WoW energy is too expensive as is but the issue being ignored is that WoW is not the only game mode
ArmoredGhost
Member Posts: 209 ★★★
I still think even if it were on its own, WoW is still too energy expensive but we have so much content at the moment that requires so much energy as well.
1)EQ: Thronebreaker:
65 energy per route in 3.2, X5 routes = 325 energy
60 EPR in 3.1, X5 routes = 300 energy
48 EPR in 2.2 x4 routes = 192 energy
48 EPR in 2.1 x4 = 192 E
36 EPR in 1.2 x3 = 108 E
36 EPR in 1.1 x3 = 108 E
Total = 1,225 Energy = 17.5 full refills of energy
2)Daily apothecary (people will be doing this for the necessary revives for WoW as well as for other content)
48 energy to complete (+another 24 energy if you go in a 3rd time and there is a lvl2 revive on the path) = about 1 full refill per day (if done everyday for the 2 weeks of WoW fight = 14 full refills)
3)Lunar New Year - (you would want to do this for the units, and those red envelops that give relevant resources such as gold, loyalty, arena chips etc... and it only lasts one week)
3.2 - 20 EPR x4 = 80 energy
3.1 - 80 E
2.2 - 80 E
2.1 - 80 E
1.2 -57 E
1.1 - 54 E
Total = 431 Energy = 6 energy refills
4)Side-quest
14 EPR x 14 (for these 2 weeks) = 196 E = 2.8 refills
So these categories of 1-4 = about 40 refills total. That translates to 11.6 days if you don't waste or miss a single energy. Yes we have energy refills from summoner advancement and the other alliance events but at MOST that is 6 per week. Getting energy refills from the 4 hour crystals is very rng and you might get 0 for opening 100 crystals.
@Kabam Miike I know you said that if you do 1 full refills worth of energy for 14 days to do WoW you will have 98 attempts. But A)This may still not be enough attempts B)You are asking players to give up on a lot of other content.
This also doesn't even account for...
5)Battlegrounds
Yes we have elders marks but some have more than others and some have less. Energy will be used for this mode, especially for people who are competitive and trying to get to the top or even to the end of Victory Track.
6)Story Content
Some people are still trying to complete this mode especially if they need resources such as 6*/7* shards, units, relic shards, rank up materials etc...
7)Potion farming in RoL
(personally I have done hundreds of winter soldier fights for hundreds of lvl3 potions for necropolis)
8)more questing in lower EQ levels, Cavalier and below.
1)EQ: Thronebreaker:
65 energy per route in 3.2, X5 routes = 325 energy
60 EPR in 3.1, X5 routes = 300 energy
48 EPR in 2.2 x4 routes = 192 energy
48 EPR in 2.1 x4 = 192 E
36 EPR in 1.2 x3 = 108 E
36 EPR in 1.1 x3 = 108 E
Total = 1,225 Energy = 17.5 full refills of energy
2)Daily apothecary (people will be doing this for the necessary revives for WoW as well as for other content)
48 energy to complete (+another 24 energy if you go in a 3rd time and there is a lvl2 revive on the path) = about 1 full refill per day (if done everyday for the 2 weeks of WoW fight = 14 full refills)
3)Lunar New Year - (you would want to do this for the units, and those red envelops that give relevant resources such as gold, loyalty, arena chips etc... and it only lasts one week)
3.2 - 20 EPR x4 = 80 energy
3.1 - 80 E
2.2 - 80 E
2.1 - 80 E
1.2 -57 E
1.1 - 54 E
Total = 431 Energy = 6 energy refills
4)Side-quest
14 EPR x 14 (for these 2 weeks) = 196 E = 2.8 refills
So these categories of 1-4 = about 40 refills total. That translates to 11.6 days if you don't waste or miss a single energy. Yes we have energy refills from summoner advancement and the other alliance events but at MOST that is 6 per week. Getting energy refills from the 4 hour crystals is very rng and you might get 0 for opening 100 crystals.
@Kabam Miike I know you said that if you do 1 full refills worth of energy for 14 days to do WoW you will have 98 attempts. But A)This may still not be enough attempts B)You are asking players to give up on a lot of other content.
This also doesn't even account for...
5)Battlegrounds
Yes we have elders marks but some have more than others and some have less. Energy will be used for this mode, especially for people who are competitive and trying to get to the top or even to the end of Victory Track.
6)Story Content
Some people are still trying to complete this mode especially if they need resources such as 6*/7* shards, units, relic shards, rank up materials etc...
7)Potion farming in RoL
(personally I have done hundreds of winter soldier fights for hundreds of lvl3 potions for necropolis)
8)more questing in lower EQ levels, Cavalier and below.
38
Comments
There has to be a cost to use somehow other than our time. Use them units! All this we can't do everything, but we can. You just gotta use dem units or strategize where you focus your time. Grind arena for a week, that's 270 units for featured & Basic arena. Add the 4* up to milestone 5, that's another 65 units. That's 11 energy refills. 100k battlechips, pop 50 2k arena crystals for units to buy energy refills. Pop your 4 hour crystals, there is energy there. So many ways to get free units to get energy refills and revives.
2)I did address the unit aspect in the comment directly under the main post. Too much new content, not enough time for Arena (and arena is so boring and a slog to get through that it feels just terrible).
3)I do grind for units. A LOT. These last few years I've been able to do most everything without units just by skill or building a stash but now there is so much so fast that it's tough to keep up. So I have been using units for things like the potions/revives deal for necropolis. This also means that I probably won't be able to get the July 4th deals this year which sucks because, who knows, it might be just as game breaking this year as it was last year.
New Content - You have 30 days to be able to do certain content. Do an exploration and get the deals at the end for 500+ units for pots, revives, and refills.
Grinding Units - Good. Keep grinding, the 4th offers are just that offers. You either keep on grinding or save time and put some $ in the game for them. Units are not just for them.
Disagree all you want, but you gotta make the time or adjust your expectations of what you can and cannot do in this game. Some have a hard problem with that, but it's gonna be ok.
Jokes aside I agree that the energy cost is absolutely tone deaf
The fight is absolutely ridiculous.
Imo theres 2 ways this should be ,
Keep the current difficulty but lower the energy cost
Keep the energy cost but lower the difficulty substantially. It can still be hard without being brokenly overtuned.
1) Abs doesn't throw any specials when at 99% power and you die from degen
2)Abs throws so many sp1s in a row and now you take insane block damage and he regens
3)Abs doesn't throw any specials until he gets to sp3
4)Abs only throws sp2 and now you are dealt lots of incinerate damage and he regens
5)Abs only throws his specials during unstoppable so you can't deactivate his modes
at least if brute force was taken off you can wait for the next opportunity but because it is there you can't wait and that often puts you in a worse situation
That said, I do think the amount of damage we take in WoW is out of wack. I wouldn't mind a 10 energy cost if I didn't get KO'd with one hit. Instead of being able to try a few different strategies/mistakes for the cost of 10 energy, it instead is 10 energy per mistake.
And mistakes definitely add up to a lot, with the AI's variable behavior and the different timers that need to be managed..