I’ve tried to adapt to it but it’s just got to change.
Salve_maker05
Member Posts: 418 ★★★
I think we’ve all noticed changes in the AI and how it feels in game. The recent change to this AI, I think it’s too much.
In places like AQ where I personally don’t have the resources to be getting KO’d at all really but the AI feels like I’m playing against another player at times.
1. Specials: defenders either don’t throw specials like at all unless it’s an sp3 or when you’re dashing into them so it’s undexable.
2. Intercepts: I get this especially when playing Hercules, the AI can light intercept me and proceed to just obliterate my health.
3.Recovery: the AI can now recover from specials / heavy attacks ridiculously fast so you end up being punished for something they should be punished for missing.
These are just a few of the problems I’ve been experiencing with the new AI and I don’t think it serves the purpose it’s there to serve as in some cases I feel like I’m playing another player. I have taken a long break from this game for about 11 months until I came back at around late December so these changes might be more gradual for the rest of you.
But surely im not the only one that feels this way?
In places like AQ where I personally don’t have the resources to be getting KO’d at all really but the AI feels like I’m playing against another player at times.
1. Specials: defenders either don’t throw specials like at all unless it’s an sp3 or when you’re dashing into them so it’s undexable.
2. Intercepts: I get this especially when playing Hercules, the AI can light intercept me and proceed to just obliterate my health.
3.Recovery: the AI can now recover from specials / heavy attacks ridiculously fast so you end up being punished for something they should be punished for missing.
These are just a few of the problems I’ve been experiencing with the new AI and I don’t think it serves the purpose it’s there to serve as in some cases I feel like I’m playing another player. I have taken a long break from this game for about 11 months until I came back at around late December so these changes might be more gradual for the rest of you.
But surely im not the only one that feels this way?
Post edited by Kabam Miike on
17
This discussion has been closed.
Comments
This is especially noticeable with specials that create a lot of distance between attacker and defender, like with Sentinel's sp 1 or Korg one. Trying to punish them is now a gamble with a chance of getting parried for no reason
Give the attacker the same ability or knock it off. Our recovery time is not the same as the defender.
Maintaining the position that the AI hasn’t changed in the face of the obvious undermines game team credibility. Recovery, noted above, is one area that defies explanation. I would also include the AI ability to shallow evade directly into a combo or Special. That kind of rapid fluidity hasn’t always been part of the game and, in light of recurring controls issues, isn’t easily replicable by the human player.
Dr. Zola
Please remember to post these bug reports using the bug report template in the Bugs and Known Issues Forum. These are not "Changes" to the AI, and you can learn more about that and why you need to report these as individual bugs in our post here: https://forums.playcontestofchampions.com/en/discussion/329945/why-is-it-so-hard-to-navigate-input-issues/p1