Addressing the State of Alliance War Changes
How have the new changes to alliance war been for everyone?
As an officer, the last week of war has been an absolute nightmare of an experience to plan defence, assign and coordinate members in AQ and AW. I expressed my distain to the changes to other alliance officers, who agreed that these changes were costing deaths and extra stress. This led me to make this post to address the changes to war.
What were the changes to alliance war?
1. Alliance war starting time has now shifted slightly forward from its old starting time
2. War attack phase now lasts 48 hours instead of 24 hours
3. The Defence Placement Period has been removed
I will break down the problems with each of these changes
Firstly, alliance war starting time has shifted 2-3 hours forward from its usual time. Despite being a small change, officers and planners in certain timezones have to now plan at 2am-3am, which means that they would rather start planning when they wake up: 6-7 hours later.
This change is particularly noticeable in global alliances, which would contain at least one battlegroup in asia (gmt+5-10)
This is a rather small hindrance, but it does add up to the other problems stated later.
Secondly, alliance war lasting 48 hours was clearly intended to give alliances more time to finish war and plan (for higher tier alliances). From my perspective (plat-masters), this change has caused the inverse effect, with the following problems,
- Alliance War and Alliance Quests are now mis-aligned. As alliance quest still locks champions out of alliance war, members are waiting for plan to release before entering alliance quest. With plans being released later and schedules being disrupted, movement in alliance quest has been next to nothing/barely any movement for the first 16 hours, and is being rushed to finish in the last 8 hours, forcing people to use energy refills.
- Alliance War is also being disrupted by this, alliance members are struggling to coordinate with each other to move when the plan comes out late (14-20 hours after start of war instead of 6-7), many members are either at work or sleeping, movement in alliance war has also been stunted. Personally, I have been circumventing this by planning from 3am to 6am on working days before i go to office, allowing my battlegroup move with ease, meanwhile the other 2 battlegroups in my alliance have many coordination issues and barely any movement on the first day. This means that either the officers will suffer, or the entire battlegroup's movement suffers, which may lead to cases like fights stolen and bad matchups (ie. gt40 vs salty war)
Lastly, the removal of defence placement period has removed our ability to lock in our masteries for war defence whenever we want. The original intentions of this change was to help officers have 1 less thing to chase members for (placing defence). However, officers are now instead chasing members to adjust masteries before war starts, making this change literally useless and ineffective. It stresses members out as well since they can only turn on suicides after war has started, frustrating their arena grind cycles and suicide related content - incursions & brutalDLX challenge
How can we fix this?
As to most problems, there is no straightforward answer to solving these problems. However there are definitely some solutions that can help to this.
1. Mastery Presets for Defence: We already have this in battlegrounds, just allow users to lock in masteries for war whenever
2. Remove the champion lock in AQ to remove restraints between AQ and AW
3. Matchmaking does not take 4 hours. Let users view the alliance war map of their opponent during matchmaking period to let officers plan war earlier like before
4. Revert the entire war change completely. Its caused so much problems that it has only sped up my retirement from the game, I havent even had time to play battlegrounds.
Would like to hear input and of course your opinions on this in the polls and comments.