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An Idea or Thoughts on Champion Designs lately

I’ve been wanted to write a post on a number of things regarding the game for a couple of months now but I don’t seem to get the time plus I’ve been sick as well. Anyway, I’m gonna try and be brief with hopes of getting my point across.
With complaints on new champ design and especially comments regarding the defensive capabilities and potential I wanted to chime in on it. The defensive champions we’ve been getting and frequencies in my opinion is also too much and continues will get out of hand. It will add unnecessary frustration to a game which primarily should be to entertain.
I don’t know exactly what goes into champion design but I think there should be a “governing rules” to champion designs and that maybe true to other aspects of the game. But I’m just gonna focus on just champion design. Governing rules will set limits or provide boundaries to how far a champion can go. There may be rules in place already, but it does appear either Kabam are not following the rule or they’re pushing those boundaries which will have its own consequences or a ripple effect.
One may argue that this will limit creativity but I don’t think so. One door closes and another opens.
For example, we’re having champions or defenders that disable your BASIC functionality such as dexterity or dodging while at the same time having unblockable specials which are already tricky or difficult to evade. To take it a bit further, aka Photon that also punishes you for blocking (well-timed) those special based on the debuffs on you. This doesn’t strike me as having “governing rules” or certain limitations in place.
And I’m gonna stress on this. If there’s a metric for rating the toughness or meanness of defenders with 0 being min and 10 being max, no defender on their own should be 10 in my opinion. Why? Because we have nodes to add complexities and challenges to any champion. Because when you make a defender 10, and then nodes and other modifiers are placed on them, it stretches the boundaries even further which creates unnecessary issues.
If you ask me, I’d say Kabam for a start should identify their basic necessities regarding functions or controls of the game and then prohibit the altering of those by any designer. That can only be done via nodes or other forms of modifiers. We play and fights champions with nodes almost all the time.
Champion Designers should fine other creative ways to make defensive champions and etc. You cannot just throw any anything or ability on a champ because it’d be cool.
I’d find time and post the other thing I’ve been thinking about and wanting to post. Sorry, I wanted to be brief. Anyways what are your thoughts?
With complaints on new champ design and especially comments regarding the defensive capabilities and potential I wanted to chime in on it. The defensive champions we’ve been getting and frequencies in my opinion is also too much and continues will get out of hand. It will add unnecessary frustration to a game which primarily should be to entertain.
I don’t know exactly what goes into champion design but I think there should be a “governing rules” to champion designs and that maybe true to other aspects of the game. But I’m just gonna focus on just champion design. Governing rules will set limits or provide boundaries to how far a champion can go. There may be rules in place already, but it does appear either Kabam are not following the rule or they’re pushing those boundaries which will have its own consequences or a ripple effect.
One may argue that this will limit creativity but I don’t think so. One door closes and another opens.
For example, we’re having champions or defenders that disable your BASIC functionality such as dexterity or dodging while at the same time having unblockable specials which are already tricky or difficult to evade. To take it a bit further, aka Photon that also punishes you for blocking (well-timed) those special based on the debuffs on you. This doesn’t strike me as having “governing rules” or certain limitations in place.
And I’m gonna stress on this. If there’s a metric for rating the toughness or meanness of defenders with 0 being min and 10 being max, no defender on their own should be 10 in my opinion. Why? Because we have nodes to add complexities and challenges to any champion. Because when you make a defender 10, and then nodes and other modifiers are placed on them, it stretches the boundaries even further which creates unnecessary issues.
If you ask me, I’d say Kabam for a start should identify their basic necessities regarding functions or controls of the game and then prohibit the altering of those by any designer. That can only be done via nodes or other forms of modifiers. We play and fights champions with nodes almost all the time.
Champion Designers should fine other creative ways to make defensive champions and etc. You cannot just throw any anything or ability on a champ because it’d be cool.
I’d find time and post the other thing I’ve been thinking about and wanting to post. Sorry, I wanted to be brief. Anyways what are your thoughts?
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Comments
I don’t mind losing to a skill issue, that’s my fault and it’s something I can learn from. I can practice and in the end come out as a better mcoc player. But with a lot of these new defenders, that’s not an option.
I did like your point about nodes and how they should be what makes a defender a 10/10. Right now it seems like they don’t even take nodes into account. Look at serpent. On his own, he’s a tough but not awful defender. However as soon as you add in an unblockable node he becomes the most threatening defender in the game. In the last gc meta, it was either get lucky baiting a special at the right time, or lose most of your health. Trying to nuke him down without baiting a special wouldn’t work, since he has death immunity. The only option was to draft a hard counter.
Last thing I want to point out is the problem with so many defenders being released in quick succession as opposed to spread out across a long period of time. It takes months for these champs to get added to the featured pool and eventually the base pool. Meanwhile valiants can purchase the 6* version almost immediately and get an enormous advantage. For many players, the solution is to just ban them and not worry about it. But when there’s 5 or 6 insta-bans, you can’t cover them all. Not to mention the champs that you would normally ban that you no longer can due to these new defenders taking priority.
TLDR: Tough defenders are fine, just don’t make them unfair. Also, the fact that they’re all released in such a short time period means there’s too many insta-bans to pay attention to.