Should revives in incursions be more accessible?
Currently theyre gated behind units at pretty unreasonable amounts, which seems contradictory to their theme of trying to improve user experience in the game mode — why impose a unit paywall if your aim was to improve the overall experience? It seems more so that the team was aiming to have players deliberately spend as many units as possible, especially when you consider the recharge price of 80 units and duration of 19 hours.
Last month we had the potions and revives available for more reasonable amounts based on the SQ currency. Having them cost units seems like an anti player friendly move.
Given how toxic the community can be, I know some will comment “just get good” or “the hacks make it easy” etc but that still doesn’t address the elephant in the room. Besides what if you run into a deadly node combo that ends up in needing to revive? Or what if the player doesnt have herc etc.