What seems to be the issue here? AA is immune to AAR but not the disorient debuff, but you should still be able to parry all day everyday with him
What seems to be the issue here? AA is immune to AAR but not the disorient debuff, but you should still be able to parry all day everyday with him And I wasn't as you can see in the video it parry wasn't working so the ability reduction is somehow working on him
What seems to be the issue here? AA is immune to AAR but not the disorient debuff, but you should still be able to parry all day everyday with him And I wasn't as you can see in the video it parry wasn't working so the ability reduction is somehow working on him Your screenshot doesn't have the parry callout so it just looks like you are showing he has the debuffs. I'll test it myself, which quest was this?
So I'm exploring act 7 and I found a path that places disorient on you so I figured to bring AA since the path boosts mutants and AA is immune to ability reduction but I guess he isn't anymore https://youtu.be/ateXeRAOLGg
So I'm exploring act 7 and I found a path that places disorient on you so I figured to bring AA since the path boosts mutants and AA is immune to ability reduction but I guess he isn't anymore https://youtu.be/ateXeRAOLGg Its not a bug. Its just the nature of aa that developers decided on. Aa ability says that he is immune to ability accuracy reduction from opponents "abilities". Like directly. But when its some kind of debuff or buff (like the glancing that sersi has) doesnt count for that immunity to direct ability acuracy reduction immunity. But it does for some debuffs tho like antman glancing debuff. So its purely based on what developers consider as aar from ability or not.
What seems to be the issue here? AA is immune to AAR but not the disorient debuff, but you should still be able to parry all day everyday with him And I wasn't as you can see in the video it parry wasn't working so the ability reduction is somehow working on him Your screenshot doesn't have the parry callout so it just looks like you are showing he has the debuffs. I'll test it myself, which quest was this? It's in the video are dumb? Or is it not showing?
So I'm exploring act 7 and I found a path that places disorient on you so I figured to bring AA since the path boosts mutants and AA is immune to ability reduction but I guess he isn't anymore https://youtu.be/ateXeRAOLGg Its not a bug. Its just the nature of aa that developers decided on. Aa ability says that he is immune to ability accuracy reduction from opponents "abilities". Like directly. But when its some kind of debuff or buff (like the glancing that sersi has) doesnt count for that immunity to direct ability acuracy reduction immunity. But it does for some debuffs tho like antman glancing debuff. So its purely based on what developers consider as aar from ability or not. Definitely doesn't work that way and disorient is one their "abilities" because every source of ability reduction is a "Debuff"
So I'm exploring act 7 and I found a path that places disorient on you so I figured to bring AA since the path boosts mutants and AA is immune to ability reduction but I guess he isn't anymore https://youtu.be/ateXeRAOLGg Its not a bug. Its just the nature of aa that developers decided on. Aa ability says that he is immune to ability accuracy reduction from opponents "abilities". Like directly. But when its some kind of debuff or buff (like the glancing that sersi has) doesnt count for that immunity to direct ability acuracy reduction immunity. But it does for some debuffs tho like antman glancing debuff. So its purely based on what developers consider as aar from ability or not. I don't believe that's correct. Sersi's glancing doesn't count because it's an ability that applies to her specifically, while Ant Man's applies to Archangel. He's immune to ability accuracy reduction on himself, not on opponents. Disorient reducing his AA is most definitely a bug.
So I'm exploring act 7 and I found a path that places disorient on you so I figured to bring AA since the path boosts mutants and AA is immune to ability reduction but I guess he isn't anymore https://youtu.be/ateXeRAOLGg Its not a bug. Its just the nature of aa that developers decided on. Aa ability says that he is immune to ability accuracy reduction from opponents "abilities". Like directly. But when its some kind of debuff or buff (like the glancing that sersi has) doesnt count for that immunity to direct ability acuracy reduction immunity. But it does for some debuffs tho like antman glancing debuff. So its purely based on what developers consider as aar from ability or not. I don't believe that's correct. Sersi's glancing doesn't count because it's an ability that applies to her specifically, while Ant Man's applies to Archangel. He's immune to ability accuracy reduction on himself, not on opponents. Disorient reducing his AA is most definitely a bug. Then how do you explain aa not working in glancing node in aw before?
So I'm exploring act 7 and I found a path that places disorient on you so I figured to bring AA since the path boosts mutants and AA is immune to ability reduction but I guess he isn't anymore https://youtu.be/ateXeRAOLGg Its not a bug. Its just the nature of aa that developers decided on. Aa ability says that he is immune to ability accuracy reduction from opponents "abilities". Like directly. But when its some kind of debuff or buff (like the glancing that sersi has) doesnt count for that immunity to direct ability acuracy reduction immunity. But it does for some debuffs tho like antman glancing debuff. So its purely based on what developers consider as aar from ability or not. I don't believe that's correct. Sersi's glancing doesn't count because it's an ability that applies to her specifically, while Ant Man's applies to Archangel. He's immune to ability accuracy reduction on himself, not on opponents. Disorient reducing his AA is most definitely a bug. Then how do you explain aa not working in glancing node in aw before? I'd have to know the description of the node to explain that
So I'm exploring act 7 and I found a path that places disorient on you so I figured to bring AA since the path boosts mutants and AA is immune to ability reduction but I guess he isn't anymore https://youtu.be/ateXeRAOLGg Its not a bug. Its just the nature of aa that developers decided on. Aa ability says that he is immune to ability accuracy reduction from opponents "abilities". Like directly. But when its some kind of debuff or buff (like the glancing that sersi has) doesnt count for that immunity to direct ability acuracy reduction immunity. But it does for some debuffs tho like antman glancing debuff. So its purely based on what developers consider as aar from ability or not. I don't believe that's correct. Sersi's glancing doesn't count because it's an ability that applies to her specifically, while Ant Man's applies to Archangel. He's immune to ability accuracy reduction on himself, not on opponents. Disorient reducing his AA is most definitely a bug. Then how do you explain aa not working in glancing node in aw before? I'd have to know the description of the node to explain that The unsteady ground node? Where it applies same debuff that antman applies after opponent specials.
I'm not sufficiently familiar with all of these circumstantial exceptions, but I will point out that AA's description says "Archangel's Ability Accuracy cannot be decreased by his opponent's abilities."Most people focus on the "opponent's abilities" part of this description, but there's another catch. It does not say AA is immune to ability accuracy modification. It says Archangel's ability accuracy cannot be decreased. All champions have a stat called "Ability Accuracy." It is a stat like Physical Resistance or Critical Rating. We just don't normally see it in-game. If you know this, then AA's description appears to be stating *literally* that this stat cannot be decreased by opponent's abilities. That is not necessarily synonymous with being immune to ability accuracy modifications. There are ability accuracy modifications that do not affect this stat in the literal sense. For example, Slow reduces Evade ability accuracy by 100%. But I'm not sure if, under the hood, that touches champion ability accuracy: the precise mechanics are a bit hazy. Much like how once upon a time players thought (in part because of the way the game describes this ambiguously) that there was such a thing as "offensive ability accuracy" and "defensive ability accuracy" when in fact there's just ability accuracy (offensive ability accuracy is more or less ability accuracy while attacking, and defensive ability accuracy is ability accuracy when struck by an attack).The game is consistent in its handling of ability accuracy in the sense that it is a computer and it can only do what it is told without making judgments or guesses, but I'm not convinced it handles all of these cases in a manner that is consistent with description. Because in many cases the descriptions mask technical details that are not exposed to the players.
I'm not sufficiently familiar with all of these circumstantial exceptions, but I will point out that AA's description says "Archangel's Ability Accuracy cannot be decreased by his opponent's abilities."Most people focus on the "opponent's abilities" part of this description, but there's another catch. It does not say AA is immune to ability accuracy modification. It says Archangel's ability accuracy cannot be decreased. All champions have a stat called "Ability Accuracy." It is a stat like Physical Resistance or Critical Rating. We just don't normally see it in-game. If you know this, then AA's description appears to be stating *literally* that this stat cannot be decreased by opponent's abilities. That is not necessarily synonymous with being immune to ability accuracy modifications. There are ability accuracy modifications that do not affect this stat in the literal sense. For example, Slow reduces Evade ability accuracy by 100%. But I'm not sure if, under the hood, that touches champion ability accuracy: the precise mechanics are a bit hazy. Much like how once upon a time players thought (in part because of the way the game describes this ambiguously) that there was such a thing as "offensive ability accuracy" and "defensive ability accuracy" when in fact there's just ability accuracy (offensive ability accuracy is more or less ability accuracy while attacking, and defensive ability accuracy is ability accuracy when struck by an attack).The game is consistent in its handling of ability accuracy in the sense that it is a computer and it can only do what it is told without making judgments or guesses, but I'm not convinced it handles all of these cases in a manner that is consistent with description. Because in many cases the descriptions mask technical details that are not exposed to the players. That doesnt explain anything? Nimrod kit says he is immune to ability accuracy modification but still gets affected by glancing?
I'm not sufficiently familiar with all of these circumstantial exceptions, but I will point out that AA's description says "Archangel's Ability Accuracy cannot be decreased by his opponent's abilities."Most people focus on the "opponent's abilities" part of this description, but there's another catch. It does not say AA is immune to ability accuracy modification. It says Archangel's ability accuracy cannot be decreased. All champions have a stat called "Ability Accuracy." It is a stat like Physical Resistance or Critical Rating. We just don't normally see it in-game. If you know this, then AA's description appears to be stating *literally* that this stat cannot be decreased by opponent's abilities. That is not necessarily synonymous with being immune to ability accuracy modifications. There are ability accuracy modifications that do not affect this stat in the literal sense. For example, Slow reduces Evade ability accuracy by 100%. But I'm not sure if, under the hood, that touches champion ability accuracy: the precise mechanics are a bit hazy. Much like how once upon a time players thought (in part because of the way the game describes this ambiguously) that there was such a thing as "offensive ability accuracy" and "defensive ability accuracy" when in fact there's just ability accuracy (offensive ability accuracy is more or less ability accuracy while attacking, and defensive ability accuracy is ability accuracy when struck by an attack).The game is consistent in its handling of ability accuracy in the sense that it is a computer and it can only do what it is told without making judgments or guesses, but I'm not convinced it handles all of these cases in a manner that is consistent with description. Because in many cases the descriptions mask technical details that are not exposed to the players. That doesnt explain anything? Nimrod kit says he is immune to ability accuracy modification but still gets affected by glancing? Glancing doesn't only reduce ability accuracy. Nimrod's ability accuracy isn't reduced when he glances while fighting Mutants.
So I'm exploring act 7 and I found a path that places disorient on you so I figured to bring AA since the path boosts mutants and AA is immune to ability reduction but I guess he isn't anymore https://youtu.be/ateXeRAOLGg Its not a bug. Its just the nature of aa that developers decided on. Aa ability says that he is immune to ability accuracy reduction from opponents "abilities". Like directly. But when its some kind of debuff or buff (like the glancing that sersi has) doesnt count for that immunity to direct ability acuracy reduction immunity. But it does for some debuffs tho like antman glancing debuff. So its purely based on what developers consider as aar from ability or not. This is 100% wrong. Nodes are defender abilities. This has been confirmed many times.
So I'm exploring act 7 and I found a path that places disorient on you so I figured to bring AA since the path boosts mutants and AA is immune to ability reduction but I guess he isn't anymore https://youtu.be/ateXeRAOLGg Its not a bug. Its just the nature of aa that developers decided on. Aa ability says that he is immune to ability accuracy reduction from opponents "abilities". Like directly. But when its some kind of debuff or buff (like the glancing that sersi has) doesnt count for that immunity to direct ability acuracy reduction immunity. But it does for some debuffs tho like antman glancing debuff. So its purely based on what developers consider as aar from ability or not. This is 100% wrong. Nodes are defender abilities. This has been confirmed many times. Inflicting the disorient might count as ability. But the reduction from it is the ability of the disoerient itself so it doesnt count
I'm not sufficiently familiar with all of these circumstantial exceptions, but I will point out that AA's description says "Archangel's Ability Accuracy cannot be decreased by his opponent's abilities."Most people focus on the "opponent's abilities" part of this description, but there's another catch. It does not say AA is immune to ability accuracy modification. It says Archangel's ability accuracy cannot be decreased. All champions have a stat called "Ability Accuracy." It is a stat like Physical Resistance or Critical Rating. We just don't normally see it in-game. If you know this, then AA's description appears to be stating *literally* that this stat cannot be decreased by opponent's abilities. That is not necessarily synonymous with being immune to ability accuracy modifications. There are ability accuracy modifications that do not affect this stat in the literal sense. For example, Slow reduces Evade ability accuracy by 100%. But I'm not sure if, under the hood, that touches champion ability accuracy: the precise mechanics are a bit hazy. Much like how once upon a time players thought (in part because of the way the game describes this ambiguously) that there was such a thing as "offensive ability accuracy" and "defensive ability accuracy" when in fact there's just ability accuracy (offensive ability accuracy is more or less ability accuracy while attacking, and defensive ability accuracy is ability accuracy when struck by an attack).The game is consistent in its handling of ability accuracy in the sense that it is a computer and it can only do what it is told without making judgments or guesses, but I'm not convinced it handles all of these cases in a manner that is consistent with description. Because in many cases the descriptions mask technical details that are not exposed to the players. That doesnt explain anything? Nimrod kit says he is immune to ability accuracy modification but still gets affected by glancing? Glancing doesn't only reduce ability accuracy. Nimrod's ability accuracy isn't reduced when he glances while fighting Mutants. I also tested mordo right now. His kit also says his ability accuracy cannot be modified but passivly. I went to a glancing node in 7.2.4. his sp1 degen triggered on hit but soul barb didnt. What the hell is this
So I'm exploring act 7 and I found a path that places disorient on you so I figured to bring AA since the path boosts mutants and AA is immune to ability reduction but I guess he isn't anymore https://youtu.be/ateXeRAOLGg Its not a bug. Its just the nature of aa that developers decided on. Aa ability says that he is immune to ability accuracy reduction from opponents "abilities". Like directly. But when its some kind of debuff or buff (like the glancing that sersi has) doesnt count for that immunity to direct ability acuracy reduction immunity. But it does for some debuffs tho like antman glancing debuff. So its purely based on what developers consider as aar from ability or not. This is 100% wrong. Nodes are defender abilities. This has been confirmed many times. Inflicting the disorient might count as ability. But the reduction from it is the ability of the disoerient itself so it doesnt count I honestly don't see how that would even work. Debuffs and passives aren't considered abilities of themselves when inflicted by champions, they are champion abilities. If that were the case, Archangel wouldn't be immune to AAR from any debuffs or passives, which is clearly not true. As you stated earlier, Magnetized does not reduce Archangel's ability accuracy. Using your logic I could say the reduction is from the Magnetized passive and not Magneto, so it doesn't count as a champion ability. But it does.
I'm not sufficiently familiar with all of these circumstantial exceptions, but I will point out that AA's description says "Archangel's Ability Accuracy cannot be decreased by his opponent's abilities."Most people focus on the "opponent's abilities" part of this description, but there's another catch. It does not say AA is immune to ability accuracy modification. It says Archangel's ability accuracy cannot be decreased. All champions have a stat called "Ability Accuracy." It is a stat like Physical Resistance or Critical Rating. We just don't normally see it in-game. If you know this, then AA's description appears to be stating *literally* that this stat cannot be decreased by opponent's abilities. That is not necessarily synonymous with being immune to ability accuracy modifications. There are ability accuracy modifications that do not affect this stat in the literal sense. For example, Slow reduces Evade ability accuracy by 100%. But I'm not sure if, under the hood, that touches champion ability accuracy: the precise mechanics are a bit hazy. Much like how once upon a time players thought (in part because of the way the game describes this ambiguously) that there was such a thing as "offensive ability accuracy" and "defensive ability accuracy" when in fact there's just ability accuracy (offensive ability accuracy is more or less ability accuracy while attacking, and defensive ability accuracy is ability accuracy when struck by an attack).The game is consistent in its handling of ability accuracy in the sense that it is a computer and it can only do what it is told without making judgments or guesses, but I'm not convinced it handles all of these cases in a manner that is consistent with description. Because in many cases the descriptions mask technical details that are not exposed to the players. That doesnt explain anything? Nimrod kit says he is immune to ability accuracy modification but still gets affected by glancing? Glancing doesn't only reduce ability accuracy. Nimrod's ability accuracy isn't reduced when he glances while fighting Mutants. I also tested mordo right now. His kit also says his ability accuracy cannot be modified but passivly. I went to a glancing node in 7.2.4. his sp1 degen triggered on hit but soul barb didnt. What the hell is this I think Passive AAR is only considered things like Falcon's Lock On or Magneto's Magnetized. He shouldn't be immune to those node's Glancing AAR. I believe those nodes only give an 85% chance to glance, so you probably just got that lucky 15% on the sp1 and not on the sp2. Sounds like it's working just fine in that case.
I'm not sufficiently familiar with all of these circumstantial exceptions, but I will point out that AA's description says "Archangel's Ability Accuracy cannot be decreased by his opponent's abilities."Most people focus on the "opponent's abilities" part of this description, but there's another catch. It does not say AA is immune to ability accuracy modification. It says Archangel's ability accuracy cannot be decreased. All champions have a stat called "Ability Accuracy." It is a stat like Physical Resistance or Critical Rating. We just don't normally see it in-game. If you know this, then AA's description appears to be stating *literally* that this stat cannot be decreased by opponent's abilities. That is not necessarily synonymous with being immune to ability accuracy modifications. There are ability accuracy modifications that do not affect this stat in the literal sense. For example, Slow reduces Evade ability accuracy by 100%. But I'm not sure if, under the hood, that touches champion ability accuracy: the precise mechanics are a bit hazy. Much like how once upon a time players thought (in part because of the way the game describes this ambiguously) that there was such a thing as "offensive ability accuracy" and "defensive ability accuracy" when in fact there's just ability accuracy (offensive ability accuracy is more or less ability accuracy while attacking, and defensive ability accuracy is ability accuracy when struck by an attack).The game is consistent in its handling of ability accuracy in the sense that it is a computer and it can only do what it is told without making judgments or guesses, but I'm not convinced it handles all of these cases in a manner that is consistent with description. Because in many cases the descriptions mask technical details that are not exposed to the players. That doesnt explain anything? Nimrod kit says he is immune to ability accuracy modification but still gets affected by glancing? Glancing doesn't only reduce ability accuracy. Nimrod's ability accuracy isn't reduced when he glances while fighting Mutants. I also tested mordo right now. His kit also says his ability accuracy cannot be modified but passivly. I went to a glancing node in 7.2.4. his sp1 degen triggered on hit but soul barb didnt. What the hell is this I think Passive AAR is only considered things like Falcon's Lock On or Magneto's Magnetized. He shouldn't be immune to those node's Glancing AAR. I believe those nodes only give an 85% chance to glance, so you probably just got that lucky 15% on the sp1 and not on the sp2. Sounds like it's working just fine in that case. Its not just that node. There is also a node that makes medium sized champs glance all of their special attacks. Also since node doesnt apply any debuff or buff to make that work its passive.