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Lady Deathstrike FYI

Recently I've come across some videos of 2* Lady Deathstrike taking on 6* r4 champs and doing some nutty dmg. People in the comments are all raving about her dmg output and saying she'll be nerfed soon. Here's the thing though: her dmg does NOT scale like a normal 2* to 6* or 7*.
LME. She is an outlier because her dmg is mostly based on her ruptures, which scale with her armour rating. Her rupture dmg will not increase or decrease even if her base attack rating is altered. Armour rating does NOT scale at the same rate as attack rating, and that's where I think a lot of the misconceptions might be rooted. Unlike her base attack stat, which goes from 98 [2* r1] to 3843 [6* r4], her armour up buff only goes from 228.57 [2* r1] to 314.29 [6* r4], with each armour up passive further increasing it by 177.78 [2* r1] and 244.44 [6* r4]. Not as steep of an increase as you might think...


When we factor in her base armour rating of 103 [2* r1] and 658 [6* r4], her max armour rating would be ~1576.03 [2* r1] and ~2683.37 [6* r4] (max = base armour rating + armour up buff + 7 armour up passives from the sig ability). That would be ~70% increase. Technically, it would be slightly higher with the additional 2% rupture potency that sig 200 [5*/6*/7*] has over sig 99 [2*/3*/4*], but I can't be bothered to get the exact value lol.
Now, when we compare that to Human Torch (who also relies on DOT mostly but scales off attack rating instead), taking numbers from Auntm.ai (my torch isn't r4), he goes from 16.8 incinerate dmg over 3s [2* r1] to 688.6 incinerate dmg over 3s [6* r4]. Just taking those raw numbers and discarding his smoulders/pre-fight, we get an increase of ~3998.8%. That's a pretty big difference I'd say, between 3998% and 70%.
She still deals a decent amount of dmg as a 6*, not saying she's a complete noodle, just making this post as a 'The More You Know' kind of thing, as people might not be aware.
TLDR: Lady Deathstrike does not scale like other champs in the game; seeing her dmg as a 2* in certain videos and expecting her 6* version to deal exponentially more dmg (like regular champs do) might not be the best idea.
LME. She is an outlier because her dmg is mostly based on her ruptures, which scale with her armour rating. Her rupture dmg will not increase or decrease even if her base attack rating is altered. Armour rating does NOT scale at the same rate as attack rating, and that's where I think a lot of the misconceptions might be rooted. Unlike her base attack stat, which goes from 98 [2* r1] to 3843 [6* r4], her armour up buff only goes from 228.57 [2* r1] to 314.29 [6* r4], with each armour up passive further increasing it by 177.78 [2* r1] and 244.44 [6* r4]. Not as steep of an increase as you might think...


When we factor in her base armour rating of 103 [2* r1] and 658 [6* r4], her max armour rating would be ~1576.03 [2* r1] and ~2683.37 [6* r4] (max = base armour rating + armour up buff + 7 armour up passives from the sig ability). That would be ~70% increase. Technically, it would be slightly higher with the additional 2% rupture potency that sig 200 [5*/6*/7*] has over sig 99 [2*/3*/4*], but I can't be bothered to get the exact value lol.
Now, when we compare that to Human Torch (who also relies on DOT mostly but scales off attack rating instead), taking numbers from Auntm.ai (my torch isn't r4), he goes from 16.8 incinerate dmg over 3s [2* r1] to 688.6 incinerate dmg over 3s [6* r4]. Just taking those raw numbers and discarding his smoulders/pre-fight, we get an increase of ~3998.8%. That's a pretty big difference I'd say, between 3998% and 70%.
She still deals a decent amount of dmg as a 6*, not saying she's a complete noodle, just making this post as a 'The More You Know' kind of thing, as people might not be aware.
TLDR: Lady Deathstrike does not scale like other champs in the game; seeing her dmg as a 2* in certain videos and expecting her 6* version to deal exponentially more dmg (like regular champs do) might not be the best idea.
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Just did a quick ROL WS fight with my 3* r4 sig 6 Lady DS and my 6* r4 unawakened Lady DS.
3* -> 3:36 to get rol ws down.
6* -> 2:40 to get rol ws down.
Interesting...
+242 as a 3*
+2079 as a 6*
That's about a 760% difference. Sounds like more than enough to completely change the outcome of longer fights
She definitely needs to be awakened though, atleast sig 1 so she can stack 7 passives and get them at a faster rate. Her dmg is slightly underwhelming at r4 unawakened, even with her risky playstyle. Maybe they wanted to be a bit conservative with the 6*/7*, which is ok because she will eventually get a rebalance check. I'm hoping they decide to buff her dmg a bit by then.
But that does make me wonder: would the 5* version be more worth the materials than the 6* version? It'd be much easier to max her out as a 5*, and you'd get the exact same amount of bonus damage from the sig ability. If most of her damage comes from ruptures, it sounds like the 5 is your best bet. And if that's the case, would the 7* be worth the rankup? If LDS is still viable by the time 7* rank 6's are available, she'll have +5279 attack rating while in Ferocity, but would still be doing about the same amount of Rupture damage. Would that attack increase be worth it down the line?
Made a pretty big difference it seems. Top one is the 3* r4 sig 6 and bottom is the 6* r4 unawakened. 3* definitely had more rupture dmg.
3*
6*
In the prior ws fights (in the comments above) I was using a sp3 then sp2 and then spamming
sp1s, that rotation gave her more attack while in ferocity, but it turned out to be slower.