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Battlegrounds buff 🥲 or boycott 😤

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    altavistaaltavista Posts: 1,306 ★★★★

    DNA3000 said:

    PT_99 said:

    If you don't think it's worth your time, don't play it. It's a mobile game, so the point is to have fun. I find it fun most of the time, so the rewards are an added bonus. If you don't find it fun, there's no problem not doing it

    Again with the "DON'T LIKE? DON'T USE!!!" narrative, it's bad and pushes away the players, stop using it in any form.
    Except the game is literally built upon that "narrative." Kabam is deliberately adding more modes and content than most players could do, and players are supposed to choose. Moreover, Kabam is deliberately making content they know will not appear to everyone, or even most players. Traditionally, most game players are not enthusiastic about PvP: when PvP is added to games that don't have PvP, it rarely achieves universal appeal. Not every player likes to be in alliances or do highly coordinated multiplayer content, so AQ raids are only going to appeal to certain players. Not everyone likes high difficult content, so so-called Everest content like Necropolis or challenge content like Grandmaster's Gauntlet will only appeal to a small segment of the players.

    None of this should stop players from voicing their feedback, but individual players also have to understand the game is not designed just for them personally. It isn't even universally designed for the majority of players. Instead, different parts of it are designed to appeal to certain kinds of players, to try to appeal to as wide of a set of players as possible. Some of it you're going to like, some of it you're not going to like, and some of what you don't like is *deliberately* designed to be something you don't like, because it is intended to appeal to a different kind of player.

    This includes rewards. Players are *constantly* complaining about rewards. There seems to be this idea that more rewards is better for everyone, so no one should disagree with reward buffs. But that's not the case. Perhaps it is the majority sentiment, but increasing rewards has side effects that not everyone likes. It causes overall inflation. It accelerates tier escalation, which is not the same thing. It can promote burnout if it over-encourages players to pursue those rewards. *Some* players want or need more rewards. But not everyone does, and some players are harmed by excessive rewards. It wasn't that long ago when there were many players saying that BG rewards were overshadowing other parts of the game and unbalancing the content incentives.

    So there is no perfect amount of rewards for any game mode, and whatever they are set to, some players will think it is enough, some will think it isn't enough, and some will think it is too much. If you don't think it is enough, you can voice that opinion, but you should also consider the fact that the rewards might simply be set to be enough for some players and just not for you, because buffing them is not a universal improvement.
    While your robust endorsement of the game's content and rewards is compelling, it may not resonate with the concerns of all players. However, it is crucial to emphasize that player feedback, especially regarding the outdated battleground rewards, reflects a communal desire for a more enriching gaming experience. Acknowledging the intentional design catering to a spectrum of player archetypes, recalibrating rewards need not be construed as a universal panacea.

    The plea for a reward buff doesn't ardently endorse indiscriminate escalation. Rather, it articulates a call for a judicious reassessment that intricately aligns rewards with the evolving milieu of the game, especially given the influx of more formidable champions. A delicate equilibrium must be deftly attained, mitigating inflation concerns while nurturing a profound sense of accomplishment for players dedicating their time to battlegrounds.

    Your astute observation on the potential drawbacks of reward escalation notwithstanding, it is crucial to recognize that a stagnant reward system may inherently contribute to player disengagement. Striking the right balance necessitates a meticulous understanding of player dynamics, ensuring that the rewards reverberate with the evolving challenges presented within the intricate tapestry of the game.

    Players invest substantial time and effort, warranting their feedback to be meticulously considered for a more inclusive and satisfying gaming milieu. Ultimately, the call for a reward buff doesn't represent an outright repudiation of the game's diverse appeal but rather manifests as an impassioned plea for a more harmonious convergence of scintillating content and gratifying incentives to fortify the player community's unwavering allegiance.
    Uh... what? Was this written by an AI? Every sentence uses a thesaurus to create the most complicated sentence structure there could be. Who even says 'gaming milieu'? I do agree on having 'a more harmonious convergence of scintillating content', but could do without 'unwavering allegiance'.

    Setting that aside - OP's title says it all ' Buff or Boycott.' That implies a threat, which is not simply a plea to buff rewards. So all these words in your reply post, while intellectually stimulating, don't vibe with the actual sentiment of the argument here.
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    JollyHawkJollyHawk Posts: 560 ★★★

    DNA3000 said:

    PT_99 said:

    If you don't think it's worth your time, don't play it. It's a mobile game, so the point is to have fun. I find it fun most of the time, so the rewards are an added bonus. If you don't find it fun, there's no problem not doing it

    Again with the "DON'T LIKE? DON'T USE!!!" narrative, it's bad and pushes away the players, stop using it in any form.
    Except the game is literally built upon that "narrative." Kabam is deliberately adding more modes and content than most players could do, and players are supposed to choose. Moreover, Kabam is deliberately making content they know will not appear to everyone, or even most players. Traditionally, most game players are not enthusiastic about PvP: when PvP is added to games that don't have PvP, it rarely achieves universal appeal. Not every player likes to be in alliances or do highly coordinated multiplayer content, so AQ raids are only going to appeal to certain players. Not everyone likes high difficult content, so so-called Everest content like Necropolis or challenge content like Grandmaster's Gauntlet will only appeal to a small segment of the players.

    None of this should stop players from voicing their feedback, but individual players also have to understand the game is not designed just for them personally. It isn't even universally designed for the majority of players. Instead, different parts of it are designed to appeal to certain kinds of players, to try to appeal to as wide of a set of players as possible. Some of it you're going to like, some of it you're not going to like, and some of what you don't like is *deliberately* designed to be something you don't like, because it is intended to appeal to a different kind of player.

    This includes rewards. Players are *constantly* complaining about rewards. There seems to be this idea that more rewards is better for everyone, so no one should disagree with reward buffs. But that's not the case. Perhaps it is the majority sentiment, but increasing rewards has side effects that not everyone likes. It causes overall inflation. It accelerates tier escalation, which is not the same thing. It can promote burnout if it over-encourages players to pursue those rewards. *Some* players want or need more rewards. But not everyone does, and some players are harmed by excessive rewards. It wasn't that long ago when there were many players saying that BG rewards were overshadowing other parts of the game and unbalancing the content incentives.

    So there is no perfect amount of rewards for any game mode, and whatever they are set to, some players will think it is enough, some will think it isn't enough, and some will think it is too much. If you don't think it is enough, you can voice that opinion, but you should also consider the fact that the rewards might simply be set to be enough for some players and just not for you, because buffing them is not a universal improvement.
    While your robust endorsement of the game's content and rewards is compelling, it may not resonate with the concerns of all players. However, it is crucial to emphasize that player feedback, especially regarding the outdated battleground rewards, reflects a communal desire for a more enriching gaming experience. Acknowledging the intentional design catering to a spectrum of player archetypes, recalibrating rewards need not be construed as a universal panacea.

    The plea for a reward buff doesn't ardently endorse indiscriminate escalation. Rather, it articulates a call for a judicious reassessment that intricately aligns rewards with the evolving milieu of the game, especially given the influx of more formidable champions. A delicate equilibrium must be deftly attained, mitigating inflation concerns while nurturing a profound sense of accomplishment for players dedicating their time to battlegrounds.

    Your astute observation on the potential drawbacks of reward escalation notwithstanding, it is crucial to recognize that a stagnant reward system may inherently contribute to player disengagement. Striking the right balance necessitates a meticulous understanding of player dynamics, ensuring that the rewards reverberate with the evolving challenges presented within the intricate tapestry of the game.

    Players invest substantial time and effort, warranting their feedback to be meticulously considered for a more inclusive and satisfying gaming milieu. Ultimately, the call for a reward buff doesn't represent an outright repudiation of the game's diverse appeal but rather manifests as an impassioned plea for a more harmonious convergence of scintillating content and gratifying incentives to fortify the player community's unwavering allegiance.
    Impressive use of ChatGPT.
  • Options
    DNA3000DNA3000 Posts: 18,757 Guardian
    altavista said:

    DNA3000 said:

    PT_99 said:

    If you don't think it's worth your time, don't play it. It's a mobile game, so the point is to have fun. I find it fun most of the time, so the rewards are an added bonus. If you don't find it fun, there's no problem not doing it

    Again with the "DON'T LIKE? DON'T USE!!!" narrative, it's bad and pushes away the players, stop using it in any form.
    Except the game is literally built upon that "narrative." Kabam is deliberately adding more modes and content than most players could do, and players are supposed to choose. Moreover, Kabam is deliberately making content they know will not appear to everyone, or even most players. Traditionally, most game players are not enthusiastic about PvP: when PvP is added to games that don't have PvP, it rarely achieves universal appeal. Not every player likes to be in alliances or do highly coordinated multiplayer content, so AQ raids are only going to appeal to certain players. Not everyone likes high difficult content, so so-called Everest content like Necropolis or challenge content like Grandmaster's Gauntlet will only appeal to a small segment of the players.

    None of this should stop players from voicing their feedback, but individual players also have to understand the game is not designed just for them personally. It isn't even universally designed for the majority of players. Instead, different parts of it are designed to appeal to certain kinds of players, to try to appeal to as wide of a set of players as possible. Some of it you're going to like, some of it you're not going to like, and some of what you don't like is *deliberately* designed to be something you don't like, because it is intended to appeal to a different kind of player.

    This includes rewards. Players are *constantly* complaining about rewards. There seems to be this idea that more rewards is better for everyone, so no one should disagree with reward buffs. But that's not the case. Perhaps it is the majority sentiment, but increasing rewards has side effects that not everyone likes. It causes overall inflation. It accelerates tier escalation, which is not the same thing. It can promote burnout if it over-encourages players to pursue those rewards. *Some* players want or need more rewards. But not everyone does, and some players are harmed by excessive rewards. It wasn't that long ago when there were many players saying that BG rewards were overshadowing other parts of the game and unbalancing the content incentives.

    So there is no perfect amount of rewards for any game mode, and whatever they are set to, some players will think it is enough, some will think it isn't enough, and some will think it is too much. If you don't think it is enough, you can voice that opinion, but you should also consider the fact that the rewards might simply be set to be enough for some players and just not for you, because buffing them is not a universal improvement.
    While your robust endorsement of the game's content and rewards is compelling, it may not resonate with the concerns of all players. However, it is crucial to emphasize that player feedback, especially regarding the outdated battleground rewards, reflects a communal desire for a more enriching gaming experience. Acknowledging the intentional design catering to a spectrum of player archetypes, recalibrating rewards need not be construed as a universal panacea.

    The plea for a reward buff doesn't ardently endorse indiscriminate escalation. Rather, it articulates a call for a judicious reassessment that intricately aligns rewards with the evolving milieu of the game, especially given the influx of more formidable champions. A delicate equilibrium must be deftly attained, mitigating inflation concerns while nurturing a profound sense of accomplishment for players dedicating their time to battlegrounds.

    Your astute observation on the potential drawbacks of reward escalation notwithstanding, it is crucial to recognize that a stagnant reward system may inherently contribute to player disengagement. Striking the right balance necessitates a meticulous understanding of player dynamics, ensuring that the rewards reverberate with the evolving challenges presented within the intricate tapestry of the game.

    Players invest substantial time and effort, warranting their feedback to be meticulously considered for a more inclusive and satisfying gaming milieu. Ultimately, the call for a reward buff doesn't represent an outright repudiation of the game's diverse appeal but rather manifests as an impassioned plea for a more harmonious convergence of scintillating content and gratifying incentives to fortify the player community's unwavering allegiance.
    Uh... what? Was this written by an AI?
    It feels like generative AI. The word choice is one thing, but sometimes people just do that to try to sound intelligent, or sometimes that’s the result of an overactive language translator. But it’s the content itself that seems generated. It picks up points from my post and does a kind of “on the other hand” sort of refutation that doesn’t seem to have a focused point of advocacy. In doing so it seems to have completely missed the entire point of my post.

    To put it more directly, the main point I made was that the game has something for everyone and there’s no way to appeal to everyone equally. The response says, in effect, yeah, but it is important to balance things perfectly for everyone. Which is the sort of mistake generative AI often makes. People also make that error, but not in the same way.

    There’s also the style, or lack of style. It is very cold. Even when I’m at my most dry, I’m not that absent of a point of view. Generative AI when asked to generate a counter-argument often sounds like someone pretending to be a therapist trying to convince a violent serial killer their cookie recipe has too much sugar. Your cookies are delicious, but many people prefer to consume desserts that are less sweet. You might consider using your obvious baking skill to construct a confection that would successfully appeal to them.
  • Options
    ArmageddønArmageddøn Posts: 651 ★★★
    Endgod said:

    Its been more than a year and the rewards and the store really really need a buff. It just makes no sense now to specially rank up champions for battlegrounds for such mediocre rewards as 7 stars are available. The rewards for GC are even dumb and thr store is trash. Nothing to buy from there. The 7 stars shards cost are too high. Please buff this kabam this upcoming season or many players will not be playing. There is already much much reduction in players grinding battlegrounds. Please look into it.

    Stop saying buff, use the word adjust instead. The store just needs a bit of adjusting. I think the t3a and t6b price for paragon, along with the t6cc is reasonable. One of the things that needs to be adjusted for paragons is the 7* shards price. 18500 tokens for 1500 shards is pointless. That needs to be adjusted.
    Also, the t6cc, T6b, t3a prices need to be adjusted for valiant players and 7* shards should be more easily available at a reasonable cost with some Titan shards added in the store.Hopefully, it will happen in the next BG season.
  • Options
    TyEdgeTyEdge Posts: 2,965 ★★★★★
    Participation has clearly dropped off. You can see that in alliance scores and solo scores. The rewards aren’t enticing, esp the solo event, GC rewards and alliance event. It’s four weeks long. Why do the season rewards for top 10% mean so little compared to war?

    Not only have the rewards become stale/dated (insofar as they’re more available other places) but that effect is compounded by the diminishing returns of rankups. I was buying t6cc when I had 4 max 6-stars because a fifth was important. When you’ve got 18 max 6-stars, some 7r2 and a 7r3, suddenly it doesn’t seem so important to finish that third catalyst and rank up one more champ. So I’m saving trophies to approach the cap in the hopes that the store will be better when I get there.
  • Options
    VinodcherylVinodcheryl Posts: 12
    If it’s is boycott, then it is for Sigil store!

    BG store is free, Sigil isn’t!
    Endgod said:

    Its been more than a year and the rewards and the store really really need a buff. It just makes no sense now to specially rank up champions for battlegrounds for such mediocre rewards as 7 stars are available. The rewards for GC are even dumb and thr store is trash. Nothing to buy from there. The 7 stars shards cost are too high. Please buff this kabam this upcoming season or many players will not be playing. There is already much much reduction in players grinding battlegrounds. Please look into it.

  • Options
    Wicket329Wicket329 Posts: 3,076 ★★★★★

    DNA3000 said:

    PT_99 said:

    If you don't think it's worth your time, don't play it. It's a mobile game, so the point is to have fun. I find it fun most of the time, so the rewards are an added bonus. If you don't find it fun, there's no problem not doing it

    Again with the "DON'T LIKE? DON'T USE!!!" narrative, it's bad and pushes away the players, stop using it in any form.
    Except the game is literally built upon that "narrative." Kabam is deliberately adding more modes and content than most players could do, and players are supposed to choose. Moreover, Kabam is deliberately making content they know will not appear to everyone, or even most players. Traditionally, most game players are not enthusiastic about PvP: when PvP is added to games that don't have PvP, it rarely achieves universal appeal. Not every player likes to be in alliances or do highly coordinated multiplayer content, so AQ raids are only going to appeal to certain players. Not everyone likes high difficult content, so so-called Everest content like Necropolis or challenge content like Grandmaster's Gauntlet will only appeal to a small segment of the players.

    None of this should stop players from voicing their feedback, but individual players also have to understand the game is not designed just for them personally. It isn't even universally designed for the majority of players. Instead, different parts of it are designed to appeal to certain kinds of players, to try to appeal to as wide of a set of players as possible. Some of it you're going to like, some of it you're not going to like, and some of what you don't like is *deliberately* designed to be something you don't like, because it is intended to appeal to a different kind of player.

    This includes rewards. Players are *constantly* complaining about rewards. There seems to be this idea that more rewards is better for everyone, so no one should disagree with reward buffs. But that's not the case. Perhaps it is the majority sentiment, but increasing rewards has side effects that not everyone likes. It causes overall inflation. It accelerates tier escalation, which is not the same thing. It can promote burnout if it over-encourages players to pursue those rewards. *Some* players want or need more rewards. But not everyone does, and some players are harmed by excessive rewards. It wasn't that long ago when there were many players saying that BG rewards were overshadowing other parts of the game and unbalancing the content incentives.

    So there is no perfect amount of rewards for any game mode, and whatever they are set to, some players will think it is enough, some will think it isn't enough, and some will think it is too much. If you don't think it is enough, you can voice that opinion, but you should also consider the fact that the rewards might simply be set to be enough for some players and just not for you, because buffing them is not a universal improvement.
    While your robust endorsement of the game's content and rewards is compelling, it may not resonate with the concerns of all players. However, it is crucial to emphasize that player feedback, especially regarding the outdated battleground rewards, reflects a communal desire for a more enriching gaming experience. Acknowledging the intentional design catering to a spectrum of player archetypes, recalibrating rewards need not be construed as a universal panacea.

    The plea for a reward buff doesn't ardently endorse indiscriminate escalation. Rather, it articulates a call for a judicious reassessment that intricately aligns rewards with the evolving milieu of the game, especially given the influx of more formidable champions. A delicate equilibrium must be deftly attained, mitigating inflation concerns while nurturing a profound sense of accomplishment for players dedicating their time to battlegrounds.

    Your astute observation on the potential drawbacks of reward escalation notwithstanding, it is crucial to recognize that a stagnant reward system may inherently contribute to player disengagement. Striking the right balance necessitates a meticulous understanding of player dynamics, ensuring that the rewards reverberate with the evolving challenges presented within the intricate tapestry of the game.

    Players invest substantial time and effort, warranting their feedback to be meticulously considered for a more inclusive and satisfying gaming milieu. Ultimately, the call for a reward buff doesn't represent an outright repudiation of the game's diverse appeal but rather manifests as an impassioned plea for a more harmonious convergence of scintillating content and gratifying incentives to fortify the player community's unwavering allegiance.
    This is a post full of sound and fury, signifying nothing. Feel free to google the rest of that quote for the full context. I’d say that just because a person can use a lot of SAT words, doesn’t mean they should. But I suppose that’s your gimmick, with a forum name like Linguistic Genius.

    Just using a lot of words to say nothing, and several of those words aren’t what you meant to say, or are redundant, or at the very least are bad choices for the message you’re trying to deliver. This post has huge “this meeting could’ve been an email” energy. C+ overall.

    To the point you spend multiple paragraphs dancing around, yes, BG rewards could use a tune up. Personally I haven’t been grinding BGs since the Deathless Guilly piece was featured because I haven’t felt it worth the time. It’s a fun mode, but to me it feels like it falls off once you make it to the Gladiator’s Circuit because you are no longer getting incremental rewards for playing, and so there’s no incentive beyond whatever lump sum you get at the end.
  • Options
    GroundedWisdomGroundedWisdom Posts: 36,280 ★★★★★
    I'd like to know how the BG Rewards are outdated. Name another place in the game you can get that much Rewards in a month. Don't tell me Necro because that content is Everest content that's one-and-done, and people are looking at it as the new standard.
  • Options
    iDestroyerZiDestroyerZ Posts: 674 ★★★★

    DNA3000 said:

    PT_99 said:

    If you don't think it's worth your time, don't play it. It's a mobile game, so the point is to have fun. I find it fun most of the time, so the rewards are an added bonus. If you don't find it fun, there's no problem not doing it

    Again with the "DON'T LIKE? DON'T USE!!!" narrative, it's bad and pushes away the players, stop using it in any form.
    Except the game is literally built upon that "narrative." Kabam is deliberately adding more modes and content than most players could do, and players are supposed to choose. Moreover, Kabam is deliberately making content they know will not appear to everyone, or even most players. Traditionally, most game players are not enthusiastic about PvP: when PvP is added to games that don't have PvP, it rarely achieves universal appeal. Not every player likes to be in alliances or do highly coordinated multiplayer content, so AQ raids are only going to appeal to certain players. Not everyone likes high difficult content, so so-called Everest content like Necropolis or challenge content like Grandmaster's Gauntlet will only appeal to a small segment of the players.

    None of this should stop players from voicing their feedback, but individual players also have to understand the game is not designed just for them personally. It isn't even universally designed for the majority of players. Instead, different parts of it are designed to appeal to certain kinds of players, to try to appeal to as wide of a set of players as possible. Some of it you're going to like, some of it you're not going to like, and some of what you don't like is *deliberately* designed to be something you don't like, because it is intended to appeal to a different kind of player.

    This includes rewards. Players are *constantly* complaining about rewards. There seems to be this idea that more rewards is better for everyone, so no one should disagree with reward buffs. But that's not the case. Perhaps it is the majority sentiment, but increasing rewards has side effects that not everyone likes. It causes overall inflation. It accelerates tier escalation, which is not the same thing. It can promote burnout if it over-encourages players to pursue those rewards. *Some* players want or need more rewards. But not everyone does, and some players are harmed by excessive rewards. It wasn't that long ago when there were many players saying that BG rewards were overshadowing other parts of the game and unbalancing the content incentives.

    So there is no perfect amount of rewards for any game mode, and whatever they are set to, some players will think it is enough, some will think it isn't enough, and some will think it is too much. If you don't think it is enough, you can voice that opinion, but you should also consider the fact that the rewards might simply be set to be enough for some players and just not for you, because buffing them is not a universal improvement.
    While your robust endorsement of the game's content and rewards is compelling, it may not resonate with the concerns of all players. However, it is crucial to emphasize that player feedback, especially regarding the outdated battleground rewards, reflects a communal desire for a more enriching gaming experience. Acknowledging the intentional design catering to a spectrum of player archetypes, recalibrating rewards need not be construed as a universal panacea.

    The plea for a reward buff doesn't ardently endorse indiscriminate escalation. Rather, it articulates a call for a judicious reassessment that intricately aligns rewards with the evolving milieu of the game, especially given the influx of more formidable champions. A delicate equilibrium must be deftly attained, mitigating inflation concerns while nurturing a profound sense of accomplishment for players dedicating their time to battlegrounds.

    Your astute observation on the potential drawbacks of reward escalation notwithstanding, it is crucial to recognize that a stagnant reward system may inherently contribute to player disengagement. Striking the right balance necessitates a meticulous understanding of player dynamics, ensuring that the rewards reverberate with the evolving challenges presented within the intricate tapestry of the game.

    Players invest substantial time and effort, warranting their feedback to be meticulously considered for a more inclusive and satisfying gaming milieu. Ultimately, the call for a reward buff doesn't represent an outright repudiation of the game's diverse appeal but rather manifests as an impassioned plea for a more harmonious convergence of scintillating content and gratifying incentives to fortify the player community's unwavering allegiance.
    I find my english okay since it's so different from my mother language but damm i could not understand half of this message lmao i guess i need to learn more :)
  • Options
    VenoweenVenoween Posts: 116
    No more spending money until I get a good seven star.
  • Options
    Wicket329Wicket329 Posts: 3,076 ★★★★★

    DNA3000 said:

    PT_99 said:

    If you don't think it's worth your time, don't play it. It's a mobile game, so the point is to have fun. I find it fun most of the time, so the rewards are an added bonus. If you don't find it fun, there's no problem not doing it

    Again with the "DON'T LIKE? DON'T USE!!!" narrative, it's bad and pushes away the players, stop using it in any form.
    Except the game is literally built upon that "narrative." Kabam is deliberately adding more modes and content than most players could do, and players are supposed to choose. Moreover, Kabam is deliberately making content they know will not appear to everyone, or even most players. Traditionally, most game players are not enthusiastic about PvP: when PvP is added to games that don't have PvP, it rarely achieves universal appeal. Not every player likes to be in alliances or do highly coordinated multiplayer content, so AQ raids are only going to appeal to certain players. Not everyone likes high difficult content, so so-called Everest content like Necropolis or challenge content like Grandmaster's Gauntlet will only appeal to a small segment of the players.

    None of this should stop players from voicing their feedback, but individual players also have to understand the game is not designed just for them personally. It isn't even universally designed for the majority of players. Instead, different parts of it are designed to appeal to certain kinds of players, to try to appeal to as wide of a set of players as possible. Some of it you're going to like, some of it you're not going to like, and some of what you don't like is *deliberately* designed to be something you don't like, because it is intended to appeal to a different kind of player.

    This includes rewards. Players are *constantly* complaining about rewards. There seems to be this idea that more rewards is better for everyone, so no one should disagree with reward buffs. But that's not the case. Perhaps it is the majority sentiment, but increasing rewards has side effects that not everyone likes. It causes overall inflation. It accelerates tier escalation, which is not the same thing. It can promote burnout if it over-encourages players to pursue those rewards. *Some* players want or need more rewards. But not everyone does, and some players are harmed by excessive rewards. It wasn't that long ago when there were many players saying that BG rewards were overshadowing other parts of the game and unbalancing the content incentives.

    So there is no perfect amount of rewards for any game mode, and whatever they are set to, some players will think it is enough, some will think it isn't enough, and some will think it is too much. If you don't think it is enough, you can voice that opinion, but you should also consider the fact that the rewards might simply be set to be enough for some players and just not for you, because buffing them is not a universal improvement.
    While your robust endorsement of the game's content and rewards is compelling, it may not resonate with the concerns of all players. However, it is crucial to emphasize that player feedback, especially regarding the outdated battleground rewards, reflects a communal desire for a more enriching gaming experience. Acknowledging the intentional design catering to a spectrum of player archetypes, recalibrating rewards need not be construed as a universal panacea.

    The plea for a reward buff doesn't ardently endorse indiscriminate escalation. Rather, it articulates a call for a judicious reassessment that intricately aligns rewards with the evolving milieu of the game, especially given the influx of more formidable champions. A delicate equilibrium must be deftly attained, mitigating inflation concerns while nurturing a profound sense of accomplishment for players dedicating their time to battlegrounds.

    Your astute observation on the potential drawbacks of reward escalation notwithstanding, it is crucial to recognize that a stagnant reward system may inherently contribute to player disengagement. Striking the right balance necessitates a meticulous understanding of player dynamics, ensuring that the rewards reverberate with the evolving challenges presented within the intricate tapestry of the game.

    Players invest substantial time and effort, warranting their feedback to be meticulously considered for a more inclusive and satisfying gaming milieu. Ultimately, the call for a reward buff doesn't represent an outright repudiation of the game's diverse appeal but rather manifests as an impassioned plea for a more harmonious convergence of scintillating content and gratifying incentives to fortify the player community's unwavering allegiance.
    I find my english okay since it's so different from my mother language but damm i could not understand half of this message lmao i guess i need to learn more :)
    Nah, you’re doing fine. Using fancy words does not show a good command of the English language, being able to communicate an idea clearly and easily does.

    You were easily understood, they were not. You are the better writer as far as I’m concerned.
  • Options
    KeonexKeonex Posts: 302 ★★★

    I'd like to know how the BG Rewards are outdated. Name another place in the game you can get that much Rewards in a month. Don't tell me Necro because that content is Everest content that's one-and-done, and people are looking at it as the new standard.


    Both AW and AQ have higher monthly rewards.

    So you just don’t keep up with current in game or are maybe just trolling the forum post
  • Options
    BringPopcornBringPopcorn Posts: 2,911 ★★★★★
    Boycott it, at some point you guys will realize that less players means better rewards
  • Options
    captain_rogerscaptain_rogers Posts: 4,376 ★★★★★

    Boycott it, at some point you guys will realize that less players means better rewards

    How? I mean, how less player = better rewards? You talkin bout rank rewards?
  • Options
    BringPopcornBringPopcorn Posts: 2,911 ★★★★★

    Boycott it, at some point you guys will realize that less players means better rewards

    How? I mean, how less player = better rewards? You talkin bout rank rewards?
    Duh..
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    WinterFieldsWinterFields Posts: 693 ★★★★

    Boycott it, at some point you guys will realize that less players means better rewards

    How? I mean, how less player = better rewards? You talkin bout rank rewards?
    Duh..
    Not necessarily. If there are fewer people playing, it could be the more dedicated ones who are still doing it, which in theory would be the ones with the higher scores. Fewer people with a higher average score doesn't bode well for a better score
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    GreekhitGreekhit Posts: 2,819 ★★★★★

    Boycott it, at some point you guys will realize that less players means better rewards

    Not necessarily, since the players that are likely to remain are the hardcore and strong BGs players.
    So the competition will get stiffer, while the rewards at least for VT will remain the same.
    A couple of ranks higher at your final placement at GC, I doubt they will justify the rise in difficulty.
    And yes, BGs store needs an update.
    6* r4 mats are very expensive, 6* signature stones are expensive too, and let’s don’t even talk about the price of t6cc fragments and 7* shards.
    It feels like skipping a whole BGs season, won’t affect your account a lot 🤔
    Store is so outdated, that I’d rather dedicate the time I would play BGs to grind arena, for farming solo events and units 🙂
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    peixemacacopeixemacaco Posts: 1,320 ★★★
    altavista said:

    DNA3000 said:

    PT_99 said:

    If you don't think it's worth your time, don't play it. It's a mobile game, so the point is to have fun. I find it fun most of the time, so the rewards are an added bonus. If you don't find it fun, there's no problem not doing it

    Again with the "DON'T LIKE? DON'T USE!!!" narrative, it's bad and pushes away the players, stop using it in any form.
    Except the game is literally built upon that "narrative." Kabam is deliberately adding more modes and content than most players could do, and players are supposed to choose. Moreover, Kabam is deliberately making content they know will not appear to everyone, or even most players. Traditionally, most game players are not enthusiastic about PvP: when PvP is added to games that don't have PvP, it rarely achieves universal appeal. Not every player likes to be in alliances or do highly coordinated multiplayer content, so AQ raids are only going to appeal to certain players. Not everyone likes high difficult content, so so-called Everest content like Necropolis or challenge content like Grandmaster's Gauntlet will only appeal to a small segment of the players.

    None of this should stop players from voicing their feedback, but individual players also have to understand the game is not designed just for them personally. It isn't even universally designed for the majority of players. Instead, different parts of it are designed to appeal to certain kinds of players, to try to appeal to as wide of a set of players as possible. Some of it you're going to like, some of it you're not going to like, and some of what you don't like is *deliberately* designed to be something you don't like, because it is intended to appeal to a different kind of player.

    This includes rewards. Players are *constantly* complaining about rewards. There seems to be this idea that more rewards is better for everyone, so no one should disagree with reward buffs. But that's not the case. Perhaps it is the majority sentiment, but increasing rewards has side effects that not everyone likes. It causes overall inflation. It accelerates tier escalation, which is not the same thing. It can promote burnout if it over-encourages players to pursue those rewards. *Some* players want or need more rewards. But not everyone does, and some players are harmed by excessive rewards. It wasn't that long ago when there were many players saying that BG rewards were overshadowing other parts of the game and unbalancing the content incentives.

    So there is no perfect amount of rewards for any game mode, and whatever they are set to, some players will think it is enough, some will think it isn't enough, and some will think it is too much. If you don't think it is enough, you can voice that opinion, but you should also consider the fact that the rewards might simply be set to be enough for some players and just not for you, because buffing them is not a universal improvement.
    While your robust endorsement of the game's content and rewards is compelling, it may not resonate with the concerns of all players. However, it is crucial to emphasize that player feedback, especially regarding the outdated battleground rewards, reflects a communal desire for a more enriching gaming experience. Acknowledging the intentional design catering to a spectrum of player archetypes, recalibrating rewards need not be construed as a universal panacea.

    The plea for a reward buff doesn't ardently endorse indiscriminate escalation. Rather, it articulates a call for a judicious reassessment that intricately aligns rewards with the evolving milieu of the game, especially given the influx of more formidable champions. A delicate equilibrium must be deftly attained, mitigating inflation concerns while nurturing a profound sense of accomplishment for players dedicating their time to battlegrounds.

    Your astute observation on the potential drawbacks of reward escalation notwithstanding, it is crucial to recognize that a stagnant reward system may inherently contribute to player disengagement. Striking the right balance necessitates a meticulous understanding of player dynamics, ensuring that the rewards reverberate with the evolving challenges presented within the intricate tapestry of the game.

    Players invest substantial time and effort, warranting their feedback to be meticulously considered for a more inclusive and satisfying gaming milieu. Ultimately, the call for a reward buff doesn't represent an outright repudiation of the game's diverse appeal but rather manifests as an impassioned plea for a more harmonious convergence of scintillating content and gratifying incentives to fortify the player community's unwavering allegiance.
    Uh... what? Was this written by an AI? Every sentence uses a thesaurus to create the most complicated sentence structure there could be. Who even says 'gaming milieu'? I do agree on having 'a more harmonious convergence of scintillating content', but could do without 'unwavering allegiance'.

    Setting that aside - OP's title says it all ' Buff or Boycott.' That implies a threat, which is not simply a plea to buff rewards. So all these words in your reply post, while intellectually stimulating, don't vibe with the actual sentiment of the argument here.
    The profile name is a russian one.

    Maybe translated the text.
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    BringPopcornBringPopcorn Posts: 2,911 ★★★★★

    Boycott it, at some point you guys will realize that less players means better rewards

    How? I mean, how less player = better rewards? You talkin bout rank rewards?
    Duh..
    Not necessarily. If there are fewer people playing, it could be the more dedicated ones who are still doing it, which in theory would be the ones with the higher scores. Fewer people with a higher average score doesn't bode well for a better score
    Greekhit said:

    Boycott it, at some point you guys will realize that less players means better rewards

    Not necessarily, since the players that are likely to remain are the hardcore and strong BGs players.
    So the competition will get stiffer, while the rewards at least for VT will remain the same.
    A couple of ranks higher at your final placement at GC, I doubt they will justify the rise in difficulty.
    And yes, BGs store needs an update.
    6* r4 mats are very expensive, 6* signature stones are expensive too, and let’s don’t even talk about the price of t6cc fragments and 7* shards.
    It feels like skipping a whole BGs season, won’t affect your account a lot 🤔
    Store is so outdated, that I’d rather dedicate the time I would play BGs to grind arena, for farming solo events and units 🙂
    Don't play it.. I will do the bare minimum and get a better rank in solo and alliance, and probably get higher in GC with less points...
    When the 7* event came put everyone was playing and you needed 200+ points to get out of URU, less players better rewards...
    Boycott lol
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    NightheartNightheart Posts: 946 ★★★
    Although I agree the rewards and the BG store needs an update it is one of the best modes in this game.
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    muratalperrmuratalperr Posts: 7
    Battlegrounds store rewards urgently need to be updated The current rewards are insufficient, completely too few
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    Real_Madrid_76_2Real_Madrid_76_2 Posts: 3,351 ★★★★★
    edited February 27
    Boycott isn't an appropriate word for this situation, but it's been long time since the last store buff we had. And the milestone rewards of the solo event may require minor tweaks. The season rewards are aweful and store value has depreciated a lot
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    Vegeta9001Vegeta9001 Posts: 1,361 ★★★★
    Just don't play it, don't need to announce everytime youre going to stop playing a mode, I've played maybe 10 games this season.
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    VaniteliaVanitelia Posts: 312 ★★★
    What adds to the slog of VT is the same nodes for the entirety of the season coupled with the same rewards we have had for multiple seasons, the mode gets stale really quickly. It does feel a lot like arenas in a way. Only reason I play it is because my ally has a 250k minimum. Also doesn't help that there is a ton of content in the game for this month and BG's took a backseat for the most part.
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    AvnishAvnish Posts: 320 ★★
    edited February 27
    I Just stopped playing battleground. I just play it to spend extra elder marks. This mode takes too much time and energy. And now rewards are not even seems good as per current game situation. I can open 20 valient crystal and if RNG is good then I can get better rankup resources then playing this outdated game mode for whole month..

    I don't get why kabam don't say anything on this topic. This is not the first someone posted it. This point is being raised some many times in couple of months.

    IMO in this mode very less player spend units to play. And i don't think any player would be spending money in battleground and most of the players are playing it for free. This would be one of the reason kabam is not giving attention to this mode. Offcourse kabam is organization they will focus mostly on those areas where player spend money or units.
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    SmasherM86SmasherM86 Posts: 69
    AI is the biggest problem in Game, Nodes require you to intercept, but guess what, Intercepting now has 90%+ chance to fail due to the stupidly good AI, it will make you lose, waste your time, and make you hate the minute you downloaded the game...
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