Having journeyed through the Abyss of Legends for about 3 years and the Labyrinth of Legends for almost 6, it's heartening to see the game's growth and evolution. In light of this progression, it might be an opportune time to consider reassessing certain gameplay mechanics, such as the removal of damage caps in one or both of these legends' game content. Here's why:
1. Enhancing Player Experience: As the game grows, some aspects that were once viewed as pinnacle challenges have now shifted to a more routine gameplay experience. To Kabam's credit, their commitment to refining the user experience is commendable, evident from improvements like the Act 6 adjustments, the integration of 5 stars in Acts 6 and 7, and the refresh of ACT 1-5 rewards. Perhaps considering the removal of damage caps could further optimize this experience.
2. Evolution of Testing Grounds: The Realm of Legends, although slightly vintage, remains a popular choice for many when experimenting with champions and their unique features. It's pivotal in shaping player decisions about rankings and champion preferences. The Labyrinth and Abyss of Legends, with their intricate AI and mechanics, could potentially be the successors to this testing ground. However, the current damage cap can sometimes hinder a champion's full prowess, possibly limiting its utility for this purpose.
3. Fostering Community Engagement: Imagine the thrill and excitement that would emerge from new challenges with no damage caps! It would pave the way for engaging challenges similar to the Winter Soldier and Realm of Legends speedruns. Such changes would not only be enjoyable for content creators but would also enrich the community's gameplay.
Kabam has always sought what's optimal for its brand and player base. While this suggestion stems from a community-centric perspective, it could potentially enhance the gaming experience holistically. It's possible that I'm overlooking some aspects, but I'd love for this to spark a constructive discussion for the benefit of the MCOC community.
Just a thought