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Quality of Life improvements.

ArmoredGhostArmoredGhost Member Posts: 294 ★★★
Just some small things that could make things way less stressful and time consuming. I don't mean the obvious things that most people always talk about like easier mastery setup or larger stash/inventory sizes.

1)Can arena start off with 3x instead of 1x->1.5x->2x->2.5x? Maybe not for those catalyst arenas but for the 4/5/6* arenas it would be a big help.
1b) being able to make synergy teams and loadouts for arenas so you don't need to search for specific champions.

2)Team loadouts in general. Maybe we can make lists of favorite questing teams, or best teams of each class, or mercenary, guardians, thunderbolts teams, best potion farming teams. This way we don't have to keep looking up Auntmai for all the synergies we prefer while making teams and instead of selecting the 5 individual champions we can just select our pre made teams

3)What if the BG objectives were changed from what it currently is to being more spread out. Why have them last only 48 hours before being refreshed 1,200 every 2 days? why not make it 18,000 and last across the entire season? That way people can get out all their fights whenever they need. Personally the way I've been doing it is by only doing 3 fights every 2 days and then not touching it again until the next 2 days. Even if it's 6,000 over 10 days or even 2,400 over 4 days.

4)Being able to split full energy refills into 12 small energy refills would be excellent. Especially being valiant, it's very hard to come by small energy refills. Sometimes the small ones are more convenient to use especially when there's just a small amount of energy needed and you don't want to overflow with 70 energy added that you now need to use elsewhere.

5)being able to combine smaller expiring ISO into bigger chunks

6)Tags being added to champions showing what they are either immune/resistant to or what kind of DoTs they can deal. (EX. Doom: DoT shock, DoT Incinerate, Shock immune

7) a cleaner system for the crystals tabs that doesn't require lots of scrolling or only popping 10 at a time.

If anyone can think of anything else just add it down below

Comments

  • BringPopcornBringPopcorn Member Posts: 8,839 ★★★★★
    The only one I agree with is breaking the full energy refill into 14 (not 12) small energy refills.
  • PikoluPikolu Member, Guardian Posts: 8,635 Guardian
    6 honestly sounds like a nightmare to implement. It also would really clutter up the tags a lot more than they already are. There are many champions who have a small resistance to a DoT (like Moondragons 30% resistance to bleed, power stingy, degen, and poison from champions or quest buffs--so not the suicides masteries) and it would be very misleading to people since different champions have varying levels of resistance. Then you have to ask if you also want to categorize champions like Sersi who reduce the duration of certain debuffs based on certain factors.

    For 3, the point of the objectives is to reward bi-daily engagement in the gamemode. The whole purpose is to discourage doing everything day 1 and then camping the rest of the season.

    For 7, I'd love a way better UI for the crystals. The thing about opening 10 at a time is to help prevent the server from being overloaded. In the past, the servers would really suffer when the new featured crystal rolled around just because of everyone opening crystals. Was so bad that some people couldn't even log in for awhile. If you could open as many as you want, then you could coordinate with a few other people to open thousands of crystals at the exact same time to overload the servers. Imagine if the people at the top of BGs just coordinated with just 100 other people to open a ton of crystals and prevent everyone from logging in and doing BG matches. Wouldn't be a good time for those doing matches at the last minute.
  • ArmoredGhostArmoredGhost Member Posts: 294 ★★★
    Pikolu said:

    6 honestly sounds like a nightmare to implement. It also would really clutter up the tags a lot more than they already are. There are many champions who have a small resistance to a DoT (like Moondragons 30% resistance to bleed, power stingy, degen, and poison from champions or quest buffs--so not the suicides masteries) and it would be very misleading to people since different champions have varying levels of resistance. Then you have to ask if you also want to categorize champions like Sersi who reduce the duration of certain debuffs based on certain factors.

    For 3, the point of the objectives is to reward bi-daily engagement in the gamemode. The whole purpose is to discourage doing everything day 1 and then camping the rest of the season.

    For 7, I'd love a way better UI for the crystals. The thing about opening 10 at a time is to help prevent the server from being overloaded. In the past, the servers would really suffer when the new featured crystal rolled around just because of everyone opening crystals. Was so bad that some people couldn't even log in for awhile. If you could open as many as you want, then you could coordinate with a few other people to open thousands of crystals at the exact same time to overload the servers. Imagine if the people at the top of BGs just coordinated with just 100 other people to open a ton of crystals and prevent everyone from logging in and doing BG matches. Wouldn't be a good time for those doing matches at the last minute.

    Good point about 1). What if it was a separate thing not in tags but an entirely different tab somewhere else? Like an information page in the game. There already exists lots of fan illustrations and vehn diagrams so kabam could just use some of those and add a bit of UI on it to filter as needed.

    about 3) yeah but I think 2 days is a bit too strict. If it was 6 days that isn't much of a change and it allows people to be much more flexible.

    also good point about 7. Maybe Kabam could just condense things. We don't need 3 diifferent types of gold crystals for example. Or they could do what they've done in the past and give us a trade in store that turns 50 mediocre crystals into 1 really good one
  • ArmoredGhostArmoredGhost Member Posts: 294 ★★★

    The only one I agree with is breaking the full energy refill into 14 (not 12) small energy refills.

    I can see people disagreeing with a few but what is devisive about 2)? or 1)?
  • BringPopcornBringPopcorn Member Posts: 8,839 ★★★★★
    edited March 2024

    The only one I agree with is breaking the full energy refill into 14 (not 12) small energy refills.

    I can see people disagreeing with a few but what is devisive about 2)? or 1)?
    1- Losing has no punishment at all, meaning using extremely low teams triggering a death match has no punishment.
    2- I feel its kinda useless, there is a quick pick button, arenas are not difficult to the point of needing synergies...
  • ErcarretErcarret Member Posts: 3,165 ★★★★★
    One thing I would love is to be able to change stat focus mid-quest. I have no problem with it not applying for the quest you're actively in at the time, but would love to be able to change it so that it applies the NEXT time I enter a quest. Especially in AQ or AW, where it takes a long time to get through it all, I've had several instances of where I've thought that I should change something up, only to then forget about it since I couldn't change it on the spot and instead had to wait a long time for the quest to conclude.

    Granted, part of the problem is me having the memory of a goldfish with dementia, but I would appreciate it nonetheless.
  • DrZolaDrZola Member Posts: 9,746 ★★★★★
    I’d settle for fixing the double medium parry. That’s quality.

    Dr. Zola
  • World EaterWorld Eater Member Posts: 3,898 ★★★★★
    How about getting rid of the awful help button that’s been broken for 8-9 years ??

    https://youtu.be/AqR3uitoz6M?feature=shared
  • captain_rogerscaptain_rogers Member Posts: 12,930 ★★★★★
    Introduce openAI like model where autoplay AI learn from our movements and playstyle, and replicate it.
  • Ironside47Ironside47 Member Posts: 552 ★★★
    Small energy refills are definitely useful and hard to find as a paragon player.

    I’ve always liked the idea of having the ability to save teams as presets.
  • Rayven5220Rayven5220 Member Posts: 2,846 ★★★★★
    Ercarret said:


    Granted, part of the problem is me having the memory of a goldfish with dementia, but I would appreciate it nonetheless.

    I lmfao at this part because I feel it on a personal level.
    Such a bad memory, especially with everything going on in the game nowadays!

  • ArmoredGhostArmoredGhost Member Posts: 294 ★★★

    The only one I agree with is breaking the full energy refill into 14 (not 12) small energy refills.

    I can see people disagreeing with a few but what is devisive about 2)? or 1)?
    1- Losing has no punishment at all, meaning using extremely low teams triggering a death match has no punishment.
    2- I feel its kinda useless, there is a quick pick button, arenas are not difficult to the point of needing synergies...
    does arena really need punishment? It's already punishment enough doing it in the first place it takes so long and it's so boring. Synergies really help out certain champions and make them viable in the fights. Agent Venom sucks but Agent venom +Scorpion+Kraven makes him really quick
  • BringPopcornBringPopcorn Member Posts: 8,839 ★★★★★

    The only one I agree with is breaking the full energy refill into 14 (not 12) small energy refills.

    I can see people disagreeing with a few but what is devisive about 2)? or 1)?
    1- Losing has no punishment at all, meaning using extremely low teams triggering a death match has no punishment.
    2- I feel its kinda useless, there is a quick pick button, arenas are not difficult to the point of needing synergies...
    does arena really need punishment? It's already punishment enough doing it in the first place it takes so long and it's so boring. Synergies really help out certain champions and make them viable in the fights. Agent Venom sucks but Agent venom +Scorpion+Kraven makes him really quick
    You are asking if it really needs punishunent, at the same time asking for synergies to make them viable on fights that pretty much end by an sp1 or sp2 as worst case scenario....
    Arenas feel like a chore cause they are a chore, its the only mode in the game you do strictly out of need.
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