Why We Should Nerf the Top* Champs in Every Class
Nimrod, Hercules, Human Torch, Kingpin, Magneto
With the exception of the Mystic class, every class has one champion that makes game balancing a nightmare. While Hercules is the standout, all 5 of these champions cause Story content to grow dull, Battlegrounds Matches to become stale, and the War White/Blacklisting system to become a revolving door of the same busted champs. Of course the biggest reason as to why these champs are unhealthy for the game is because they make champion balancing a nightmare. Why do you think we have so many non-#Metal champs and so few recent Mutants?
The solution: nerfs. MCOC players hate the idea of it, but nerfing characters in a game is vital for a game's health and lifespan.
It happens. Get over it and take the rank-down tickets that come with it.
Here is my proposal for changes to all 5 of these champions. These nerfs aren't meant to gut the champions entirely, but to scale down their absolute dominance in the game. Herc will probably still be the best champ in the game, but not by such a wide margin anymore.
I also included Magik to include the Mystic class in the fun. While Quake would require a full rework to be made balanced as a 6*, Quake is a much simpler fix.
Nimrod - To give Mutants a chance to be good Defenders.
o As an Attacker, bonus Attack Rating increase from Blitz Protocol now has a max of +100% Potency.
o As a Defender, Damage Reduction from Titan Protocol now has a max of +100% Potency.
o The increase to the Potency and Duration of Special Attack effects from Zero Tolerance (Signature Ability) now scales from 10 to 20% (previously 10 to 35%).
Hercules - To make him less applicable to all aspects of the game.
o Hercules no longer gains bonus Combat Power Rate from Son of Zeus (Signature Ability).
o Immortality Buff no longer triggers while suffering from a Passive Damage Over Time effect (Degeneration, Passive Incinerates, etc).
o Feats of Strength no longer grants Stun Immunity.
Human Torch - To give Mystics more viability in competitive content.
o Attacks from Mystic Champions are no longer automatically treated as Energy Attacks for Human Torch’s abilities.
Kingpin - To make him less oppressive in his own class.
o Combat Power Rate gained from each Debuff is now 2.5% (previously 5%)
o Overpower Buff no longer stacks. If a second one would be gained, it is instead refreshed.
Magneto - To simplify the issues with the #Metal tag.
o Magneto no longer ignores Class Disadvantage against a Magnetized Opponent.
o Magnetism’s Ability Accuracy Reduction now only affects Defensive Abilities.
o Removed Mutation’s ability to bypass Miss and Auto-Block.
Magik - So she can be a balanced 6-Star
o Magik now cannot enter Limbo while she is suffering from a Petrify or Exhaustion debuff.
o Darkchylde (Signature Ability) now only multiplies the chances of Defensive Abilities.
o Magik to appear as a 6-Star champion.