**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
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Comments
But woh this is the pettiest the company have been.
If you ever wonder why the players base have a negative view of Kabam, well this would be one fine example.
For me personally doesnt matter too much as I always have extra in the overflow, but that's not the case for everyone.
Still a bit over the top though, like why the extra node to move to. I do think it should he reduced for the next ones.
I'm not sure anyone is repeating 30 times. At that point, just throw some revives and get it down.
Again, with the other issues I feel are more glaring with the fight, I don't know why this is one. But again, I'm drowning in refills.
We won't see eye to eye on this, and it's fine. Maybe they reduce it maybe they won't. I'm fine either way.
I assume you didnt even bother doing the fight but signed on forums just to find more players to attack on here for speaking their minds out on issues with the fight. Its crazy how you can dedicate your time to making that a part time hobby. So not bothering to deny it but making a desperate attempt to change the subject? Guess the truth hurts
Right but there's a difference between harder and bs. When they created Necropolis they made it very clear they wanted to stay away from bs (like Abyss) and take the game in a different direction (challenging but fun). These nodes along with the tag restrictions are in fact bs.
Not sure? KT1 sat there for nearly two hours straight. If a player like him has to sit there for 1:40, how much time and how many tries do you think it will take other Endgame players who aren't as skilled as him? The guy was a former merc (no shade intended) that alone speaks about his skills, and it took him almost two hours lol.
The argument that "I'm drowning in refills" is simply not valid cause not everyone is drowning in refills too.
What's really disturbing is that he agrees with you and all the sudden in your eyes, "he's not that bad of a guy".
No matter how badly you've treated him, he's never got to the levels either of you have towards him. He keeps his composure while everyone around him dog piles but this one thing is enough for you to say he's never had bad intentions. Let's see how long that lasts the next time he says something you don't agree with. Shame on both of you.
Never seen you disagree with anything Kabam does personally.
What level? I haven't argued with you in months lol interesting that this is the comment you decided to reply to.
And don't worry, I'll be responding to the other comment. This one was more important.
I was one of the players who praised both SoP and EoP for being content that was engaging specifically because of the structure of the content. One fight, lots of opportunity to practice, see if you can beat it. To me, that's interesting. There's still difficulty involved, there's still skill involved, and there's even still spending involved to keep the lights on if you couldn't do it in a solo or a couple revives. In fact, I argued that a player might be more inclined to spend on one fight, if they thought they still had a decent shot at the other fights. If the very first one seems impossible, there's literally no point in spending a ton on it only to have to do that again.
I said all of that back then, and I still believe it now, and because of that I feel the energy costs for WoW are higher than I think would be best. The designers feel differently, and they have their reasons which are not unreasonable. They want the content to be something a player can't just do over and over again until they get lucky - which is actually a complaint I made about the early Act 7.1 beta. They don't want the fight to be something that you can just memorize a rhythm after a hundred practice runs. They specifically want to reward players who can learn a fight under fire, whereas low to zero energy costs disincentivize that in favor of restarting until you get the perfect run. There are other reasons, because design is complicated, but they are all reasonable in and of themselves. The question is whether those priorities should override others which I think are equally valid.
I think there's a valid debate to be had over whether WoW goes to far in one direction, at the expense of removing something valuable about the prior two iterations. But I look at the tenor of the complaints about WoW, and the odds of having such a discussion seem to me to be practically nonexistent.
If you want to argue that Kabam is greedy and petty, go ahead. There's only two possibilities. One: you're right, and they will ignore you completely, because that's what greedy petty people do. Two: you're wrong, and they will ignore you completely because that's what people who aren't greedy and petty do when they are accused of being greedy and petty. Both of those lines of discussion lead to the same place. Nowhere.
You will criticize others no matter what they do.
A whole year of this + a gauntlet style event with all these bosses? With revive farming nerfed and energy costs jacked? lol… hard pass.
That's exactly what this fight was!!!! I watched kt1 do the same thing over an hour with she hulk and he still couldn't get it done!
After spending most of my revives in Necro, I might give this Winter Woe a miss.
No Everest Content for time being can't afford to have another heart attack fight after Necro 😂😂😂😂
How about Option 3: Kabam realize they overstepped the line on how greedy they can get away with and dial it back to address the backlash? You know.. the sensible, adult response when people realize they've made a mistake?