If they spent 1.3k less seconds, they are, overall, 21.6 mins faster, which could mean they have more suicides defenders placed, which directly translates to an overall easier defence for your alliance.Hope you get what I mean.
If they spent 1.3k less seconds, they are, overall, 21.6 mins faster, which could mean they have more suicides defenders placed, which directly translates to an overall easier defence for your alliance.Hope you get what I mean. That does not make sense. Why would the opposing ally being faster on attack imply suicides on their defense? @xNig
@Pikolu How wont it matter ?? Giving more kills on a single mode means pure lack skill. How are u saying it should-not be considered ?if u cant kill a champ within 3 tries ten hw u are evn capable of having the victory ?? Seems u and ur ally gives lot of kill on a single node and very less capable of soloing the node lol
If they spent 1.3k less seconds, they are, overall, 21.6 mins faster, which could mean they have more suicides defenders placed, which directly translates to an overall easier defence for your alliance.Hope you get what I mean. That does not make sense. Why would the opposing ally being faster on attack imply suicides on their defense? @xNig Because a 60% increase in attack does cause a decrease in fight time.
I think total kills should be the first tiebreaker then time second, but whatever.
If they spent 1.3k less seconds, they are, overall, 21.6 mins faster, which could mean they have more suicides defenders placed, which directly translates to an overall easier defence for your alliance.Hope you get what I mean. That does not make sense. Why would the opposing ally being faster on attack imply suicides on their defense? @xNig Because a 60% increase in attack does cause a decrease in fight time. No but why would them being faster imply an easier defense for OP?
After 3 deaths on a node, the kills given on that node doesnt matter. They cleared the map faster than you which is why they won. Unfortunately this is something you have to keep track of, time is also a factor whenever this rare occurence happens.
After 3 deaths on a node, the kills given on that node doesnt matter. They cleared the map faster than you which is why they won. Unfortunately this is something you have to keep track of, time is also a factor whenever this rare occurence happens. In the very beginning, all deaths gave the other team points. To reduce the effectiveness of some defenders that can get 20 kills, kabam introduced attack bonuses. So instead of getting points when your defender gets kills, you instead lose points for dying. It is a more fair system and helps reduce frustration while keeping the gamemode competitive.
@SidDDragon lol u are saying finishing up faster is more skill full tan giving more than 3 kills in a same node (also on lot of nodes with more than 3 kills)??? Typical noob logic. Seems like u often give more kills in same node lol. No one agreed to any rules man u are just saying this cuz this rule favours u and ur noob alliance watever who specialises in lot of kills on diffrent nodes l
@SidDDragon doesn't favour cause being noob is tolerated to some level in AW ?? Wont it come to ur sense tat those extra kills should be considered as a factor when all other primary criteria ends up in tie??? So ur brain really that much empty tat this should be overlooked for fight duration ??
I think total kills should be the first tiebreaker then time second, but whatever. This way the alliance will be doubly penalized for the same mistakes, first with loss of AB, then from tie breaker.
Lost yesterday’s war cuz of stupid tiebreaker rule. Before going for fight duration, also need to check total Defender kills which would make more sense