The entire game is based around lvl 60. The energy usage, the amount of mastery points your able to have etc. There's no reason at all for a level increase. And they ever did increase the cap it wouldn't add anything to your energy amounts or more mastery points. The literal only thing you may receive is a bundle of goodies at each new level. Maybe some units, crystal/shards energy refills things like that.
The entire game is based around lvl 60. The energy usage, the amount of mastery points your able to have etc. There's no reason at all for a level increase. And they ever did increase the cap it wouldn't add anything to your energy amounts or more mastery points. The literal only thing you may receive is a bundle of goodies at each new level. Maybe some units, crystal/shards energy refills things like that. Leveling up is the core value of games, even the rewards for leveling up should be brought up to date.
I'm curious, what would be the benefit of increasing the level cap if there are no more mastery points to give out or increases to energy? What would you expect as the level up rewards if those two things are off the table?
I'm curious, what would be the benefit of increasing the level cap if there are no more mastery points to give out or increases to energy? What would you expect as the level up rewards if those two things are off the table? If every X amount of XP gave a "level" then it could be something small like 1mil gold and 1 t3a and t6b. Could change the rewards given per "level up" as the economy grows too. If you want to be really fancy, could even make it a progression based selector with TB and below as one choice, Paragon as another, and Valiant as the last.
I'm curious, what would be the benefit of increasing the level cap if there are no more mastery points to give out or increases to energy? What would you expect as the level up rewards if those two things are off the table? If every X amount of XP gave a "level" then it could be something small like 1mil gold and 1 t3a and t6b. Could change the rewards given per "level up" as the economy grows too. If you want to be really fancy, could even make it a progression based selector with TB and below as one choice, Paragon as another, and Valiant as the last. Progression based rewards won't work cuz these are one time rewards. For example if a player get to level 69 as TB while another on reaches level 69 aa Valiant, the reward gap would be huge. Rather I think Units/boosts and energy refills are great resources.