New Masteries
This game has many cool masteries, and there are a few that I'd like to see. I'll allow Kabam to set any prices and amounts.if they want.
Node Repellent - Decreases effectiveness of linked, local, and global nodes.
Energetic - Quest energy recharges faster.
All-Powerful - A small amount of Power Flood is always in your favor.
Get Back in the Fight - Characters in quests that aren't used in a fight regenerate a small portion of their health after the fight.
Advantageous - Increased effectiveness of class bonuses
High Ground - Deal more damage when you have more health than the opponent.
Underdog - Deal more damage when you have less health than the opponent.
Surrender - When the enemy has low health, they receive Power Lock.
Mirror - A chance to mirror debuffs received to the enemy.
Trained - When using Auto-Play, your champions have higher AI.
Starting Lineup - Your top characters have higher statistics, but your bottom characters have lower statistics in this trade-off.
One More Shot - Your champions can take a few more hits before dying.
Stealth - Gain Invisibility randomly throughout the fight.
Anyone else have Mastery suggestions? Let me know what you think of mine, and tell me if you have any other ideas.
-CrusherOfDreams