**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
**KNOWN BG ISSUE**
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
**Arcade is being extra tricky with his Murder Box...**
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
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Comments
I saved a ton of resources because there’s nothing to do on this game. I probably used 70-80 revives and cruised through a path. I used heals I already had and about 150 of my 1000 4-hour crystals.
I burned 21000 units at cyber weekend and use a chunk of resources on r5 ascended aegon. What makes more sense? Spending 3000 units on this or supplementing necropolis runs over time?
One subtle way to manipulate the returns here - changing the drop rates within similar categories. For example, when there’s a 10% chance of 6-star shards, how does that break down between 4000, 10000 and 15000 or whatever? Those are drop rates they aren’t required to give us, btw. The big numbers could barely be there at all, and they wouldn’t have to tell us.
If you’re serious about this not being an advancement event (as in growth to a new level) then you take that out and make it more about growth (broadening what we have at the current level)
AQ Raids give us more to do, they might be more or less interesting, but ultimately they are just content, like any other content, when it comes to grand scale things like game inflation and game balance. Raids help game diversity at the top, but they don't ultimately change the nature of what the top looks like.
BG is different, because BG is PvP. And the reason why so many games either add PvP to the end game or straight up define the end game to be PvP is because PvP has a self-balancing game inflation aspect that no other kind of content has, or even can have. BG is self balancing. If we get stronger, our opponents also get stronger because we are the opponents. We can't "outlevel" Battlegrounds. We can't outgrow Battlegrounds. And to the extent that we can get bored with Battlegrounds, the complexity of the matches is not constructed solely by the developers, but also by the players in deck construction. In effect, AQ raids has a couple guys designing it. BG has a couple hundred thousand guys designing it. That's a bit of an oversimplification, but the players can spend all of eternity bashing each other over the head in infinitely different ways that game content can never replace.
BG is too small to be a whole end game unto itself, but I think BG can be a part of the end game in a way that will be harder for AQ Raids to sustain, at least as currently designed. However, there is a lot of room for evolution with AQ raids, and as long as they keep players interest, that could be helpful in sustaining the interest of end game players, whether it is technically part of the end game or not. AQ Raids could evolve into a large part of the end game of MCOC down the road, although that has ramifications for the future of the game (since AQ Raids require very specific alliance structures to pull off, which not all players live in or even want to live in).
"Snitches get stitches."