One thing Kabam and the content creators need to bear in mind
As everyone in the community is probably aware, there is a strong amount of backlash to the carina's challeneges. Some of them seem extremely annoying or tricky and I would just like to add a couple of things that I see rarely mentioned, but I think are important for Kabam to get feedback and (optimistically) learn from.
1. Timing. Some months it feels there's nothing to do and others a whole bunch of content drops at once like November with necropolis/the deathless guillotine hunt in bgs and this February with new carina's challenges and EOP. On top of that we have to 100% explore thronebreaker difficulty to be able to do the paragauntlet. The problem with this is in the name really, the difficulty and rewards are not catered to endgame players. That's fair enough, but it should be optional, particularly with a 10 energy per attempt cost in EOP not to mention the carina's challenges are mostly 3 per tile too. Paragauntlet should be locked behind completion, or not at all.
2. Champion restrictions. This is particularly relevant to EOP and these new challenges. They are on average far too restrictive. I appreciate the robot objective being changed, but even so there are only 2 options for the sinister 6 objective (both 2023 releases) but the gamma one is far. Apparently one of them will require deathless guillotine which does ring some alarm bells.
This is especially relevant for some of these carina challenges like the baron zemo one. Limiting players to one champion just doesn't make sense to me. Just because he is your favourite champion to play Mike, doesn't mean I like playing him. There are certain champs that some people hate playing for whatever reason and they shouldn't be forced to use them, so at least offer a few options. Same thing for Fintech where he is just choosing one of his favourite champions (tigra) and is great with her but other ppl might be very bad with her and much better at playing certain other champs. The revive cost will be much higher for even an amazing player at this game if they are forced to use a champion they don't like or aren't familiar with.
3. Stop using the word 'optional' everywhere. Everything in this game is optional, but you really need to participate in certain gamemodes or you will be left behind and find it difficult to find an enjoyment out of this game for most endgame (or even mid-game) players. Sure, you don't have to do any challenges, but most players do want that king groot piece and the eop rewards make these events pretty much 'unskippable', even if you spend a decent bit of money on this game. And just because a piece of content is permanent doesn't mean 'you can do it at any time' as the rewards will become outdated and the content become irrelevant. We have seen this time and time again with labyrinth, abyss, other carinas challenges, variants, even battlegrounds to an extent.
Point 3 is really just a minor niggle but these super tight champion restrictions are actively hurting the game and making it not fun. We see this in super restrictive battlegrounds metas, EOP, and now the carina challenges too. Please stop doing this.