I'm talking about already unlocked masteries that cost units to reactivate.
I never got why you have to reset all your points if you want to change something. Why can’t I just take 1 point off? It’s super inconvenient.
Kabam can charge to purchase the secondary mastry setup in one time. I can pay upto 5000 unit if this feature get introduced by kabam...
It would be way too overpowered, they've had free resets a number of times in the past for various reasons, and when they do you find yourself switching your setup for every single fight to give yourself the best odds. It's fun as a once in a while thing, but not only would it drastically increase everyone's skill ceiling, it would be super tedious to be constantly respeccing
I never got why you have to reset all your points if you want to change something. Why can’t I just take 1 point off? It’s super inconvenient. Masteries date from way back. It’s been years since anything new was introduced. I have to assume the original rationale was to make changing masteries punitive (and costly) because it was a new feature. Clearly, it hasn’t really been updated in a very long time—the major question now is pretty much “suicides yes/no” plus a couple of other ancillary features like points in deep wounds or despair or MD. I would think the coding for masteries is so buried beneath years of coding that it’s difficult to change anything without affecting lots of other things (think: Jenga). I also think that’s why we’ve yet to see mastery setup toggles or presets—functionally, it’s just tricky. But that doesn’t answer why the cost is still what it is to swap out points here or there. Much like other parts of the game, there’s probably little incentive to burn precious resources in an area that’s unlikely to be profitable—consider the decision to hobble revive farming over working on this or other aspects of the game. At some stage, you have to come to grips with the fact that the game isn’t an exercise in altruism, and it has to make money somewhere. Dr. Zola
We don't need free masteries just a second loadout like we were told were coming a year or two ago iirc.
I never got why you have to reset all your points if you want to change something. Why can’t I just take 1 point off? It’s super inconvenient. Masteries date from way back. It’s been years since anything new was introduced. I have to assume the original rationale was to make changing masteries punitive (and costly) because it was a new feature. Clearly, it hasn’t really been updated in a very long time—the major question now is pretty much “suicides yes/no” plus a couple of other ancillary features like points in deep wounds or despair or MD. I would think the coding for masteries is so buried beneath years of coding that it’s difficult to change anything without affecting lots of other things (think: Jenga). I also think that’s why we’ve yet to see mastery setup toggles or presets—functionally, it’s just tricky. But that doesn’t answer why the cost is still what it is to swap out points here or there. Much like other parts of the game, there’s probably little incentive to burn precious resources in an area that’s unlikely to be profitable—consider the decision to hobble revive farming over working on this or other aspects of the game. At some stage, you have to come to grips with the fact that the game isn’t an exercise in altruism, and it has to make money somewhere. Dr. Zola That's a valid point, I thought I would bring it up because the stagnant state of masteries has been bothering me for some time now, and I wanted to know what the community thought about it.Masteries feels like an area of the game that has been left forgotten, much like the catalyst arenas. It makes sense that any QOL changes or even the introduction of new masteries that might negatively affect the profits would not be something Kabam is willing to put at the forefront of their priority list. If it ain't broke, don't fix it I guess.