Immune to everything buff
Ryker
Member Posts: 45 ★
Please remove the “immune to everything” buff in Incursions.
I’m not super clear on how this is intended to be good content.
It’s lazy writing/coding/development and sucks all the joy out of the game.
Why take all the nodes, enhancements, the right champs, synergies, relics, plan, plan, plan and then - immune to everything.
And it’s not a stretch to say the “turn off all buffs” for 30 sec - 1 minute is also hot garbage.
Don’t be lazy. Don’t put this in the game. Allow players to leverage good planning, synergies, content creator suggestions, etc to get a leg up.
You want people figuring out ways to win. This is how you get them to play.
Turning off all debuffs (immunity) or all buffs makes the game not fun to play.
I’m not super clear on how this is intended to be good content.
It’s lazy writing/coding/development and sucks all the joy out of the game.
Why take all the nodes, enhancements, the right champs, synergies, relics, plan, plan, plan and then - immune to everything.
And it’s not a stretch to say the “turn off all buffs” for 30 sec - 1 minute is also hot garbage.
Don’t be lazy. Don’t put this in the game. Allow players to leverage good planning, synergies, content creator suggestions, etc to get a leg up.
You want people figuring out ways to win. This is how you get them to play.
Turning off all debuffs (immunity) or all buffs makes the game not fun to play.
2
Comments
In incursions the whole content is designed to allow the player to ramp, but to turn off all of that ramp entirely, for the whole fight… what did you build for?
Thanks for trying to understand.
It’s kinda pathetic. Pair this with a regen or even this flux dispersal node and it’s a recipe for disaster. Can’t remove flux dispersal w/o parry/heavy. Can’t parry because immune. Forced to heavy counter a non-participatory AI or wait for Relic to recharge.
In meantime the defender is just immune to everything so even like little armor breaks that make the psychological manageable you can’t use. This would dictate a high risk intercept play style anyway.
I mean, couldn’t this be reserved to DOT debuffs instead?
Nope, Kabam continues its war parries…
I know I can heavy counter the heavy. Heavy counter the special attacks. Leverage the relic’s stun (which I’m sure you forgot to take that stun away, y’all would rather the player flail along unable to do damage or parry stun).
Save this immune to everything **** for something else. Be creative and screwing the player base!
The objection is about how “not fun” this makes the game and how it demonstrates a complete lack of care when creating content. They’ve done this before, realized it was a mistake and resolved it.
Really it’s meant to be cautionary. Did they really intend to put this combination of nodes together? Did any of their engineers play this? Do they play this? It’s objectively bad content.
This is with the assumption that you mean "immune to all debuffs" but immune to everything. If you meant safeguard typ nodes, while yes they are annoying there's a whole different set of champs that can counter those.
Nodes like this are meant to broaden your skills with using a variety of champs vs just allowing to you Herc your way through it. It's supposed to add a layer of difficulty.
Anyone that calls nodes like this lazy, generally can't beat the defender or can't beat the defender without using items.
I was referring to Beast in EQ with immunity on knock down. With the obligation to knock down b/c flux dispersal.
Even using champs with buffs, intercept play style at 20 stacks of dispersal defender takes 0 damage, none, zilch.
I don’t want to play a heavy counter or special, heavy counter play style to remove flux dispersal. Then when I do, immune to all…
If they make them immune to DOT OR non-Dot debuffs, fine, but not both.
Making a slippery slope argument: imagine the immune to everything buff combined with node that disallows all buffs for 30 sec to a minute.
Why build all this nuance in the game and then lazily write “immune to everything” or “no buffs allowed”
Immunity buff (immune to everything) is a problem for all the areas of the game.
Beast boss in EQ, science paths, Thronebreaker.
In fact, it is a much better way than the way it used to work. It used to be that higher difficulty fights just had more and more health and attack to get more dangerous and take longer. With fights like this, the more skill you have, the less problematic those nodes are. Flux dispersal can make the fight a real slog, but skilled play can essentially neutralize that node almost completely. And temporary debuff immunity is 90% "can't parry stun for a while" and 10% "maybe don't rely on AA for everything."
Just "immune to everything" is definitely annoying. But "immune to hits unless you get rid of it with heavy" and "immune to debuffs for a while after you heavy" is just a skill check. That's what most players wanted in higher difficulty content - more skill checks, less ridiculous numbers. You're characterizing this fight as a "ridiculous numbers" fight because you either can't or don't enjoy passing the skill checks. That doesn't make the fight design "lazy." Lazy is when they put in less effort than they should. This is more a case of the devs deliberately making a fight you don't like, because it is better for the game as a whole.
Quite possibly the easiest fight of the entire TB difficulty.