Consumables Update: 3-Step Plan and First Look

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Comments

  • BigBlueOxBigBlueOx Member Posts: 2,512 ★★★★★
    Missing points to be addressed in this plan:

    1.) Will drop rates be increased for RNG potion drops? There’s nothing about availability here.

    2.) Scalability/Maintenance? There is such a gap between Cav and Paragon atm (heck even within simply Paragon) that the current tier system seems posed to recreate the exact same problem we have now. How will the team address these things?
  • TherunekingTheruneking Member Posts: 257 ★★★
    DrZola said:

    Looking forward to the big update to Supreme Solo Crystals that will add 60% XP boosts as a potential drop…

    Dr. Zola

    Yes but you will need 5 units to open 1 supreme solo crystal you saved.
  • AjisdopeAjisdope Member Posts: 963 ★★★

    Percentage based potions would’ve worked too.

    +1
    It’s about time the health and heal pots were updated.
  • KontestmanKontestman Member Posts: 284 ★★
    Kabam we need potions to heal more and cost less revives should also lowered in price not having units can kill accounts it’s killed a couple of mine we also need to get story quest revives and potions through other currency’s units should be a quicker option and cheaper but I would totally give 10,000 loyalty for say a level 1 questing revive we need cheaper and more accessible revives and potions for f2p accounts that doesn’t require grinding our life out everyday because we have lives Kabam thank you
  • FrostDzNzFrostDzNz Member Posts: 33
    So take away 1 loyalty 40% revives if percentage potions solve nothing and the focus should be on shifting the meta away from always feeling like we have to revive to 20% or 40% health
  • BendyBendy Member Posts: 7,250 ★★★★★
    edited November 2023
    Why do people hate that kabam are monitizing heals we used to pay for big heals for units way back they now say we can buy bigger and people dont like, there are some players that buy heals for units but want it to be better and there solution is now bigger heals will cost what the biggest heal we could have gotten which was a level 5 heal that cost 28 units its now gonna be a level 7 for 30k heals for players that buy heals its finally a nice change (i am a player that bought heals for units as never liked fighting in content like lab that needed health)
  • hijodelostacoshijodelostacos Member Posts: 2
    I understand why percentage potions aren't a thing but I would've like to some basic improvements like ROL have a 100% drop rate for lv 3 potions and consistent way to farm lv 4 potions besides the daily milestones and spending like 60 energy in the apothecary everyday.
  • KontestmanKontestman Member Posts: 284 ★★
    edited November 2023
    Kabam this was an absolute L response, we f2p players Need non unit based potions and revives, if you were to make say something like loyalty able to get said potions for everyday questing, I think everyone could agree that what I just suggested would be significantly better than what you originally said you were gonna do, I think @BrianGrant would agree too
  • Tony_5tankTony_5tank Member Posts: 107
    edited November 2023
    I’m going to play devils avocado here…

    Would you rather

    A ) Have to spend units on survivability items

    Or

    B ) Watch ads to get x amount of health pots/revives?
  • bdawg923bdawg923 Member Posts: 764 ★★★★

    I’m going to play devils avocado here…

    Would you rather

    A ) Have to spend units on survivability items

    Or

    B ) Watch ads to get x amount of health pots/revives?

    These actually are NOT the only options.
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