I’ve been playing around with her and one of my alliance mates pointed out the armor scaling on her ruptures, which made me think of the implications…
It seems that Lady Deathstrike scales horribly with rank and proves to be quite the useless rank up… her damage barely changes:
6 star rank 3:

4 star maxed:

2 star maxed:

The diminishing returns on the armor scaling are off the charts, I think Kabam should smoothen this curve and buff the higher rank versions, since to be honest playing her is very stressful if you want some decent numbers and the first 50 hits of each fight are quite dead unless you’re up against Weapon X, but the biggest offender of them all is how easy it is to lose your ramp (block a hit).
I think they should give her the Mantis treatment and smoothen some curves with her kit, make her more enjoyable and less risky to play, otherwhise I wouldn’t use her too much since it’s just too damn dangerous to play without blocking at all and her utility doesn’t make up for that aspect, which in term makes her unreliable.
So yeah, in my opinion, she needs the buff route in the rebalance, her design is awesome and sadly she’s just a mutant killer, which is a category that I hate to see tech champs falling into, but that’s just a personal thing, don’t take it as preach

PS: Adam Warlock has a similar risky playstyle but he comes equipped with infuriate and losing ramp on him is just a 12 second waiting period and a cool buff that makes you unabke to get nullified, it would be great to see Deathstrike get a TAUNT,, so that enemies throw their specials and you don’t need to dance around and waste time, yeah, that’s a good idea