Improvements to the Liquid Courage and Double Edge Masteries
MCOC Team
Administrator, Admin [en] Administrator › Posts: 612
Foreword
In the May update, we will be making adjustments to the Liquid Courage and Double Edge Masteries when they are applied to an Attacker. Our goal is specifically to alleviate some negative aspects of investing in the Recoil section of Masteries while a Health Boost is applied, like the Saga Champion Boost. These changes will not affect the functionality of the Masteries when they are applied to a Defender.Liquid Courage
Old functionality:Increase the Attack of all Champions by X%, but they suffer a permanent Poison Debuff that drains Y% of modified Health each second.
New functionality:
Increase the Attack of all Champions by X%, but they suffer a permanent Poison Debuff that drains Y% of the lesser of modified or base Health each second.
Change:
Poison Debuff damage changed from 0.6% of modified Health to 0.6% of the lesser of modified or base Health
Double Edge
Old functionality:Increase the Attack of all Champions by X%, but up to Y% of modified Health is lost by a Bleed Debuff over Z seconds.
New functionality:
Increase the Attack of all Champions by X%, but up to Y% of the lesser of modified or base Health is lost by a Bleed Debuff over Z seconds.
Change:
Bleed Debuff damage changed from 10/15/20% of modified Health to 10/15/20% of the lesser of modified or base Health.
Design Philosophy
We always want the Mastery system to remain one where choice matters. Players should feel like they can customize their loadout to best match their playstyle, their unique roster, and sometimes even a specific fight. The choice of investing points in the Recoil Mastery section or not is one of the most significant ways to customize a loadout, so we especially want to ensure it feels the right level of approachable while still having a cost.
Historically, the Recoil tree has felt less approachable when boosts are applied. This comes down to the fact that the Willpower Mastery’s healing scales on base Health while the self damage of Liquid Courage and Double Edge scales on modified Health–as I increase my Health, my healing stays the same but my damage taken increases. With the addition of the Attack and Health boost applied to Saga Champions, this interaction has become even more prevalent and reduced the value proposition of running the Recoil tree more than we’d like.
We are excited about this new scaling change because it should:
- Keep the balanced state of unboosted Recoil tree investment
- Increase the value of boosted Recoil tree investment to a more balanced point
A note on the Glass Cannon Mastery
This Mastery is a rare source of lowering your modified Health below your base Health, allowing access to actually improve your healing to damage taken ratio–again this is because Willpower healing remains the same. We specifically didn’t want to adjust Liquid Courage and Double Edge to scale only on base Health because it would have significantly increased the damage taken by those Masteries in unboosted scenarios, meaning daily use of the Recoil tree would be meaningfully less appealing. Instead, with this adaptive change, the opportunity to lower your Health to improve your healing ratio is still there, and the ratio’s worsening with boosts is capped back at your base Health value instead of at 110%, 120%, or more of your base Health depending on how much you boosted.Post edited by Kabam Miike on
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Comments
Very happy to see this change made! Thank u
mayyyybe photon? one immunity and her basic attacks still do good damage while in pure light.
can see knull really benefitting, he'd heal up like in any quest. kitty too, the drain wouldn't be as much when getting started.
horseman AA?
🤓
Reading...
Every change listed above does not apply to defenders.
= No change
I can't...
It is like perish song move in pokemon games. Hurting your own champs so they hit hard. This is sadistic 😡
I was about time they implemented this, always seemed kinda bs to me that one couldn't boost while using recoils bc of the extra damage, so I guess good job kabam, it only took you like 8+ years to accomplish the bare minimum!
Recently, the masteries loadouts.
I also remember the time when Double Edge bleed benefited from Coagulate. Until Kabam decided to only apply Coagulate to bleed coming from the opponent.
Each time (that is not often) Kabam changes the masteries I use, I prepare to suffer in-game. Even if this change is thought to be make the system right regarding the masteries and boosts.
Nevertheless the Recoil tree remains uninteresting for most of the players (according to discussions in the forum). The negative effects are too high: loss of 5% of health for each SP1 or 2, around 8% of health with Double Edge (and Liquid Courage) for the first 16 seconds of the fight, reduce regeneration by 30% with Liquid Courage.
I am not meaning to remove them, just lower them.
Also when will we know the Onslaught balancing details?