New Masteries
CrusherOfDreams
Guest, Member Posts: 1,370 ★★★
This game has many cool masteries, and there are a few that I'd like to see. I'll allow Kabam to set any prices and amounts.if they want.
Node Repellent - Decreases effectiveness of linked, local, and global nodes.
Energetic - Quest energy recharges faster.
All-Powerful - A small amount of Power Flood is always in your favor.
Get Back in the Fight - Characters in quests that aren't used in a fight regenerate a small portion of their health after the fight.
Advantageous - Increased effectiveness of class bonuses
High Ground - Deal more damage when you have more health than the opponent.
Underdog - Deal more damage when you have less health than the opponent.
Surrender - When the enemy has low health, they receive Power Lock.
Mirror - A chance to mirror debuffs received to the enemy.
Trained - When using Auto-Play, your champions have higher AI.
Starting Lineup - Your top characters have higher statistics, but your bottom characters have lower statistics in this trade-off.
One More Shot - Your champions can take a few more hits before dying.
Stealth - Gain Invisibility randomly throughout the fight.
Anyone else have Mastery suggestions? Let me know what you think of mine, and tell me if you have any other ideas.
-CrusherOfDreams
Node Repellent - Decreases effectiveness of linked, local, and global nodes.
Energetic - Quest energy recharges faster.
All-Powerful - A small amount of Power Flood is always in your favor.
Get Back in the Fight - Characters in quests that aren't used in a fight regenerate a small portion of their health after the fight.
Advantageous - Increased effectiveness of class bonuses
High Ground - Deal more damage when you have more health than the opponent.
Underdog - Deal more damage when you have less health than the opponent.
Surrender - When the enemy has low health, they receive Power Lock.
Mirror - A chance to mirror debuffs received to the enemy.
Trained - When using Auto-Play, your champions have higher AI.
Starting Lineup - Your top characters have higher statistics, but your bottom characters have lower statistics in this trade-off.
One More Shot - Your champions can take a few more hits before dying.
Stealth - Gain Invisibility randomly throughout the fight.
Anyone else have Mastery suggestions? Let me know what you think of mine, and tell me if you have any other ideas.
-CrusherOfDreams
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Comments
Kabam does tend to do that. I'm really starting to hate the recent nodes and Awakened Abilities that are being released.
Furnace - Incinerate abilities are more effective.
Leech - Bleed abilities are more effective.
Spark Plug - Shock abilities are more effective.
Drain - Degeneration abilities are more effective.
Double or Nothing - All status effects, buffs and debuffs alike, last twice as long.
Overpower - Chance for any attack to become Unblockable.
Gashes - Chance for Bleed to turn into a Gash, which is Bleed that drains 0.5% of the enemy's health per second indefinitely.
Bandages - Bleed effects are stopped randomly during their duration.
Brutality - All punches have a chance to inflict Bleed.
Elusive - Chance to Evade all attacks.
Preparation - Champions automatically block after Evading until you move.
Any other ideas? Let me know what you think of mine.
-CrusherOfDreams
But yeah, an AI improvement for your Auto-fight would be nice, my 3k 4-star champs lose against 1500 3-star ones in autofight
I left the percentage of increase or decrease up to Kabam so that they wouldn't be too powerful.
Fortunate - increasing rare drop rates on crystals
Classified - decreasing class disadvantage and increasing class advantage
Straight-up - decrease power gain to increase attack strength.
Unbreakable: your game is now crash free
Champs have a X% chance to heal X% of the damage they deal
I LOVE IT!!!!! Hahahahahah
lol. "you'll allow"
sweet! they got your permission!