Sentinel Upgrade , he din't need a lot of changes just few boosts




Anti Mutant System (New Anti Prowess Mechanic)

Sentinel reduces 1% potency of the opponent Prowess per Analysis charge and Apply a Cowardice debuff reducing ther special attacks by 0.30% per Analysis charges

Basic Attacks deal a burst of 358 Plasma Damage per Prowess on the opponent

Heavy Attack apply a Shock Debuff that deals 3,067 Energy Damage over 6 seconds

Special 1

First Hit apply a heal Block that last 8 seconds,other successive hits Apply a Armor break decreasing the opponent Armor Rating by 750 for 7 seconds and removing Armor Up efects

Special 2

Apply 4 Incinarates per Hit dealing 909 energy Damage for 5 seconds,each Incinarate reduces the opponent Block Proficiency and Perfect Block chance by 20%

Special 3

Gain a passive Self repair healing 55% of missing health, Gain an permanent Passive Armor Up the increase Armor Rating in 2,000,if Sentinel Already have the Armor Up increase the Passive self repair in 25%

Analysis Upgrade (Awakening Ability)

If Sentinel get in 100 Analysis charges he gains a persistent Charge that grants him 20 Analysis at the beginning of the next Battle and reducing power burn and power drain efects by 30% at Max of 3 persistent Charges

Personal Synergies

Mutant pursuit : increase in 50%, increase in 100% the Cowardice against mutant opponents

Mystic observation :
Reduces the opponent power Lock efects duration by 30%,60% against Mystical opponents,gain 55% a bar of power after the power lock expire,12 Seconds cooldown

Science research : decrease the duration of opponents debuffs in 30%,65% against Science opponents

Skill training : gain 0.35% Crit resistence per Analysis charge,0.45% against Skill opponents

Tech advancement :
Armor Buffs and Debuffs are 0.70% less effective against Sentinel per Analysis charge
outside synergies :

With Jubilee : Gain 1 persistent charge in the first Battle

Jubilee : +4 Prowess limite and +25% chance to gain then

With Squirrel Girl : gain 4 Analysis if the opponent is immune to Some Sentinel effect

Squirrel girl : Gain Immunity to bleed and apply Plasma if the opponent is bleed immune

With Sasquatch : If the opponent is immune to Armor break Sentinel apply the equivalent in Resistence down

Sasquatch : +8% chance to gain rage per Ruptures on the opponent

With Emma Frost : +0.4% Physical and energy resistence per Analysis

Emma frost : Gain +30% attack and Crit Rating while in diamond form

With Omega Sentinel : remove 1 Prowess per hit of special attack

Omega Sentinel : Personal Damage over time debuffs can refresh after a Special 2 but consume the double of Armor Ups

With Nimrod : Sentinel 5% a Bar of power if the opponent gain a Prowess

Nimrod : Apply Plasma instead of Shock

New personal Synergy ,World biggest Arm :
+5% Attack and Health to Metal and Robot Teammates

Nimrod and Omega Sentinel : Gain Immunity to Incinarate and Frost effects Against Mutants If have at least 2 persistent Charges
















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