**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options

Electro Buff Idea



(Passives)
- Electro's attacks deal Energy Damage instead of Physical.
- Electro sees all static shocks flowing in his opponent's body. When the opponent has 3 or more Shock Debuffs, Electro's attack cannot Miss.
- Electro takes no Damage from Shock effects and each Shock grants Elecrto +X Attack and 15% Static Shock Damage.
- Incoming Shock effects gain +75% Ability Accuracy and Duration. Additionally, he gains Passive Energize Buff when he has Shock Debuff.
- Electro's Attack Damage is increased by X per Shock Debuffs on the opponent.
- When Electro's Power Bar is 2 or more, he can activate Special 1 by doing Medium, Light, Light combo. When he has 3 Power Bars, he can activate Special 2 by doing Medium, Light, Medium combo.

(When Attacked)
- Opponents that make contact with Electro receive a Static Shock for X% of the Damage they inflicted as Energy Damage.
This damage is Science based, dealing increased damage to Mystic Champions andreduced damage to Skill Champions. If the attacker is a Mystic Champion, inflict 1 shock Debuff for 4 seconds as well.

(Energy Form)
- When Electro has 5 Shock Debuffs on him, he turns into Pure Energy for 10 seconds. This goes on a cooldown for 10 seconds and starts the fight with 10-second cooldown.
- When Electro turns into pure energy, all damaging Debuffs are Cleansed and he becomes Immune to all damaging Debuffs.
- Elecrto's body becomes pure energy, phasing through all attacks except Energy Attacks. When the opponent attacks Electro with Physical Attack and missed, they received 2 Shock Debuffs per attack that missed.
- Deal an additional X% burst Energy Damage based on Electro's Power level.

(Heavy Attacks)
- When charging Heavy Attack, Electro inflicts himself with Shock Debuffs per second for 7.50 seconds.

(Special Attacks)
- Special Attacks inflicts Power Lock for 10 seconds and Stun for 3 seconds if Electro is in Energy Form.

(Special Attack 1)
- Inflict 3 Shock Debuffs for 7.50 seconds.
- If Electro is in Energy Form, also inflicts Petrify for 12 seconds.

(Special Attack 2)
- This attack doubles up all Shock Debuffs from the opponent.
- If the opponent has 2 Power Bars or more, Electro burns 1 Power Bar and he gains half Power Bar.
- If Electro is in Energy Form, duration is paused for 4 seconds.

(Special Attack 3)
- Drains all opponents Power and inflict Shock, Power Lock and Petrify for 12 seconds.
- Electro turns into Pure Energy for 12 seconds after this attack.

(Signature Ability: Overload)
- Electro Regenerates X% HP for each Shock Debuffs on him.
- Building Power levels in both players charge the atmosphere, increasing Critical Rating by up to X to X based on the stored Power in both Electro and his opponent.
- When Electro reaches 3 Bars of Power, after 3 seconds, he gains Overload for 7 seconds. This goes on cooldown for 25 seconds.
- While Overload is active, Electro gains Passive Unstoppable and all Electro's attacks are guaranteed Critical Hit.
Sign In or Register to comment.