Why does Vox have so many penalties or negative consequences?

altavistaaltavista Member Posts: 1,759 ★★★★★
Vox's Corrupted buffs have increased ability accuracy, but if nullified, each deals a burst of direct damage to Vox.
Vox has a synergy with Thors where Vox receives increased damage from hammer attacks.

Vox has two other synergies, where a negative effect is stronger against Vox (suicides and Sleep), but Vox does receive a damage increase.

The negatives seem to outweigh the positives (corrupted buffs ignore neutralize), or in one case (Thor synergy), it is all negative and no positive.

In most other champions, it seems like there is a balance trade off between negative and positive attributes. Odin has increased damage with number of buff that can be nullified, but aside from nullify interrupting his ramp up, it doesn't negatively impact him. Tech champions have armor that deceases damage taken but can be armor broken by Cosmics, but aren't negatively impacted beyond that.

Aside from supposed comic book accuracy, why is Vox designed this way? I get that in general, I shouldn't be taking in a Cosmic against a Mystic, but this mechanic seems extra punitive on top of class disadvantage and not being able to ramp up.
Am I supposed to avoid putting Vox and Thor on a team together, except when I am facing a Vox defender? And even then, I would rather take a Mystic nullify champion to take advance of the direct damage on nullify mechanic.

Comments

  • MagrailothosMagrailothos Member Posts: 6,341 ★★★★★
    altavista said:

    Vox's Corrupted buffs have increased ability accuracy, but if nullified, each deals a burst of direct damage to Vox.
    Vox has a synergy with Thors where Vox receives increased damage from hammer attacks.

    Vox has two other synergies, where a negative effect is stronger against Vox (suicides and Sleep), but Vox does receive a damage increase.

    The negatives seem to outweigh the positives (corrupted buffs ignore neutralize), or in one case (Thor synergy), it is all negative and no positive.

    In most other champions, it seems like there is a balance trade off between negative and positive attributes. Odin has increased damage with number of buff that can be nullified, but aside from nullify interrupting his ramp up, it doesn't negatively impact him. Tech champions have armor that deceases damage taken but can be armor broken by Cosmics, but aren't negatively impacted beyond that.

    Aside from supposed comic book accuracy, why is Vox designed this way? I get that in general, I shouldn't be taking in a Cosmic against a Mystic, but this mechanic seems extra punitive on top of class disadvantage and not being able to ramp up.
    Am I supposed to avoid putting Vox and Thor on a team together, except when I am facing a Vox defender? And even then, I would rather take a Mystic nullify champion to take advance of the direct damage on nullify mechanic.

    I get what you're saying.

    But, you should take a look at how Captain Marvel (Movie) disintegrates when she's facing a Mystic opponent, just when they hit into her block...

    Vox has some pretty huge abilities to inflict Degeneration - this is just a weakness to give him some balance.
  • OrtounOrtoun Member Posts: 955 ★★★★
    The sleep one is pretty much all positive as sleep goes away when hit, so increased duration isn't really a big deal, at least at the moment, if someone else gets sleep later, that might change.
  • altavistaaltavista Member Posts: 1,759 ★★★★★

    altavista said:

    Vox's Corrupted buffs have increased ability accuracy, but if nullified, each deals a burst of direct damage to Vox.
    Vox has a synergy with Thors where Vox receives increased damage from hammer attacks.

    Vox has two other synergies, where a negative effect is stronger against Vox (suicides and Sleep), but Vox does receive a damage increase.

    The negatives seem to outweigh the positives (corrupted buffs ignore neutralize), or in one case (Thor synergy), it is all negative and no positive.

    In most other champions, it seems like there is a balance trade off between negative and positive attributes. Odin has increased damage with number of buff that can be nullified, but aside from nullify interrupting his ramp up, it doesn't negatively impact him. Tech champions have armor that deceases damage taken but can be armor broken by Cosmics, but aren't negatively impacted beyond that.

    Aside from supposed comic book accuracy, why is Vox designed this way? I get that in general, I shouldn't be taking in a Cosmic against a Mystic, but this mechanic seems extra punitive on top of class disadvantage and not being able to ramp up.
    Am I supposed to avoid putting Vox and Thor on a team together, except when I am facing a Vox defender? And even then, I would rather take a Mystic nullify champion to take advance of the direct damage on nullify mechanic.

    I get what you're saying.

    But, you should take a look at how Captain Marvel (Movie) disintegrates when she's facing a Mystic opponent, just when they hit into her block...

    Vox has some pretty huge abilities to inflict Degeneration - this is just a weakness to give him some balance.
    Good point on the duality with CMM. That does make sense thematically, but it would be more interesting if Vox had some CMM-specific interaction as well.

    I think I've been brainwashed by all the BGs Bishops, where he benefits even when he is negatively affected by an ability.
  • SlayerOfGodsSlayerOfGods Member, Content Creators Posts: 729 Content Creator
    I think it's pretty rad and true to the source material. I can't say why it's like that as far as balance etc goes, but maybe it wasn't decided with that as the main element in mind.
  • Josh2507Josh2507 Member Posts: 748 ★★★★
    I’ll be honest, I forgot Vox was in the game
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