes that place an unavoidable (in most cases) armor break on you afaik: Crumbling Armor, Fissure, Fractured Guard, Rust and Ruin, and Special Burst Lockdown. These are incredibly rare in-game. Crumbling Armor is almost exclusively placed in Havok fights nowadays. Special Burst Lockdown can be found in AW and AQ but you have 10 players in the same BG with 3 champions each. I'm sure someone else can take that fight for you. The other 3 are almost exclusive to story content, and even then it's incredibly rare to find them. If you do, it's only a lane. You can potentially use IDoom for the other 5 lanes.
Armor break champions. Like I mentioned before, this is an ability usually found in cosmic champions. Why would you ever bring a tech champion to a fight with class disadvantage? That's just an incredibly stupid idea. Given the nature of class relationships, many cosmic champions are immune or resistant to the common Tech abilities. Even then, you can still make IDoom work against some of them.
Nullify/Stagger/Fate Seal champions. Stagger won't affect IDoom so that's not an issue. You have around 8 mystic champions that can nullify/fate seal you while hitting them or it's just outright unavoidable. Not really a lot in a game with 246 characters. Then you have nodes like Buffet, Power Snack and Buffet over time. You can play around those by taking advantage of the dexterity buff. Not an issue. Only Tranquility can really mess him up.
And then you mentioned Hulkbuster. You should fight him almost exclusively with a cosmic champion due to his OAAR for every armor up on him. Shock immune champions aren't an issue when take into account the Peni Parker synergy.
So in total we have 45 cosmic champions (you shouldn't be taking these fights with tech champ in the first place), and 8 unavoidable nullifiers. That makes a grand total of 53 in a game with 246 champions which comes out to 21.5%. Now taking into account how often Tranquility, Crumbling Armor, Fissure, Fractured Guard, Rust and Ruin, and Special Burst Lockdown appear in meaningful content where you would want to take with IDoom, I'd say that it doesn't even get close to representing 30% of the match-ups in the entire game.
All in all your argument as to why IDoom sucks is still bad. Stop trying to bring champions into match-ups that aren't designed for them. It's just stupid. Furthermore, a champion doesn't need to be able to clear every single piece of content in the game to be considered good. In fact, it's better when champions aren't able to do that. Adds more variety to the game
1. There are 80+ champions with armour break
2. 32 champs with nullify, mostly mystic
3. You didn't consider the most common node an path, the attackers buff gets nullify to gain defender power, attacker buffs nullify to gain defender health.
4. You didn't even include shock immune champions
5. Then there are specialist with purify in them, you can't place any debuffs and many others as suchit listing all
Biggest issue with above point hie easily you assume just 1 path is an issue when above so many defends can be on different paths as well.
Let's be objective with data here. 60% is pretty good assumption to start with I would say.