Timing is everything at BG
Gomezlink
Member Posts: 231 ★
Kabam, please, remove this **** about time points in BGs, I accept the defeat, but with the qualities of the new champions, which the top accounts have, it is not possible to compete with time... champions who make the fight in 30 seconds they have a huge advantage, against champions who fight cleanly, without mistakes...
One of the reasons why BG is so boring and unbalanced...
One of the reasons why BG is so boring and unbalanced...
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That's the whole reason why Kabam gives new nodes in BG every season to change up things.
So maybe watch a YouTube vid or two to finish fights under 30-45 seconds?
What I wish is a node where a certain category (mystic, mutant, etc...) has like 500% attack or 500% defense. That would shake things up.
Or maybe even ban champs entirely
I disagree with you, but on the other hand, I understand your point of view. Generally speaking, a match in Battlegrounds lasts between 8 and 10 minutes. In the GC with the suicide masteries, the fights end so quickly that in the end, three matches of 20-30 seconds each equal to a maximum of 1 minute and 30 seconds of fight time, so we spend more time building the deck than fighting. I find that abnormal. I like Battlegrounds, and it's my favorite game mode, but I think we've reached a point where Battlegrounds began about a year ago, when the max rank was 6R3 if I'm not mistaken. I was on a break from the game at the time, but it seems to me that no changes (increase in defender's health) have been made since, even though we are now playing with 6R5+ ascension and 7R3 champions. I think it would be a good idea to increase the defender's health
- BGs should not have any score related to time of fight.
- It "is not possible to compete with time" because some accounts are better than others.
- Champs that can finish a fight quickly get more points in a mode that rewards timliness than champions that take a long time but don't make mistakes.
- BGs are "boring and unbalanced".
Counterpoint: obviously? but also no.You're welcome to enjoy meticulous fighting without getting hit, but that doesn't mean that the current system is a bad one. Even in your scenario, if you are so good as to never make a mistake and beat the opponent with a full yellow bar (which is, I assume, how you rate a good fight), then there is no differentiating metric to determine between you and an opponent who does the same.
Some accounts are always better than others (in that they have a better roster), that is one of the metrics of a good account, not just perfect gameplay. What I find far more relevant to the time that a fight lasts is having/drafting champions that properly fit the matchup and simplify the fight so that it can go quickly.
If you know that a mode rewards quick gameplay but you are stuck on playing fights "without mistakes", then I would argue that you are making a bigger mistake than the person who plays imperfectly (I suppose in terms of health) but gets a better score. Losing health is not always a mistake, and often can be intentionally beneficial to a champion's abilities.
Almost every person I know considers faster things as generally less boring than slow and meticulous things. Maybe you just need to combine your penchant for not making mistakes with even better gameplay to be able to finish fights quickly.
TLDR: making no mistakes /= winning /= interesting /= better.
Smh
Also timing is the less amount of points award so it's not everything in BG.
If that is a draw in your mind, then that’s 1min and 30s, I’m not getting back.