This thread:
I am genuinely curious how much time people spend on arenas in a given week (just to hit the final milestones). Some have mentioned the the additional time requirement if units (from milestones) were moved to other game modes. For me, it usually takes about 1.5-2 hours for the featured and then a little less to get to 4 mil in the basic. With a smaller amount of EQ paths, I can get a full exploration done in about the same time and that's once a month. I feel like most content can be done around that same time frame. The fact that arenas run twice a week, that's a significant investment in time.Personally, I think arena detracts from the game enjoyment. It's a bummer to rush through content as quickly as possible so you can get back to the dull arena grind. Resource management also applies to time spent in game just as much as catalysts, energy, gold, etc. With Jon saying that next year is shaping up to be pretty packed, time is going to be even more important to manage.
The "spreading" part is dumb. First, there aren't that many to spread across other game modes. If you want units elsewhere, just add them there and leave arenas alone.Second, by spreading them across multiple game modes you'd force players to play those, so basically play more. At least you'd make everyone unhappy, since each player hates at least one game mode. Wouldn't put it past kabam, since they seem to be doing some stuff just out of pure spite.
Adding a little more context here, this was a thought that one of our team members had, and he made it clear that it was his opinion only, and not necessarily the opinion of the whole team. We have no plans to remove units from the Arenas at this time. His thinking here is that we could spread those Units to more places where people play often. Some players love Arenas, some players don't. But that's the same case for every other aspect of the game, so that's also something to take into account.
@Kabam Miike quite honestly at this point we need a blanket statement along the lines of “we can assure you we will NEVER remove the ability for players to farm units in arena” If you aren’t willing or able to do so, you may as well close the game now, there’s been many signs of the MCOC Apocalypse but this would be the final horseman
As above, when you're speaking as an essential figure head for a company, directly to your player base, you really should be more careful on what you say, especially with a community like this that will take the smallest thing and run 10 miles with it.
People are complaining against moving units from arena elsewhere, without realizing that arena is just going to give them Carpal Tunnel over time lol
People are complaining against moving units from arena elsewhere, without realizing that arena is just going to give them Carpal Tunnel over time lol No matter where they move them, they're going to be a grind to earn. They take time and effort. Some people want everything with a few clicks, and that's not how resource compiling works.
How do you take units milestones that occur 2x per week, and dump them in a monthly event? How many units would that even be?How do you take milestones that are available to anyone with a small group of champs (provided they keep coming back to restart after cooldowns), and wall them behind progression title access?
People are complaining against moving units from arena elsewhere, without realizing that arena is just going to give them Carpal Tunnel over time lol No matter where they move them, they're going to be a grind to earn. They take time and effort. Some people want everything with a few clicks, and that's not how resource compiling works. Just move them from arena to eq/side quests/monthly objectives etc
People are complaining against moving units from arena elsewhere, without realizing that arena is just going to give them Carpal Tunnel over time lol No matter where they move them, they're going to be a grind to earn. They take time and effort. Some people want everything with a few clicks, and that's not how resource compiling works. Just move them from arena to eq/side quests/monthly objectives etc I can make 1000+ Units a week in the Arena. I don't see them moving that amount to SQ/EQ. Plus, the Arenas need that number of people who play, whether for Units or not.
People are complaining against moving units from arena elsewhere, without realizing that arena is just going to give them Carpal Tunnel over time lol No matter where they move them, they're going to be a grind to earn. They take time and effort. Some people want everything with a few clicks, and that's not how resource compiling works. Just move them from arena to eq/side quests/monthly objectives etc I can make 1000+ Units a week in the Arena. I don't see them moving that amount to SQ/EQ. Plus, the Arenas need that number of people who play, whether for Units or not. Think he means just the arena milestone units. The ones from crystals would still be in crystals as they're rng.
@Cvlr It would be just the milestones. Units from BC's would be untouched. I'd like to see them moved elsewhere. I only do enough Arena to get the milestones. Grinding isn't something I enjoy doing and a lot of people don't even touch arena because of the monotony.
@Cvlr It would be just the milestones. Units from BC's would be untouched. I'd like to see them moved elsewhere. I only do enough Arena to get the milestones. Grinding isn't something I enjoy doing and a lot of people don't even touch arena because of the monotony. If you are grinding arena for units to revive in a quest, you need the milestones. Battle chip units aren't reliable enough. I have zero units from my last 200k battlechips.
don't even acknowledge the silly idea.from a time and money perspective the relationship between the devs and the player base is not friendly, it's hostile. they want us doing more for the same rewards and we want to do less (or at a minimum things stay the same), so the devs are constantly trying to shift things in their favor as much as the player base allows it.
don't even acknowledge the silly idea.from a time and money perspective the relationship between the devs and the player base is not friendly, it's hostile. they want us doing more for the same rewards and we want to do less (or at a minimum things stay the same), so the devs are constantly trying to shift things in their favor as much as the player base allows it. This is so far beyond wrong it isn't even wrong. The devs don't care how much stuff we get, at least not in absolute terms. They care about the ability for rewards to incentivize play. In absolute terms we get dozens, hundreds, perhaps even thousands of times more rewards than we used to eight years ago. Are we spending thousands of times less? Of course not. The rewards we get only have any value at all relative to the current state of the game. The goal of the game designers is to balance the content of the game and the rewards of the game so the rewards have enough incentivizing power to promote engagement with the game, without being too small to be insufficient and without being too large to saturate the requirements of the game.There is no "in their favor." If reward levels are too low, that's bad for the game. If the reward levels are too high, that's bad for the game. The self interest of the developers is to maintain the success of the game, because that's how they get to have jobs that pay the rent and put food on the table. Giving us too few rewards is bad for them. Giving us too much rewards is bad for them. There's only the optimal value that best balances the long term health of the game, and any amount higher than or lower than that is worse for them. But there's no direction that is "in their favor" because they don't get to keep what they don't give to us.
Please change Sunday arena to have the platpool crystals so we can gain some units consistently