Behold, the Issue that arises when you Nerf Revive Farming to the Ground.
Disclaimer: this isn’t a post complaining to leave revive farming the way it is, I understand the issues and impact it has for the health of the game. (ironic though that most of the people that are agreeing with the nerf are the same ones that farmed countless revives from there themselves and already did multiple paths of necro)
What I’m instead advocating for in this thread is that Kabam takes a loot at incorporating additional ways for players to get revives as f2p.
Some plausible suggestions are:
1) increase the revive/potion/energy refill cap. These have yet to ever be updated despite other resource caps being updated
2) Add an additional daily quest that we can do similar to Apothecary that can only be done once per day, or once per X amount of days.
3) Revamp EQ to increase the drop rates of revives and potions (this would have to be a substantial upgrade since people would be using energy on EQ which costs a ton of energy, where they could have been using said energy elsewhere)
4) add another content that can drop revives from completion but the catch is that it has a bit of a moderate grind or challenge and cannot just be steamrolled via Autofighting.
Now for the actual problem that I elude to in my thread, the problem isn’t nerfing farming, it’s not doing anything to incorporate alternative f2p ways of getting the revives after nerfing.
Why’s that?
Well, as you know, most players like myself save their free 4 hour crystals for the next big challenging or Everest content because there is only so little time your stash can hold potions and revives before they expire.
So if you’re popping a ton of 4h crystals, you’re gonna get tons and tons of energy refills. Now since Kabam, cannot alter drop rates of these 4 h crystals, it follows that most of these energy refills will just expire into the Shadow Realm.
Note: this thread completely ignores the other obvious issue that those that already farmed the maps were able to explore or complete multiple paths of Necro, and if Kabam didn’t have an issue with changing the spawn rates or even dropping an announcement the first month that players already finished exploring because of this, then i’m sure the small amount of revives from the suggestions I’ve listed here would hardly even make a dent compared to how much revives one could obtain from the revive farm.