Thoughts on upcoming Red Skull Buff
Now that Red Skull is confirmed as the next champ being buffed, I want to suggest a few QoL changes to make him easier to use (aside from his obvious need to have more damage). This is assuming that Kabam will be keeping the general rotation of Red Skull the same, that being to punish Intercepts with a Heavy, ramp to Sp2, and refresh Shocks with Sp1 until the fight is won.
- Armor Ups are not consumed on Well-Timed Blocks
- Heavy Attack hitbox size increase (similar to Stryfe for easier Heavy Intercept)
- If struck while using a Heavy Attack, consume half of all current Armor Up buffs (Min. 1) to gain an Unstoppable Passive for 1 second. Would need to change the "Seeing Red" Synergy.
- Heal Block from Heavy Attack applies if they are Stunned OR Shocked
What changes would you want to see from the Red Skull update?