New Masteries

CrusherOfDreamsCrusherOfDreams Guest, Member Posts: 1,370 ★★★
This game has many cool masteries, and there are a few that I'd like to see. I'll allow Kabam to set any prices and amounts.if they want.

Node Repellent - Decreases effectiveness of linked, local, and global nodes.
Energetic - Quest energy recharges faster.
All-Powerful - A small amount of Power Flood is always in your favor.
Get Back in the Fight - Characters in quests that aren't used in a fight regenerate a small portion of their health after the fight.
Advantageous - Increased effectiveness of class bonuses
High Ground - Deal more damage when you have more health than the opponent.
Underdog - Deal more damage when you have less health than the opponent.
Surrender - When the enemy has low health, they receive Power Lock.
Mirror - A chance to mirror debuffs received to the enemy.
Trained - When using Auto-Play, your champions have higher AI.
Starting Lineup - Your top characters have higher statistics, but your bottom characters have lower statistics in this trade-off.
One More Shot - Your champions can take a few more hits before dying.
Stealth - Gain Invisibility randomly throughout the fight.

Anyone else have Mastery suggestions? Let me know what you think of mine, and tell me if you have any other ideas.
-CrusherOfDreams

Comments

  • CrusherOfDreamsCrusherOfDreams Guest, Member Posts: 1,370 ★★★
    Riegel wrote: »
    Doubt we see any of these as masteries, but maybe a few of them will be used against you as local nodes.

    Kabam does tend to do that. I'm really starting to hate the recent nodes and Awakened Abilities that are being released.
  • CrusherOfDreamsCrusherOfDreams Guest, Member Posts: 1,370 ★★★
    Here's some more mastery ideas:
    Furnace - Incinerate abilities are more effective.
    Leech - Bleed abilities are more effective.
    Spark Plug - Shock abilities are more effective.
    Drain - Degeneration abilities are more effective.
    Double or Nothing - All status effects, buffs and debuffs alike, last twice as long.
    Overpower - Chance for any attack to become Unblockable.
    Gashes - Chance for Bleed to turn into a Gash, which is Bleed that drains 0.5% of the enemy's health per second indefinitely.
    Bandages - Bleed effects are stopped randomly during their duration.
    Brutality - All punches have a chance to inflict Bleed.
    Elusive - Chance to Evade all attacks.
    Preparation - Champions automatically block after Evading until you move.
    Any other ideas? Let me know what you think of mine.
    -CrusherOfDreams
  • Fel_95Fel_95 Member Posts: 347 ★★
    Except High Ground, all the masteries OP suggested are a bit gamebreaking if you ask me. Too powerful.

    But yeah, an AI improvement for your Auto-fight would be nice, my 3k 4-star champs lose against 1500 3-star ones in autofight
  • Warofgods13514Warofgods13514 Member Posts: 202
    Firewall:every physical hit has a 10% to cause incinerate
  • CrusherOfDreamsCrusherOfDreams Guest, Member Posts: 1,370 ★★★
    Fel_95 wrote: »
    Except High Ground, all the masteries OP suggested are a bit gamebreaking if you ask me. Too powerful.

    But yeah, an AI improvement for your Auto-fight would be nice, my 3k 4-star champs lose against 1500 3-star ones in autofight

    I left the percentage of increase or decrease up to Kabam so that they wouldn't be too powerful.
  • The1_NuclearOnionThe1_NuclearOnion Member Posts: 908 ★★★
    Energetic is long overdue mastery for sure.
    Fortunate - increasing rare drop rates on crystals
    Classified - decreasing class disadvantage and increasing class advantage
    Straight-up - decrease power gain to increase attack strength.
  • NDK13NDK13 Member Posts: 620 ★★
    Smoooooooth: your game is now lag free
    Unbreakable: your game is now crash free
  • TheMageHunterTheMageHunter Member Posts: 711 ★★
    The mastery I want most is vampirism

    Champs have a X% chance to heal X% of the damage they deal
  • The1_NuclearOnionThe1_NuclearOnion Member Posts: 908 ★★★
    Smelly - causes opponent to evade you when they are actually trying to hit you. :)

  • Jtegg007Jtegg007 Member Posts: 29
    @themagehunter you mean guillys dupe ability? Haha
  • King_L0kiB34rKing_L0kiB34r Member Posts: 216
    • Wallet Drain - unable to defeat this node unless you purchase the counter for $4.99
    • Fool Me Twice - node says you can defeat this node for $0.99 but then doesn't deliver when you pay, promises you'll beat it this time if you buy it again, but then it does it again. Enter repetitive loop.
    • Money Back Guarantee - Costs $9.99 to face opponent. If you win, you get your money back
    • The Customer is Always Right - this node only appears on April Fools' Day

    I LOVE IT!!!!! Hahahahahah
  • vucachonvucachon Member Posts: 104
    I'll allow Kabam to set any prices and amounts.if they want.

    lol. "you'll allow"
    sweet! they got your permission!
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