I agree. Initially I was fine with it, because the previous iterations of this type of content seemed undertuned, so I assumed this would be the same and that’s why they have the energy requirement I have no problems with the fight being hard, but this is awful. Spending 10 energy for a super hard fight (and you can die from one blocked hit) seems stupid
I think the idea behind it is to put a “cost” behind each try, instead of having it like before, where people can just go in and do the fight unlimited times for a solo.Not that I support the energy cost, but it’s understandable from Kabam’s point.
I think the idea behind it is to put a “cost” behind each try, instead of having it like before, where people can just go in and do the fight unlimited times for a solo.Not that I support the energy cost, but it’s understandable from Kabam’s point. What exactly is the problem with us going in unlimited times to get a solo for no additional rewards?
What exactly is the problem with us going in unlimited times to get a solo for no additional rewards?
I think the idea behind it is to put a “cost” behind each try, instead of having it like before, where people can just go in and do the fight unlimited times for a solo.Not that I support the energy cost, but it’s understandable from Kabam’s point. What exactly is the problem with us going in unlimited times to get a solo for no additional rewards? You will perfect the fight or get lucky and decrease your item usage if you go in unlimited times. That’s probably what they don’t want. They want you to use items either energy refills or revives.
I think the idea behind it is to put a “cost” behind each try, instead of having it like before, where people can just go in and do the fight unlimited times for a solo.Not that I support the energy cost, but it’s understandable from Kabam’s point. What exactly is the problem with us going in unlimited times to get a solo for no additional rewards? You will perfect the fight or get lucky and decrease your item usage if you go in unlimited times. That’s probably what they don’t want. They want you to use items either energy refills or revives. That would’ve been understandable if the fights were like EOP acceptance or SOP level difficulty but judging from this first Abs Man, WOE seems like its on the scale of doing Necropolis with 4 stars.
I think the idea behind it is to put a “cost” behind each try, instead of having it like before, where people can just go in and do the fight unlimited times for a solo.Not that I support the energy cost, but it’s understandable from Kabam’s point. Not sure if youre trying to farm disagrees or if you just haven’t done the fight yet. I’m a bit concerned if you have though
Did my 7 tries with r1 Hulk, got Abs Man down to 70% at my best try and then switched off the game.The 10 energy requirement per try is absurd 😠
Can we please get some traction on this thread? Maybe we get a mod response?With how hard this fight is, there is absolutely no reason for a 10 energy requirement for each practice run...