Nice! Lets nerf a champ cause people dont know how to counter him. Great ideia. Can I have a nerf on MoonKnight cause I play badly against him???
The regen was never supposed to proc at the beginning of the fight. That is all they're fixing.
Hmm nerf cause of a war aspect... Its a bigger nerf in the BG aspect to be honest...
The regen was never supposed to proc at the beginning of the fight. That is all they're fixing. It was tho. The current sig states that on defense, whenever he enters a form the regen will trigger. At the start of the fight he enters Uru form by default so the regen should trigger
From my understanding, the only change to Absorbing Man is that on defence his regen will no longer proc at the beginning of the fight. Personally, I don’t really think it’s that big a deal, it doesn’t have any impact on him as an attacker, while making him slightly less punishing as a defender in certain areas. I’m more interested in the changes to Zemo, particularly around his armour changes. Seems like it might slow him up a bit in matchups where you could remove the armour up, although we’ll have to wait to see if it’s a significant impact.
Can someone explain the Rulk references? I don't do AW so I don't get it.
If they did this with abs man and zemo can't wait to see what they will do to Adam warlock, when they finish with him Sentry will look like an ultra god tier in beast in comparison:))
Can someone explain the Rulk references? I don't do AW so I don't get it. As it was explained to me, in Black Uru form, he has 8k physical resistance which turns Rhulk into a noodle. Though I've used Rhulk plenty of times on hazzard shift mini on boss island and don't really remember having a difficult time. But I did heavy counter a lot to keep him deactivated. Also in Magma form, his incinerates are passive and Rhulk can't bypass them... I think. I haven't tried.
Can someone explain the Rulk references? I don't do AW so I don't get it. As it was explained to me, in Black Uru form, he has 8k physical resistance which turns Rhulk into a noodle. Though I've used Rhulk plenty of times on hazzard shift mini on boss island and don't really remember having a difficult time. But I did heavy counter a lot to keep him deactivated. Also in Magma form, his incinerates are passive and Rhulk can't bypass them... I think. I haven't tried. He can if he's max sig ish and Max charges. No aura dmaage from Mephisto too
Can someone explain the Rulk references? I don't do AW so I don't get it. As it was explained to me, in Black Uru form, he has 8k physical resistance which turns Rhulk into a noodle. Though I've used Rhulk plenty of times on hazzard shift mini on boss island and don't really remember having a difficult time. But I did heavy counter a lot to keep him deactivated. Also in Magma form, his incinerates are passive and Rhulk can't bypass them... I think. I haven't tried. He can if he's max sig ish and Max charges. No aura dmaage from Mephisto too He only needs 100 sigs to be immune to incinerate damage at 10 heat charges. Sig 200 is 20% incinerate damage resistance per heat charge.
Can someone explain the Rulk references? I don't do AW so I don't get it. As it was explained to me, in Black Uru form, he has 8k physical resistance which turns Rhulk into a noodle. Though I've used Rhulk plenty of times on hazzard shift mini on boss island and don't really remember having a difficult time. But I did heavy counter a lot to keep him deactivated. Also in Magma form, his incinerates are passive and Rhulk can't bypass them... I think. I haven't tried. He can if he's max sig ish and Max charges. No aura dmaage from Mephisto too He only needs 100 sigs to be immune to incinerate damage at 10 heat charges. Sig 200 is 20% incinerate damage resistance per heat charge. Right.. last time i used him he was a 4*. Hence the confusion. But looked at it now and he needs only 33ish sigs at 10 charges. Damn his sig scales pretty strong