**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
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How exactly is Herc bad for the game?
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Herc is just a cheat-death code with huge Damage and Unblockable.
He's good, but he still takes skill to use, and you're paying for it if you're not the best of the best.
The problem isn't that Hercules can do most of the top tier challenge content out there. He can't. The problem is that Hercules can do 90% of everything else. The 90% of the game that 90% of the players can beat 90% of the time with Hercules is the problem.
You could argue that was great for the players, they could just do everything and then move on to the next game and do everything and so on, but who's going to spend the money to make disposable businesses for players to rip through and then toss aside.
If your idea of enjoyment is do whatever you want, find a game that lets you do that. Most games as a service won't. They want to create sustained interest and target people who want that experience. If that's not you, then perhaps a different genre of game is more appropriate for you.
Also their argument seems to be "but Ægon can solo this"... So can Kate and Shuri, a lot of champs can solo different stuff that alone doesn't mean they're op. The big difference is Herc's kit is absolutely busted, the other kits are not and it's not even close.
He levels a playing field chocked full of increasingly difficult defenders (with incredibly questionable AI) on increasingly difficult nodes that require hyper-specific counters that force players to use an ever-increasing number of resources...ALL-THE-WHILE having the means to aquire said resources nerfed, completely taken away, or otherwise funnled into a forced unit or $$$ spending spree just to clear a few paths.
Look. I use Herc and I clear content with him...but I do it so I can move onto other content WITHIN THE GAME. He's incredibly efficient where I can use him, but he's absolutely USELESS in content that I can't (much like all the other champs in the game), which forces me to seek other alternatives. He certainly can't take on everything, and I still use revives and health potions while using him in difficult content...but overall he gives us common folk a fighting chance at actually enjoying this game, when we otherwise wouldn't have the skill, the time, or the unlimited resources to do so.
Hercules is an overpowered Champion, but he is not alone. While he's not as bad as somebody like Quake, he significantly limits the space in which other Champions can operate, and creates headaches for our Designers and drives up the difficulty and complexity of content for everybody else.
Many of our player-facing headaches exist because of overpowered Champions. RPG counters and fight complexity wouldn't need to be as high as it is, in as many fights as it is, if we had Attacking Champs that didn't cover as many bases as they do. Hercules is the prime example of an overpowered Champion, but he is not alone.
No, this is not a case of "should have tested before he was released", because that argument doesn't hold water in a game that is evolving as quickly as this one is, with new content introduced every month, including challenges and new mechanics that couldn't have been known when he was being made.
If you'd all like, I can work with the team on a more in depth study of why Champions like that are not good for the long term health of the game, but it will take some time and I can't ask the team to prioritize that over their regular workloads.