Adam Warlock is bugged against Dani

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Comments

  • idlavonidlavon Member Posts: 34
    It has all the interaction of unstoppable but no words of it, i agree with bad wording here
  • SecondSkrillerSecondSkriller Member Posts: 1,319 ★★★★★
    Zuro said:

    DNA3000 said:

    DNA3000 said:

    DNA3000 said:

    @DNA3000 @Pikolu pass this on please

    From what I can tell from the video, this appears to be a visual bug, not a combat bug. When I watch Dani's attack frame by frame, it appears that when she strikes with her SP1 Adam visually emerges from the pod, but the pod icon is still active and all of its effects are still affecting Adam. For example, damage seems to be getting reduced, and Adam seems to be immediately healing most of it back. Also, I think Adam would be moving backwards normally when struck by the first few hits of SP1, even if only slightly, but he seems to be stuck in the same spot until the last hit kills him. When I test Dani vs Adam and hit him with an SP1 when he isn't in the pod, even if he is standing still and blocking, he moves backward a noticeable amount.

    So at least at first glance, it looks like Adam is still behaving as if he is still under all the effects of the pod - he doesn't move, he resists damage, and he heals back damage - until he gets killed and then he becomes unrooted and flies backward.

    I don't think the slow is countering the pod, or even the "unstoppable" part of the pod's effects, at least from what I could see. I could be wrong there, because everything happens quickly, but that's what I saw when looking at the video. The fact that Adam dies at the end complicates the analysis a bit.
    I’ll tell you exactly what happens, he gets stun locked by the special because he’s slowed, which means you can’t dodge anymore and get killed. They should add a slow immunity while he’s in the pod otherwhise he’s unplayable against it.
    Adam would be unable to act while the pod is active, so claiming he is stun locked by slow, when the simpler explanation is that while the pod is active Adam can't act regardless of the slow debuff and the problem is visual or animation-based, would be an unjustified extrapolation without some additional evidence.

    To put it another way, you seem to be complaining that Adam is "stun locked" and the slow caused this. But if everything was working properly, then at that moment in time you would be in the pod and unable to act. That's no different from what is actually happening. You should be unable to act while you are in the pod. The game believes you're still in the pod, which is why the pod icon is still there. By normal duration we would expect you to still be in the pod, so there's no reason to doubt the icon. Except for the visuals, everything is happening as it would, if the visuals were correct. So the logical explanation is that the visuals are broken, but the actual effects are not. If you have evidence that Adam behaves differently than he should other than the animation that would suggest the problem wasn't simply animation based. Do you have something of that nature?
    Question: did you watch the vid I linked or just looked at the pic? Because the vid shows Adam being stunlocked by Dani’s sp1 after the pod expires.
    I watched the entire video frame by frame, three times. Twice before I wrote my post, once again before this one.
    And did you not see Adam’s stunned animation playing throughout the entirety of Dani’s special?
    Adam is literally supposed to be stunned in the pod so he cant move.
    Like I said, after the pod expires. Watch the video again.
  • SecondSkrillerSecondSkriller Member Posts: 1,319 ★★★★★

    Zuro said:

    Zuro said:

    It has nothing to do with the marked. While in the pod Adam is unstoppable, and since Dani applies a slow with her sp1 she hits Adam normally. Same thing happens with storm pyramid X

    That’s a bug then, it says NOWHERE that applying slow to Adam removes the pod. Read the descriptiom I posted.
    The only thing removed was the pod's visual effects, the pod icon is still there meaning its working normally. Having Adam move because of Dani's slow, most likely removed the pod's visual effects to prevent clipping issues.
    And what part of "cannot be interrupted" do you not understand?
    Well that was needlessly hostile.
    Man it’s impossible to talk on the forums if you think that’s hostile. I clearly showed a picture of the ability description not matching what’s happening in combat and this person’s explaining me something completely random, if you can be corporately polite all the time, good for you, but I don’t like that kind of direction for myself.
    I mean, rudeness is in violation of Rule 2 here on the forums, but sure, whatever floats your boat lol. Not wanting to derail this further regardless.
    Rudeness is very subjective, maybe you’re reading the messages with the wrong tone, sir.
    The way you choose to read that sir determines how this statement comes across.
    No.. it's... very clear that you're acting like a jerk in every single one of your comments on this thread.

    There's no misreading of tone and there's nothing subjective at play here.

    I'm not your boss but I'm asking you to seriously reflect on your previous messages and consider that your attitude is severely betraying any point(s) you're trying to make. People won't respect you or take your statements as seriously if you don't hold yourself to a higher standard.
    No thank you <3
  • SecondSkrillerSecondSkriller Member Posts: 1,319 ★★★★★
    idlavon said:

    Zuro said:

    DNA3000 said:

    DNA3000 said:

    DNA3000 said:

    @DNA3000 @Pikolu pass this on please

    From what I can tell from the video, this appears to be a visual bug, not a combat bug. When I watch Dani's attack frame by frame, it appears that when she strikes with her SP1 Adam visually emerges from the pod, but the pod icon is still active and all of its effects are still affecting Adam. For example, damage seems to be getting reduced, and Adam seems to be immediately healing most of it back. Also, I think Adam would be moving backwards normally when struck by the first few hits of SP1, even if only slightly, but he seems to be stuck in the same spot until the last hit kills him. When I test Dani vs Adam and hit him with an SP1 when he isn't in the pod, even if he is standing still and blocking, he moves backward a noticeable amount.

    So at least at first glance, it looks like Adam is still behaving as if he is still under all the effects of the pod - he doesn't move, he resists damage, and he heals back damage - until he gets killed and then he becomes unrooted and flies backward.

    I don't think the slow is countering the pod, or even the "unstoppable" part of the pod's effects, at least from what I could see. I could be wrong there, because everything happens quickly, but that's what I saw when looking at the video. The fact that Adam dies at the end complicates the analysis a bit.
    I’ll tell you exactly what happens, he gets stun locked by the special because he’s slowed, which means you can’t dodge anymore and get killed. They should add a slow immunity while he’s in the pod otherwhise he’s unplayable against it.
    Adam would be unable to act while the pod is active, so claiming he is stun locked by slow, when the simpler explanation is that while the pod is active Adam can't act regardless of the slow debuff and the problem is visual or animation-based, would be an unjustified extrapolation without some additional evidence.

    To put it another way, you seem to be complaining that Adam is "stun locked" and the slow caused this. But if everything was working properly, then at that moment in time you would be in the pod and unable to act. That's no different from what is actually happening. You should be unable to act while you are in the pod. The game believes you're still in the pod, which is why the pod icon is still there. By normal duration we would expect you to still be in the pod, so there's no reason to doubt the icon. Except for the visuals, everything is happening as it would, if the visuals were correct. So the logical explanation is that the visuals are broken, but the actual effects are not. If you have evidence that Adam behaves differently than he should other than the animation that would suggest the problem wasn't simply animation based. Do you have something of that nature?
    Question: did you watch the vid I linked or just looked at the pic? Because the vid shows Adam being stunlocked by Dani’s sp1 after the pod expires.
    I watched the entire video frame by frame, three times. Twice before I wrote my post, once again before this one.
    And did you not see Adam’s stunned animation playing throughout the entirety of Dani’s special?
    Adam is literally supposed to be stunned in the pod so he cant move.
    But i think he's not supposed to be stunned after the pod (with the exception of getting a stun debuff until the pod expires). The video shows that getting "stun locked" caused by dani animations means that adam doesnt have the "invulnerability frame" that he usually have after the pod expires to respond (by blocking, evade etc.)
    He does have it, Dani misses one hit there, but you can see that he remains stunned during that invulnerability aswell as after, when he gets hit by the special hit and killed.
  • SecondSkrillerSecondSkriller Member Posts: 1,319 ★★★★★
    Zuro said:

    idlavon said:

    Zuro said:

    DNA3000 said:

    DNA3000 said:

    DNA3000 said:

    @DNA3000 @Pikolu pass this on please

    From what I can tell from the video, this appears to be a visual bug, not a combat bug. When I watch Dani's attack frame by frame, it appears that when she strikes with her SP1 Adam visually emerges from the pod, but the pod icon is still active and all of its effects are still affecting Adam. For example, damage seems to be getting reduced, and Adam seems to be immediately healing most of it back. Also, I think Adam would be moving backwards normally when struck by the first few hits of SP1, even if only slightly, but he seems to be stuck in the same spot until the last hit kills him. When I test Dani vs Adam and hit him with an SP1 when he isn't in the pod, even if he is standing still and blocking, he moves backward a noticeable amount.

    So at least at first glance, it looks like Adam is still behaving as if he is still under all the effects of the pod - he doesn't move, he resists damage, and he heals back damage - until he gets killed and then he becomes unrooted and flies backward.

    I don't think the slow is countering the pod, or even the "unstoppable" part of the pod's effects, at least from what I could see. I could be wrong there, because everything happens quickly, but that's what I saw when looking at the video. The fact that Adam dies at the end complicates the analysis a bit.
    I’ll tell you exactly what happens, he gets stun locked by the special because he’s slowed, which means you can’t dodge anymore and get killed. They should add a slow immunity while he’s in the pod otherwhise he’s unplayable against it.
    Adam would be unable to act while the pod is active, so claiming he is stun locked by slow, when the simpler explanation is that while the pod is active Adam can't act regardless of the slow debuff and the problem is visual or animation-based, would be an unjustified extrapolation without some additional evidence.

    To put it another way, you seem to be complaining that Adam is "stun locked" and the slow caused this. But if everything was working properly, then at that moment in time you would be in the pod and unable to act. That's no different from what is actually happening. You should be unable to act while you are in the pod. The game believes you're still in the pod, which is why the pod icon is still there. By normal duration we would expect you to still be in the pod, so there's no reason to doubt the icon. Except for the visuals, everything is happening as it would, if the visuals were correct. So the logical explanation is that the visuals are broken, but the actual effects are not. If you have evidence that Adam behaves differently than he should other than the animation that would suggest the problem wasn't simply animation based. Do you have something of that nature?
    Question: did you watch the vid I linked or just looked at the pic? Because the vid shows Adam being stunlocked by Dani’s sp1 after the pod expires.
    I watched the entire video frame by frame, three times. Twice before I wrote my post, once again before this one.
    And did you not see Adam’s stunned animation playing throughout the entirety of Dani’s special?
    Adam is literally supposed to be stunned in the pod so he cant move.
    But i think he's not supposed to be stunned after the pod (with the exception of getting a stun debuff until the pod expires). The video shows that getting "stun locked" caused by dani animations means that adam doesnt have the "invulnerability frame" that he usually have after the pod expires to respond (by blocking, evade etc.)
    He does have the invulnerability frame its just that Dani hits him right before it triggers so he ends up stuck in the special combo for the last hit. Its unfortunate but it is not a bug, plus it can easily be played around by simply not triggering the pod while she has a sp1.
    Ah so you do see that he gets stunlocked into the special! Why is this even a discussion anymore? That shouldn’t happen period. What’s the point of the pod if you can get stunlocked into a special and get killed? I don’t think any champion should be able to deactivate the pod. Otherwhise, update the ability description.
  • SecondSkrillerSecondSkriller Member Posts: 1,319 ★★★★★
    idlavon said:

    It has all the interaction of unstoppable but no words of it, i agree with bad wording here

    All I’m asking for is either new wording or just removal of the interaction. By removal I mean the pod stays a pod and doesn’t collapse if hit by an attack while slowed.
  • ZuroZuro Member Posts: 2,871 ★★★★★

    Zuro said:

    idlavon said:

    Zuro said:

    DNA3000 said:

    DNA3000 said:

    DNA3000 said:

    @DNA3000 @Pikolu pass this on please

    From what I can tell from the video, this appears to be a visual bug, not a combat bug. When I watch Dani's attack frame by frame, it appears that when she strikes with her SP1 Adam visually emerges from the pod, but the pod icon is still active and all of its effects are still affecting Adam. For example, damage seems to be getting reduced, and Adam seems to be immediately healing most of it back. Also, I think Adam would be moving backwards normally when struck by the first few hits of SP1, even if only slightly, but he seems to be stuck in the same spot until the last hit kills him. When I test Dani vs Adam and hit him with an SP1 when he isn't in the pod, even if he is standing still and blocking, he moves backward a noticeable amount.

    So at least at first glance, it looks like Adam is still behaving as if he is still under all the effects of the pod - he doesn't move, he resists damage, and he heals back damage - until he gets killed and then he becomes unrooted and flies backward.

    I don't think the slow is countering the pod, or even the "unstoppable" part of the pod's effects, at least from what I could see. I could be wrong there, because everything happens quickly, but that's what I saw when looking at the video. The fact that Adam dies at the end complicates the analysis a bit.
    I’ll tell you exactly what happens, he gets stun locked by the special because he’s slowed, which means you can’t dodge anymore and get killed. They should add a slow immunity while he’s in the pod otherwhise he’s unplayable against it.
    Adam would be unable to act while the pod is active, so claiming he is stun locked by slow, when the simpler explanation is that while the pod is active Adam can't act regardless of the slow debuff and the problem is visual or animation-based, would be an unjustified extrapolation without some additional evidence.

    To put it another way, you seem to be complaining that Adam is "stun locked" and the slow caused this. But if everything was working properly, then at that moment in time you would be in the pod and unable to act. That's no different from what is actually happening. You should be unable to act while you are in the pod. The game believes you're still in the pod, which is why the pod icon is still there. By normal duration we would expect you to still be in the pod, so there's no reason to doubt the icon. Except for the visuals, everything is happening as it would, if the visuals were correct. So the logical explanation is that the visuals are broken, but the actual effects are not. If you have evidence that Adam behaves differently than he should other than the animation that would suggest the problem wasn't simply animation based. Do you have something of that nature?
    Question: did you watch the vid I linked or just looked at the pic? Because the vid shows Adam being stunlocked by Dani’s sp1 after the pod expires.
    I watched the entire video frame by frame, three times. Twice before I wrote my post, once again before this one.
    And did you not see Adam’s stunned animation playing throughout the entirety of Dani’s special?
    Adam is literally supposed to be stunned in the pod so he cant move.
    But i think he's not supposed to be stunned after the pod (with the exception of getting a stun debuff until the pod expires). The video shows that getting "stun locked" caused by dani animations means that adam doesnt have the "invulnerability frame" that he usually have after the pod expires to respond (by blocking, evade etc.)
    He does have the invulnerability frame its just that Dani hits him right before it triggers so he ends up stuck in the special combo for the last hit. Its unfortunate but it is not a bug, plus it can easily be played around by simply not triggering the pod while she has a sp1.
    Ah so you do see that he gets stunlocked into the special! Why is this even a discussion anymore? That shouldn’t happen period. What’s the point of the pod if you can get stunlocked into a special and get killed? I don’t think any champion should be able to deactivate the pod. Otherwhise, update the ability description.
    Please explain why it shouldn't happen? You complain that Adam shouldn't get stunlocked by a special when in a pod, but this isnt even exclusive to just the slow debuff. How about all those specials that inflict stun debuffs that still affect Adam in a pod? You either learn to not use the pod against those specials, or suffer the consequences. Not everything is a bug because something doesn't work the way you want it to.
  • SecondSkrillerSecondSkriller Member Posts: 1,319 ★★★★★
    Zuro said:

    Zuro said:

    idlavon said:

    Zuro said:

    DNA3000 said:

    DNA3000 said:

    DNA3000 said:

    @DNA3000 @Pikolu pass this on please

    From what I can tell from the video, this appears to be a visual bug, not a combat bug. When I watch Dani's attack frame by frame, it appears that when she strikes with her SP1 Adam visually emerges from the pod, but the pod icon is still active and all of its effects are still affecting Adam. For example, damage seems to be getting reduced, and Adam seems to be immediately healing most of it back. Also, I think Adam would be moving backwards normally when struck by the first few hits of SP1, even if only slightly, but he seems to be stuck in the same spot until the last hit kills him. When I test Dani vs Adam and hit him with an SP1 when he isn't in the pod, even if he is standing still and blocking, he moves backward a noticeable amount.

    So at least at first glance, it looks like Adam is still behaving as if he is still under all the effects of the pod - he doesn't move, he resists damage, and he heals back damage - until he gets killed and then he becomes unrooted and flies backward.

    I don't think the slow is countering the pod, or even the "unstoppable" part of the pod's effects, at least from what I could see. I could be wrong there, because everything happens quickly, but that's what I saw when looking at the video. The fact that Adam dies at the end complicates the analysis a bit.
    I’ll tell you exactly what happens, he gets stun locked by the special because he’s slowed, which means you can’t dodge anymore and get killed. They should add a slow immunity while he’s in the pod otherwhise he’s unplayable against it.
    Adam would be unable to act while the pod is active, so claiming he is stun locked by slow, when the simpler explanation is that while the pod is active Adam can't act regardless of the slow debuff and the problem is visual or animation-based, would be an unjustified extrapolation without some additional evidence.

    To put it another way, you seem to be complaining that Adam is "stun locked" and the slow caused this. But if everything was working properly, then at that moment in time you would be in the pod and unable to act. That's no different from what is actually happening. You should be unable to act while you are in the pod. The game believes you're still in the pod, which is why the pod icon is still there. By normal duration we would expect you to still be in the pod, so there's no reason to doubt the icon. Except for the visuals, everything is happening as it would, if the visuals were correct. So the logical explanation is that the visuals are broken, but the actual effects are not. If you have evidence that Adam behaves differently than he should other than the animation that would suggest the problem wasn't simply animation based. Do you have something of that nature?
    Question: did you watch the vid I linked or just looked at the pic? Because the vid shows Adam being stunlocked by Dani’s sp1 after the pod expires.
    I watched the entire video frame by frame, three times. Twice before I wrote my post, once again before this one.
    And did you not see Adam’s stunned animation playing throughout the entirety of Dani’s special?
    Adam is literally supposed to be stunned in the pod so he cant move.
    But i think he's not supposed to be stunned after the pod (with the exception of getting a stun debuff until the pod expires). The video shows that getting "stun locked" caused by dani animations means that adam doesnt have the "invulnerability frame" that he usually have after the pod expires to respond (by blocking, evade etc.)
    He does have the invulnerability frame its just that Dani hits him right before it triggers so he ends up stuck in the special combo for the last hit. Its unfortunate but it is not a bug, plus it can easily be played around by simply not triggering the pod while she has a sp1.
    Ah so you do see that he gets stunlocked into the special! Why is this even a discussion anymore? That shouldn’t happen period. What’s the point of the pod if you can get stunlocked into a special and get killed? I don’t think any champion should be able to deactivate the pod. Otherwhise, update the ability description.
    Please explain why it shouldn't happen? You complain that Adam shouldn't get stunlocked by a special when in a pod, but this isnt even exclusive to just the slow debuff. How about all those specials that inflict stun debuffs that still affect Adam in a pod? You either learn to not use the pod against those specials, or suffer the consequences. Not everything is a bug because something doesn't work the way you want it to.
    As if I didn’t complain about that aswell. But that one’s very clear design choice that Kabam keeps in place to basically counter Adam. This is something I discovered recently after a lot of matches with Adam, it’s not obvious.

    So like I said, change the wording to reflect that it’s an unstoppable effect or fix the interaction. Both work.
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