Options

Lady Deathstrike FYI

Sachhyam257Sachhyam257 Member Posts: 1,398 ★★★★
Recently I've come across some videos of 2* Lady Deathstrike taking on 6* r4 champs and doing some nutty dmg. People in the comments are all raving about her dmg output and saying she'll be nerfed soon. Here's the thing though: her dmg does NOT scale like a normal 2* to 6* or 7*.

LME. She is an outlier because her dmg is mostly based on her ruptures, which scale with her armour rating. Her rupture dmg will not increase or decrease even if her base attack rating is altered. Armour rating does NOT scale at the same rate as attack rating, and that's where I think a lot of the misconceptions might be rooted. Unlike her base attack stat, which goes from 98 [2* r1] to 3843 [6* r4], her armour up buff only goes from 228.57 [2* r1] to 314.29 [6* r4], with each armour up passive further increasing it by 177.78 [2* r1] and 244.44 [6* r4]. Not as steep of an increase as you might think...





When we factor in her base armour rating of 103 [2* r1] and 658 [6* r4], her max armour rating would be ~1576.03 [2* r1] and ~2683.37 [6* r4] (max = base armour rating + armour up buff + 7 armour up passives from the sig ability). That would be ~70% increase. Technically, it would be slightly higher with the additional 2% rupture potency that sig 200 [5*/6*/7*] has over sig 99 [2*/3*/4*], but I can't be bothered to get the exact value lol.

Now, when we compare that to Human Torch (who also relies on DOT mostly but scales off attack rating instead), taking numbers from Auntm.ai (my torch isn't r4), he goes from 16.8 incinerate dmg over 3s [2* r1] to 688.6 incinerate dmg over 3s [6* r4]. Just taking those raw numbers and discarding his smoulders/pre-fight, we get an increase of ~3998.8%. That's a pretty big difference I'd say, between 3998% and 70%.

She still deals a decent amount of dmg as a 6*, not saying she's a complete noodle, just making this post as a 'The More You Know' kind of thing, as people might not be aware.

TLDR: Lady Deathstrike does not scale like other champs in the game; seeing her dmg as a 2* in certain videos and expecting her 6* version to deal exponentially more dmg (like regular champs do) might not be the best idea.

Comments

  • Sachhyam257Sachhyam257 Member Posts: 1,398 ★★★★
    Some additional data:
    Just did a quick ROL WS fight with my 3* r4 sig 6 Lady DS and my 6* r4 unawakened Lady DS.

    3* -> 3:36 to get rol ws down.
    6* -> 2:40 to get rol ws down.

    Interesting...
  • LordSmasherLordSmasher Member Posts: 1,653 ★★★★★
    Does this mean she's a dud? I was exciting using my 2/3 stars in that arena quest
  • Some additional data:
    Just did a quick ROL WS fight with my 3* r4 sig 6 Lady DS and my 6* r4 unawakened Lady DS.

    3* -> 3:36 to get rol ws down.
    6* -> 2:40 to get rol ws down.

    Interesting...

    I imagine her base attack rating, which does scale with star level, still plays a large part in determining her damage, plus the attack rating increase from Ferocity.
    +242 as a 3*
    +2079 as a 6*
    That's about a 760% difference. Sounds like more than enough to completely change the outcome of longer fights
  • Sachhyam257Sachhyam257 Member Posts: 1,398 ★★★★

    Does this mean she's a dud? I was exciting using my 2/3 stars in that arena quest

    Not really. She still does what she's meant to do really well, which is counter healing/ the wolverines (weapon x included). She can also take domino with her AA reduction immunity and can easily counter unstoppable and unblockable against mutants.

    She definitely needs to be awakened though, atleast sig 1 so she can stack 7 passives and get them at a faster rate. Her dmg is slightly underwhelming at r4 unawakened, even with her risky playstyle. Maybe they wanted to be a bit conservative with the 6*/7*, which is ok because she will eventually get a rebalance check. I'm hoping they decide to buff her dmg a bit by then.
  • Sachhyam257Sachhyam257 Member Posts: 1,398 ★★★★

    Some additional data:
    Just did a quick ROL WS fight with my 3* r4 sig 6 Lady DS and my 6* r4 unawakened Lady DS.

    3* -> 3:36 to get rol ws down.
    6* -> 2:40 to get rol ws down.

    Interesting...

    I imagine her base attack rating, which does scale with star level, still plays a large part in determining her damage, plus the attack rating increase from Ferocity.
    +242 as a 3*
    +2079 as a 6*
    That's about a 760% difference. Sounds like more than enough to completely change the outcome of longer fights
    Yea, the attack rating definitely made the difference here because her specials and basic attacks dealt way more damage. The rupture dmg though was surprisingly comparable, maybe even on equal footing.
  • Some additional data:
    Just did a quick ROL WS fight with my 3* r4 sig 6 Lady DS and my 6* r4 unawakened Lady DS.

    3* -> 3:36 to get rol ws down.
    6* -> 2:40 to get rol ws down.

    Interesting...

    I imagine her base attack rating, which does scale with star level, still plays a large part in determining her damage, plus the attack rating increase from Ferocity.
    +242 as a 3*
    +2079 as a 6*
    That's about a 760% difference. Sounds like more than enough to completely change the outcome of longer fights
    Yea, the attack rating definitely made the difference here because her specials and basic attacks dealt way more damage. The rupture dmg though was surprisingly comparable, maybe even on equal footing.
    If you check the percentages in the post fight details screen, you could see exactly how much of a difference it made. Plus, having the 6* at sig 200 is gonna hit a lot harder than the 2-4*.

    But that does make me wonder: would the 5* version be more worth the materials than the 6* version? It'd be much easier to max her out as a 5*, and you'd get the exact same amount of bonus damage from the sig ability. If most of her damage comes from ruptures, it sounds like the 5 is your best bet. And if that's the case, would the 7* be worth the rankup? If LDS is still viable by the time 7* rank 6's are available, she'll have +5279 attack rating while in Ferocity, but would still be doing about the same amount of Rupture damage. Would that attack increase be worth it down the line?
  • Sachhyam257Sachhyam257 Member Posts: 1,398 ★★★★

    Some additional data:
    Just did a quick ROL WS fight with my 3* r4 sig 6 Lady DS and my 6* r4 unawakened Lady DS.

    3* -> 3:36 to get rol ws down.
    6* -> 2:40 to get rol ws down.

    Interesting...

    I imagine her base attack rating, which does scale with star level, still plays a large part in determining her damage, plus the attack rating increase from Ferocity.
    +242 as a 3*
    +2079 as a 6*
    That's about a 760% difference. Sounds like more than enough to completely change the outcome of longer fights
    Yea, the attack rating definitely made the difference here because her specials and basic attacks dealt way more damage. The rupture dmg though was surprisingly comparable, maybe even on equal footing.
    If you check the percentages in the post fight details screen, you could see exactly how much of a difference it made. Plus, having the 6* at sig 200 is gonna hit a lot harder than the 2-4*.

    But that does make me wonder: would the 5* version be more worth the materials than the 6* version? It'd be much easier to max her out as a 5*, and you'd get the exact same amount of bonus damage from the sig ability. If most of her damage comes from ruptures, it sounds like the 5 is your best bet. And if that's the case, would the 7* be worth the rankup? If LDS is still viable by the time 7* rank 6's are available, she'll have +5279 attack rating while in Ferocity, but would still be doing about the same amount of Rupture damage. Would that attack increase be worth it down the line?
    That is exactly what I was thinking, a 5* version of her would still be viable for a while. My guess is that they are holding back on the armour ratings for the 6 and 7* variants. Probably for balance reasons, waiting to gather data and tuning her up when the rebalance period ends.
  • Sachhyam257Sachhyam257 Member Posts: 1,398 ★★★★
    edited July 2023


    If you check the percentages in the post fight details screen, you could see exactly how much of a difference it made.




    Made a pretty big difference it seems. Top one is the 3* r4 sig 6 and bottom is the 6* r4 unawakened. 3* definitely had more rupture dmg.
  • [Deleted User][Deleted User] Posts: 0
    edited July 2023


    If you check the percentages in the post fight details screen, you could see exactly how much of a difference it made.




    Made a pretty big difference it seems. Top one is the 3* r4 sig 6 and bottom is the 6* r4 unawakened. 3* definitely had more rupture dmg.
    Wow, that made a much bigger difference than I thought it would. I wonder how big the divide between the 5* and 6* is. I assume the outcome of the 6* matchup could be due to the attack rating being a little over leveled for that fight. If the 5* finishes the fight with a much higher percentage of rupture damage but around the same time, that could confirm that the attack rating just doesn't matter.
  • Sachhyam257Sachhyam257 Member Posts: 1,398 ★★★★
    edited July 2023


    If you check the percentages in the post fight details screen, you could see exactly how much of a difference it made.




    Made a pretty big difference it seems. Top one is the 3* r4 sig 6 and bottom is the 6* r4 unawakened. 3* definitely had more rupture dmg.
    Managed to shave some more time by just going for a sp2 into sp1 spam rotation, that way she has the most uptime on her ruptures with the torment debuff.

    3*


    6*


    In the prior ws fights (in the comments above) I was using a sp3 then sp2 and then spamming
    sp1s, that rotation gave her more attack while in ferocity, but it turned out to be slower.
Sign In or Register to comment.