Kabam, you should change the SQ Daily System and here is why
Jefechuta
Member Posts: 1,212 ★★★★
I think I talk for a lot of people here, having to wait for daily "tickets" to be able to do the Side Quests has, at least, made me drop a lot of them, preventing people to "rush" content so they cant say "we have nothing else to do now and there's still 2 weeks till next monthly event" feels quite wrong.
1. This way you give disadvantage to the people that hasnt enough time daily to do X content and they usually rush it when they have time to do so, or not even time, when they are just into the game because the rest of the time they are tired or not into the mood because X, making MONTHLY content locked to DAILY/WEEKLY timelines is not the best decision at all.
2. People that want to do content on MCOC, will do it no matter what, if you block SQ, they will do other things, so the intention of "We dont want people to be all day on MCOC" is nice but your not gonna do it just because you limit the entries to daily or weekly.
3. The people that post things like "I have nothing else to do" will still say the same quote, no matter what, I just saw literally a post about it like 15 minutes ago, as you can see aswell, they are like the kids that will say "Im not hungry" because they only want a burger from the nearest fast food restaurant instead of whatever you've cooked, even if its another burger.
And after last SQs I just got very tired of it, I did a run on Incursions, reached to Zone 21, I got a very very hard boss that needed quite a decent time to do, and I couldnt give it more time that moment, still had no time for a couple of days, and when at logged in on Friday to finish it, after 5 days, I just noticed that due to the weekly reset, I lost my progress, after spending like 5 or 6 revives due to input issues, some mistakes and bad luck on the champs I had to play vs, so yeah, I think it is enough of this.
I dont want you to make it able to rush for everybody, the best option would be to make us choose every month, as soon as the new SQ starts, we get a Pop-up that let us choose between all the "tickets" of the month, or a Daily Card that will give us idk, 5 tickets and then 1 extra each day.
I think that way we could decide, the people that wants to have something to do each day, can choose the Daily Card, and people like me that have not that much time daily but have a couple of day a month that they can play all day without bad consequences can take all the bunch to be able to enjoy it.
I hope you really think about this, I love playing the game, and even bought a new device to be able to play it properly, but with this kind of things I get fed up. So I hope you read this and think about it Miike
Have a nice weekend!
1. This way you give disadvantage to the people that hasnt enough time daily to do X content and they usually rush it when they have time to do so, or not even time, when they are just into the game because the rest of the time they are tired or not into the mood because X, making MONTHLY content locked to DAILY/WEEKLY timelines is not the best decision at all.
2. People that want to do content on MCOC, will do it no matter what, if you block SQ, they will do other things, so the intention of "We dont want people to be all day on MCOC" is nice but your not gonna do it just because you limit the entries to daily or weekly.
3. The people that post things like "I have nothing else to do" will still say the same quote, no matter what, I just saw literally a post about it like 15 minutes ago, as you can see aswell, they are like the kids that will say "Im not hungry" because they only want a burger from the nearest fast food restaurant instead of whatever you've cooked, even if its another burger.
And after last SQs I just got very tired of it, I did a run on Incursions, reached to Zone 21, I got a very very hard boss that needed quite a decent time to do, and I couldnt give it more time that moment, still had no time for a couple of days, and when at logged in on Friday to finish it, after 5 days, I just noticed that due to the weekly reset, I lost my progress, after spending like 5 or 6 revives due to input issues, some mistakes and bad luck on the champs I had to play vs, so yeah, I think it is enough of this.
I dont want you to make it able to rush for everybody, the best option would be to make us choose every month, as soon as the new SQ starts, we get a Pop-up that let us choose between all the "tickets" of the month, or a Daily Card that will give us idk, 5 tickets and then 1 extra each day.
I think that way we could decide, the people that wants to have something to do each day, can choose the Daily Card, and people like me that have not that much time daily but have a couple of day a month that they can play all day without bad consequences can take all the bunch to be able to enjoy it.
I hope you really think about this, I love playing the game, and even bought a new device to be able to play it properly, but with this kind of things I get fed up. So I hope you read this and think about it Miike
Have a nice weekend!
28
Comments
Very eloquent.
I disagree with the "middle ground" compromise you come up with, mostly because I think it creates potential for more bugs and failure. I think they should just let players manage our own time and stop trying to regulate things for us, but... that's me.
I just hope @Kabam Miike reads this and either thinks about it or replies with his opinion
(Yes, I know I could just login, hold on to the tickets and then complete it all at once at the end of the month. But that again just destroys the novelty, excitement and motivation for me to complete it.)
I miss the one we get with Spider-Ham, that month was one of the bests we had
Honestly, what's the problem with that?
Entitled people will always post on the forums complaining about something (yes I see the irony of this statement, just... c'mon). Saying that they will flood the forums complaining about having nothing to do isn't an argument in favour of time locking content/rewards.
Kabam shouldn't be regulating our time. How and when we play, what we do. Yes, it's their game but it's our time. It should be up to each person how they manage their own time. If they rush through content, then it's their responsibility to find something else to do - something other than complain about having nothing to do.
Locking out content and rewards doesn't actually prevent people from complaining that they have nothing to do - waiting for something to unlock and give you access isn't ensuring you have something to do, it's only increasing the frequency of feeling like you have nothing to do by making it a repetitive feeling.
I'm an adult, let me manage my own time and make my own decisions.
The consequences of my decisions are also for me to manage.
Regulating engagement so players want to play, but don't gorge themselves to the point of burnout or run into content walls, is a fundamental part of making games as a service. Telling a game developer not to do this is telling them not to do their job, because this is fundamental. That's why energy exists in some form in almost every online game of similar nature. That's why resource limits exist. This isn't a thing the developers do, it is the thing the developers do. There's this, and there's everything else combined.
You're right in the sense that players need to manage their own inventories and stuff. But that's why I haven't turned around and complained about Glory being wasted. Yes, some people are complaining, but my response to them will be the same - We don't need Kabam to regulate absolutely everything for us. You know you can get glory from the crystals, check your Glory before you claim the crystals.
Do I wish Glory limit were increased? Sure, but until then... manage your resources.
Your response may even be "this isn't a punishment" but that's exactly how it comes across. My access to this game is now managed and restricted because someone complained about their own decision to binge through content? Now you're starting to compare this to energy, a replenishing resource in game. That's not the same as the fact that I can't collect rewards for something I've already done (Gold track, Capes only Crystal shards, etc). People can't collect the Strontian Crests... but you can complete the whole solo event. You can fight Tier 9 of the Side Quests to your heart's content, but have to wait 24 hours for your crests to enter the other tiers..
"You've completed tasks on the Gold track, but we won't let you claim them (even if you paid for it) because we want to make sure you won't leave us."
If Kabam is in such great fear that players won't return to their game unless they lock content/rewards and force us to return every single day - that says a lot more about the state of the game than anything else. It also means absolutely nothing when people can do the exact reverse... do everything needed to unlock the rewards, never touch the game again, return at the end of the month and then collect everything and power through the quests.
The game has been going on for what, eight years? Player retention is so bad they need to lock access to rewards and quests to make sure we keep coming back?
What, the 4 hour crystals and the daily crystals and the daily quests aren't enough?
You're right... better lock out access to that Side Quest, THAT will get the players love and attention.
Edit: That's not me complaining about the daily crystals/4 hour crystals/apothecary, etc... that's me saying there's already a lot of content geared at keeping our regular attention. Acting like time locking access to quests and rewards is the golden ticket it pretty laughable.
There's a TON of content in game, there are always things for people to do.
If someone wants to rush through EQ/SQ/Incursions/etc the second they come out, that's our prerogative.
If the player then complains on the board that they have nothing to do, it's also our responsibility as a community to tell that person to stop complaining about the ramifications of a decision they made.
The bottom line is, they're the ones deciding the pace at which they want us to do their content.
1) this is always true: Kabam does what it wants to do, because it can
2) that SQ was supposed to be distributed incrementally and was bugged. It wasn’t like they intended to release that or any other recent SQ 100% on day 1.
It reminds me of the 2021 compensation. People cooked up this ridiculous idea that 2-3 forum users complaining about glory led to it being removed. No, they removed it because they wanted to and because they could.
The game has been successful for over eight years correct? This time locking side quest and reward access (to this degree) is relatively new. Yes they've occasionally done it in some aspect or another, but not to the extent that it's been lately and one of the few comments Kabam originally made (I believe it was Jax on a livestream) was that it was in direct response to players complaining about not having much to do.
Yet a larger vocality of the player base complaining about the locks gets ignored?
Locking someone out of doing content, does not solve the issue, if the issue is the person will feel like they have nothing to do once the content is complete. All it does is increase the frequency of which that person feels like they have nothing to do. This thread very quickly shows that. If someone binges content and complains about having nothing to do when they get told "Well, you can also do Arena, AQ is starting, AW is still on..." If their response is "But I don't want to..." That mentality isn't going to change.
Kabam releases A LOT of content every single month, there's also repeating content every single week and some every single day. There's always something to do. The only time it feels like there's nothing to do are the rare occasions AQ just ends, AW is down, and BG/Incursions haven't yet refreshed. That doesn't actually happen that often. So if people aren't doing these things and realizing that there's always something to do, when Kabam releases new content, and then locks access to it.. that only increases the frequency with which people feel like "Well now I have nothing to do other than wait."
Then there's the fact that not all Players are sitting and chomping at the bit to do it all at once. Some people don't have the same availability as others. They can't all just sit down and hammer it all out in one sitting.
Then there are some Events that are under contract and in tandem with Marvel releases. These are tentatively aligned with timing.
Those are just a few reasons off the top of my head. It's not just about people being bored, but that is a problem.
Selling progress in a victory track to players, but then saying "Well, actually you need to come back every day to collect the rewards." doesn't actually help that person with limited availability. Same with access to the side quests, or rewards.
You did nail it above though, Kabam will do whatever they want and they clearly want to regulate how and when we play their game. It's still a game however, and it's our time. People shouldn't act surprised when we complain and say "This is not something we like, nor is it a way to endear us."
But making SQ daily or weekly has become too boring, I dropped almost all of the SQ's this year, maybe I've completed one or maybe two out of the 9 we had this year, and Im probably not going to complete this one neither because either I dont have time or Im not in the mood to play every day the same SQ again and again and again.
And Im not going to have the mood either to do all the runs the last day. I've already dropped most of the game's content this year due to all the problems we have been having through the year, now I wanted to play more again after the 7* content being released and probably having the next progression title soon, but this kind of things make me dont want to come back at all, just keep logging in, logging out every day so I dont lose the calendar stuff.
So please, consider giving us the choice.
And as another player said before, locking Gold Track when you have bought Plat Track is shameless and outrageous, seriously.