**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
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Kang is fine and well designed
Thanos mostly needs to see a slight re-work on missions. Blocking a hit should either be expanded to taking a hit on block, or a new mission entirely like knocking him down. Blocking a hit with those pierce buffs building is imo the most punishing and counter-intuitive thing we must do in the entire map to build charges.
Maestro I myself am fairly comfortable dexxing his SP1, but sometimes still mess up because it feels like the animation sometimes stutters or pauses. So only real fix besides replacing him would be to tone down the pierce and crit into block abilities. Which I do think would be best.
Ultron needs to either be unawakened as the final boss on the map, or have a permanent heal block on himself. It feels really bad that 1/3 or more of the champs for the mode don't do well, or you're actively punished for using them against him when all other defenders have 0 immunities or punishing effects against energy damage or DOT effects.
Finally, DOT damage needs some kind of buff. Especially the Assault feels really bad when so many champs are handicapped by relying on DOT effects to deal or supplement their damage. I get that not all champs can be of the same caliber as Titania, Iron Man, Hulkbuster, etc. Some champs are inevitably going to be better than others. But DOT champs feel like a trap or being punished for using them in the mode.
I'd like to see all the free revives given to us up front in the week to use, rather than trickled out 2 at a time every day. If AQ cycle was shortened and adjustable now to give us more control of our time, I'd like to see the same considerations be made for Raids as well.
Finally, please don't lock champs in the mode the entire week and allow us to use the champs on AW defense in Raids. I get not using them for both defense and offense in AW. But if we are allowed to use them in questing, I think we should be allowed to use them in AQ & Raids as well.
All in all, a mode I'm sure I'll enjoy more as I join a new more dedicated ally next cycle. But I do think needs some ironing out to be as fun as this really did seemed aimed to be!
The ai sucks for it. The nodes weren't that bad, they could knock the ferver needed to form charges from 50 down to 25 and that would be nice.
A change that needed to happen before this content went live was the revive and potion from little ammounts to percentages to make it actually like we have health when starting a fight (using saved up aq revives of the 1.6k hp kind seemed very idiotic/impossible to do anything when fighting Thanos).
130m health pool/10% damage cap/only two raid revives seems like a very poorly thought out implementation, also it stretched everything out and makes people feel like no progress is being made. With officers trying to get people to spend units (200 a pop for only 60% hp 🤮🤮🤮 for a guaranteed death at that!) because they feel that 7.5k 7* shards is worth it....
RNG rewards... Don't even need to share my opinion on that, it's been hammered down in this thread and countless others so far.
These are my thoughts so far.
Suggestion: refund the items and give the tokens back so we can try again but with the problems fixed. It's once a month so there is hopefully enough time to do it.
Or if not, could have been that when trying to do a couple times of Editing it after initial post tends to result in that initial post (like even with replies in another post after editing a reply more than once) getting auto-flagged as “Pending, Marked for Review”. Which if on weekend would take while for an actual person to get around to looking at. Which by then if they end up seeing (as is common) that new post or comment is just made by poster instead then original may not need to be re-showed since you already did another one discussing same thing. Part of that I’m guessing is sort of internal mechanism of the Forum system.
Which, sounds like original might have been lengthy, so did you go back in a couple times to do more edits afterwards ??
I'll be avoiding it like incursions and battle grounds.
Just parry and it's gone. If u fight maestro, the weight of you goofing on a special and die is heavier than blocking a hit from thanos.
Both have pierce so blocked hits suck , but maestro is much harder. Especially since as the fight goes on longer, your more likely to mess up.
Not to mention that maestro gets his own passive furies the lower his health gets in combination with everything going on with the nodes as well.
Personally I feel like raids (assuming there won't be extra glory) is 6/10.
Of course alliance will need lots of coordination for this, but the rewards are solid. Also, the glory. Since it was a bug this time, I feel as if Kabam can implement this bug into the actual game to a smaller degree.
Only real problem with raids are the raid chests. They are simply put . . . Unfair.
The difficulty is just right imo. It's not hard, just need everyone on ur team to do their part.
Remove rng aspect and raids is 7.5-8/10,
Increase the glory and raids is 9/10
At least for me. Also I've heard somewhere that Valiants don't have a Selector of their own. I'm not valiant (yet) but they should get a little extra. Their daily crystals are fire, but they should get more benefits outside that.
https://forums.playcontestofchampions.com/en/discussion/358285/lets-be-constructive-and-talk-about-raid
And again, tuning RAID is one thing, a lot of good suggestions already. Giving out AQ revives and potions to compensate players for testing BETA RAID is also extremely important IMO.
I’ve made plenty elsewhere and am confident the team can search for them if they are willing.
Only thing I will reiterate here is this one: fix charge wiping. That’s a terrible feature.
Dr. Zola
I would like to see it a bit easier to push Maestro to SP2... So frustrating getting degened to death because the lag (running galaxy s23+) that happens frequently on his sp1.
I didn't get to face Kang in this mode...
I do think they need to keep pushing out content that only people at a top level can achieve otherwise what’s the point of releasing 7* champs and rank up material for them so I have no problem with there been content I can’t clear at my current progression level so my personal preference is rather than make the current version easier for all just introduce different tiers.
That been said if you kept the single tier but made it easier I won’t complain 😂😂.
They re-introduced entry costs and waiting on ally mates to fight. Who though tit would be a good idea to revert back to what the community hated? That in and of itself is a complete failure.
Then after 12 months you change the Ultron Boss to the brand new Infinity Ultron, as per Marvel What If!!!! INFINITY ULTRON! People paid for Morbius, they are paying Infinity Ultron. After beating the Infinity Ultron boss 4 or 6 times the paid ticket entry can quite him via the store. Now tell me people won’t want to pay for this.
We already dual tracks, I don’t think overall people with have a problem with this.
You can then strip out all the annoying mechanics like 10% death, Pierce on boss requiring being blocked, tone down the SP1 degen of Maestro, increase free revives from 2 to 4. Reduce the cost of the 200 unit revive to 100 units, increase the health of the pots available via the glory store. If people think clearing the map is achievable, they’ll pay for the ticket to enter to get the extra super awesome rewards.
After a few days, I realized that I could check the role charge status by switching to English, but I had to restart and switch each time, which was a big disadvantage. We told the alliance members, but many of them had already given up on raids and were no longer willing to earn role charges.
Please do not put us in this sad situation when you are going to include a new game mode. Make sure it's fully confirmed before releasing it.
Some tweaks could make it more viable -
1. Increase damage cap to 20% and reduce defender health pools/attack values by 25%
2. Increase the timer for defenders to acquire buffs (pierce, etc) - maybe double the time.
3. Remove the linked nodes on boss, but require users to clear 100% map to get max rewards. This would still prevent boss rush but allow a group who arrived at Ultron w two or three days remaining to continue playing the mode. We did this and basically sat at Ultron for several days while the left lane battled Maestro. Made it frustrating.
Interested to see version 2.0
It is the exact same story with pushing out so many new characters. There are so many old character interactions that are still bugged and they are still releasing new ones. I recon it would be all spaghetti code, that's why its easier to just release it and see what breaks
If we go through all the recent changes in the game, we can easily realize all of them lead to the same direction "expensive":
- No more revive farming: I think this is a reasonable change and it will definitely make devs easier when they design end-game content. The only problem is timing, because it makes the game more expensive and the next two things unfortunately go on the same direction.
- AW tactics: Kabam decided to increase the difficulty of war tactics to make devs happy, but potion changes are lagging behind for ages. My alliance decided to push in the last season and we made "master" at the end, but it is very expensive. I spent more than 2K units on potions and I'm pretty sure I'm not the only one, I'm fine because I'm a whale, but some players in my alliance started to complain, so we decided to give up the next season and only use 1-loyalty revives.
- RAID: the last straw, we all knew what has happened, super difficult and expensive (I spent 1.6K units), horrible RNG. Many players used up all their stashed AQ potions and units, they are simply not able to do it again if things keep unchanged.
Again, I am a semi-supporter of removing revive farming, but if you check the timing, all these changes happened in one month, all these changes make the game way more expensive. So I'm not trying to argue with anyone, I'm just telling the fact: after all these changes happen at the same time, some people just step away from the game.